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A member registered Jun 08, 2020 · View creator page →

Creator of

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Hi, sorry for leaving you hanging - life. I'd love to give you more detailed feedback but I can't seem to be able to DM you here. How would you like me to contact you? Twitter, Discord or somewhere else?


Likes-  cohesive art, font, music/SFX and UI choices
-  lovely art and font
-  nice voice acting
-  story and writing are great and fit in well with the game's vibe
Dislikes-  audio balance is off. Even with BGM 50% and Voice 100%, voices are overpowered by BGM
Extra nitpick-  a few typos/inconsistency with punctuation (em-dash vs hyphen) and spelling ("favour" vs the other Americanized words)
-  a few odd diction/punctuation choices/mistakes
-  speaking indicators aren't conventional or more obvious (current ver: having a name vs no name. usual: quotation marks or italics) fortunately, the line between thought and narration is so blurred that it doesn't feel off
-  would love to have heard Ace's "no" in his path voiced out
Extra love-  opening cutscene looks gorgeous
-  interesting way to incorporate CGs without making it CG

Likes-  pop-up explanations 
-  cohesive art, music and UI
-  nice art style
-  lovely music
Dislikes-  pop-up explanations don't persist throughout the game and only appear once
-  noticeable amount of typos and mistakes
Extra nitpick-  inconsistent text styling. Are sound effects meant to be italicized or not?
-  grammar, diction and punctuation issues throughout the game
-  clunky sentences, more obviously seen in the first line of the game
- speaking indicators aren't conventional or more obvious (current ver: having a name vs no name. usual: quotation marks or italics) fortunately, the line between thought and narration is so blurred that it doesn't feel off
Extra love-  beautiful CGs
-  textures are amazing

Likes-  interesting story and concept
-  lovely writing
-  nice art style
Dislikes-  no subtitles for voice-only lines
-  noticeable amount of mistakes
-  easily bugged through a few random key mashes
Extra nitpick-  inconsistent text styling/speaker. Are Colette's thoughts meant to be separate and in italics or are the thoughts meant to blend in with the narration?
-  diction, grammar and spelling mistakes throughout the game ("plain" on her face, not "playing")
-  inconsistent tense (There are six of us - the narration is in past-tense, not present)
-  "skip read text" function is too inconsistent. Often, it skips 1 or 2 lines before stopping.
Extra love-  amazing menu
-  Colette and Edie's dynamic. I have a soft spot for relationships like theirs