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Ebbasuke

74
Posts
177
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30
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A member registered Apr 24, 2017 · View creator page →

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Recent community posts

Thanks for making so many awesome fonts! I used this one among others to make "titles" for billboards in a cityscape illustration, where I didn't want to have any legible text. Love it!💜

Thanks for playing, and well done for getting all the endings! 🍻

Thanks! I was uncertain if the relationship between her orders and the letter's content was too vague, so I'm glad it worked. :)

Thanks for the tutorial! I have been thinking of starting to use git, and this helps a lot in understanding it. The only thing I'd add is some screenshots of the steps since I don't know for example what GitHub Desktop looks like (and because I like pictures :D). But still, your explanation of using git was fun and clear to read! 💜

https://ebbasuke.itch.io/captains-farewell

https://ebbasuke.itch.io/curseinbloom

https://ebbasuke.itch.io/vampirehunter

https://ebbasuke.itch.io/the-fall-of-house-misra

I made this game a tragedy from the get-go (the title doesn't really hide it 😅), so it doesn't have any happy endings, unfortunately. I tried to make the endings so that the player finds out new things from them, even though they're sad. I am working on adding more graphics and audio to the game, but I probably won't touch the story. I do have other games in plans with some happy endings. 😉

Thanks for giving it a try, anyway! I will take your cat's suggestions for improvement into consideration.

Haha, this was fun! Nice and quirky game, I liked the characters a lot 👍

It's alright, I understand your concern. I can relate to the feeling since I'm always nervous to push the publish button for my own projects. >_< I will try to be more thoughtful with my future feedback. 💜

I am very sorry if I have offended anyone with my comment, it wasn't my intention. I liked the story a lot, it was just a thing that bothered me, and I wasn't sure if it was something that others would have trouble with, so I wanted to mention it. I originally hesitated to post about it, and I realize I shouldn't have. Sorry.

Beautiful sprites! I also liked the music very much.

My pet peeve is head patting / hair ruffling. To me it feels a bit condescending, so when the LIs do it to MC it feels like they're treating her like a child. 😅 Touching her cheek/chin/shoulder or swiping back a lock of her hair would feel more equal, imo. But that might just be me. Other than that, I enjoyed the dialogue and banter, especially when they tease Seir for his funny comments. 💜

To help out with the bugs, I kept notes while playing Orias's route. It got quite long, so I made a doc:

https://docs.google.com/document/d/1na-bh-a6X0i7zrkMDp-de6n1zQYr2-dNHjgM5TeJE_Y/...

You have a great game brewing. Good luck with the development! 🙌

Oh, then it makes more sense! I hope we will hear stories from the regular customers too. :) And thank you for the latte~

This is a lovely game! Nice to see a monochrome art style, and the voice acting was superb. Can't wait for a polished, bug-free version! I too got only the ending where Cyril disappears (if you don't count all the dead ends!). 

Loved the art style and animations! There were a bunch of missing images though, and at Orso's place Pietro would end up standing behind Orso. Sometimes the environment didn't change even though dialogue implied so, at least in Vinca's and Cyril's place. I also got an error when visiting Orso, but I could ignore it to continue playing:

I'm sorry, but an uncaught exception occurred.
While running game code:
  File "game/script.rpy", line 417, in script call
    call fly_to_location(_return)
  File "game/script.rpy", line 461, in script call
    call expression location
  File "game/script.rpy", line 672, in script
    if game:
  File "game/script.rpy", line 672, in <module>
    if game:
NameError: name 'game' is not defined
-- Full Traceback ------------------------------------------------------------
Full traceback:
  File "game/script.rpy", line 417, in script call
    call fly_to_location(_return)
  File "game/script.rpy", line 461, in script call
    call expression location
  File "game/script.rpy", line 672, in script
    if game:
  File "renpy/ast.py", line 2115, in execute
    if renpy.python.py_eval(condition):
  File "renpy/python.py", line 1083, in py_eval
    return py_eval_bytecode(code, globals, locals)
  File "renpy/python.py", line 1076, in py_eval_bytecode
    return eval(bytecode, globals, locals)
  File "game/script.rpy", line 672, in <module>
    if game:
NameError: name 'game' is not defined
Windows-10-10.0.19041 AMD64
Ren'Py 7.5.2.22081402
Crowing 1.0
Sun Oct  9 22:26:45 2022

The granny stole the show for me 💜
And I too want a sacrificial lamb plushie!

The Crone's lines kept repeating when I was playing on Auto Mode. Otherwise, the game ran smoothly, and I liked the organic character sprite art style.

Wow, this was surreal! The artwork is whimsical and suits the theme. I especially liked the dream sequence and the animation there. I hope you will add an in-game menu in a future build because I missed having an Auto Mode option. Other accessibility options would be great too.

The characters and the mystery make me want to learn more about the world and lore. Please keep developing this further!

This was surreal! The art style fits the weirdness going on, but some of the scenes need a warning for flashing images. I liked the subtle animations, they worked well for the story.

I tried originally to play this through the Itch app, but it wouldn't launch. When I downloaded it, it started up ok. However, when I went to the Preferences from the Main Menu and tried to go back, Ren'Py sent me this error. It didn't stop me from playing the game though.

I'm sorry, but an uncaught exception occurred.
While running game code:
  File "game/screens.rpy", line 710, in execute
    screen preferences():
  File "game/screens.rpy", line 710, in execute
    screen preferences():
  File "game/screens.rpy", line 714, in execute
    use game_menu(_("Preferences"), scroll="viewport"):
  File "game/screens.rpy", line 415, in execute
    screen game_menu(title, scroll=None, yinitial=0.0):
  File "game/screens.rpy", line 415, in execute
    screen game_menu(title, scroll=None, yinitial=0.0):
  File "game/screens.rpy", line 419, in execute
    if main_menu:
  File "game/screens.rpy", line 420, in execute
    add gui.main_menu_background
  File "game/screens.rpy", line 420, in <module>
    add gui.main_menu_background
AttributeError: 'StoreModule' object has no attribute 'main_menu_background'
-- Full Traceback ------------------------------------------------------------
Full traceback:
  File "renpy/common/_layout/screen_main_menu.rpym", line 28, in script
    python hide:
  File "renpy/ast.py", line 928, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "renpy/python.py", line 2245, in py_exec_bytecode
    exec(bytecode, globals, locals)
  File "renpy/common/_layout/screen_main_menu.rpym", line 28, in <module>
    python hide:
  File "renpy/common/_layout/screen_main_menu.rpym", line 35, in _execute_python_hide
    ui.interact()
  File "renpy/ui.py", line 298, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "renpy/display/core.py", line 3315, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
  File "renpy/display/core.py", line 3735, in interact_core
    root_widget.visit_all(lambda i : i.per_interact())
  File "renpy/display/core.py", line 568, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/core.py", line 568, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/core.py", line 568, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/core.py", line 568, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/screen.py", line 436, in visit_all
    callback(self)
  File "renpy/display/core.py", line 3735, in <lambda>
    root_widget.visit_all(lambda i : i.per_interact())
  File "renpy/display/screen.py", line 447, in per_interact
    self.update()
  File "renpy/display/screen.py", line 637, in update
    self.screen.function(**self.scope)
  File "game/screens.rpy", line 710, in execute
    screen preferences():
  File "game/screens.rpy", line 710, in execute
    screen preferences():
  File "game/screens.rpy", line 714, in execute
    use game_menu(_("Preferences"), scroll="viewport"):
  File "game/screens.rpy", line 415, in execute
    screen game_menu(title, scroll=None, yinitial=0.0):
  File "game/screens.rpy", line 415, in execute
    screen game_menu(title, scroll=None, yinitial=0.0):
  File "game/screens.rpy", line 419, in execute
    if main_menu:
  File "game/screens.rpy", line 420, in execute
    add gui.main_menu_background
  File "game/screens.rpy", line 420, in <module>
    add gui.main_menu_background
AttributeError: 'StoreModule' object has no attribute 'main_menu_background'
Windows-10-10.0.19041
Ren'Py 7.4.10.2178
Letter House 1.0
Sun Oct  9 14:29:22 2022

I liked the dark atmosphere, it reminds me of film noir movies. The character sprites have a very specific style, I like it! Looking forward to see where this goes.

Needs polishing, but a promising start! I hope you include a tutorial/instructions on controls, so it's easier to enjoy the game. I really liked the art style for the sprites!

Despite my confusion with the controls at the beginning, I really liked the mystery and puzzles. The characters were really charming too (in their own way :D)! The retro-vibes and style of the characters made me feel nostalgic.💜

Didn't know you could look around in the elevator until I got stuck after getting the screwdriver. I would've liked to be able to read the instructions at my own pace at the beginning, and to click to continue; now they went by too fast. I think the game would benefit from being a bit clearer about how to enter the 3D mode. Otherwise I loved the puzzles and the artstyle! The sounds and audio atmosphere were spot on.

The story was bizarre, but I liked the warm atmosphere in the cafe. I don't understand why the main character would tell a story about Evelyn and not themselves. It felt detached from the game's main story. Or then I have missed something important! But I liked the characters and their funny comments about each other. Now I want a latte!

For some reason, the default font was hard for my eyes, so I had to change it to DejavuSans through Ren'Py's accessibility menu despite not having a disability myself. I wish there was an easy way to change the font in the game menu (I had to google where to get to the accessibility menu), but that's more of a Ren'Py thing. You could look into this accessibility add-on for such a feature in the future: https://minute.itch.io/renpy-accessibility

While it was fun to read the character interactions, the mistakes in grammar made it sometimes hard to follow the story. I suggest you look for a translator or a proofreader to help with the script next time. I hope to see more games from you!

Before you know it, the story pulls you in. I loved being able to explore the rooms, though I'm a boring player and followed Eshe's instructions to the T in my first playthrough. :D The music was really fitting for the atmosphere of the game. Enjoyed it!

I thought the collecting of the keys would be tedious at first, but the mechanic to rewind to the previous choice branch made it easy. Well thought!

I really liked the idea of combining an old church and religion with modern technology and AI. I haven't encountered a similar thematical combination before. I like the characters a lot, they have a lot of personality, and it's fun to see them bantering. I also enjoyed the change in graphics when they talked about the Chinese Room. I hope to see more!

Like some others, I too encountered a bug. I played the game on pc through the Itch app using Auto mode, if that's relevant. 

Anyway, when entering the office, there were four magnifying glasses to use the search on, but only two of them had a working on-hover effect. First time playing, I tried to click on the computer screen despite it not highlighting, and something went wrong, and the four magnifying glasses disappeared and were replaced with two magnifying glasses in different spots on the screen. When clicking on one, it became apparent that the game had jumped back to the beginning scene outside the church, where you could "search" the view to the sea. When I tried the Move option, there was the option to go back to the Hallway, and I thought maybe the bug would go away if I went there. However, the game just continued the same conversations as in the beginning, and I had to go through them all to get back to the Office. 

It seems that if you click only the highlighting magnifying glasses the game won't go buggy. When examined like this, the other two magnifying glasses will also highlight and let you search them.

Although the ending was a bit abrupt, I liked the characters and their chemistry.

Oooh, this was creepy! I managed to convince Niall with pure luck. I really liked the effects on the UI when the... condition progressed. It was nice to see a creepy but colorful game! I just hope I won't be forever spooked from swimming in lakes again

This was melancholy and warm at the same time, the kind of stuff I like. I liked that the characters are 30+ years old, and I loved them joking about stuff! Ulysses best boy <3

ASDFASDFFHHHKKHH
Thank you so much!! 💜💜💜

Yeah, crunch is bad. I understand all too well that it's tempting to try and juggle everything at once, but it's not worth it. I've noticed that in my game dev work, crunching often ends up in rushed assets and decisions which I have to re-do later. It's better to take it easy, especially for health! I too have paid the price for crunch before, and it's totally not worth it. 

If publishing the game in chapters feels easier to accomplish, do it! I try to make goals as easy to achieve as possible, so that they get done and don't end up in development hell. But take your time to rest now, you've earned it! 

A neat little guide with links to further reading. As an aspiring solo rpg-player, this was a great summary of what to expect. Thanks!

I like Nicolas Gasparini's dark ambient music, maybe it could suit your project.
https://www.thedarkpiano.com/music

Just remember to credit him properly, if you end up using it.

A touching subject! I enjoyed the sweet moments, and the message made me think about the people in the same situation. I hope this new year will be better for everyone!

I wondered if the drawer was something that will have use in the future. I hope you will have the time and energy to keep developing this! I really like the style and mood in it. <3

This was fuzzy and funny! I like the balance between the light-hearted and more serious scenes. And I vote for a butler route! :D

Ooh, I haven't played an adventure Ren'Py game before! I reached the four endings, but couldn't figure out how to open the drawer in the study. There's some variable loops that don't quite work yet, but that's a given. The simple art style works really well here. I'll be looking forward to the polished version!

Ooh, I've always loved this bittersweet story, and your take on it is fabulous! Somehow I really enjoyed Poppy's snot face :D And the eyes, the eyes..! *_*

I really like the background art! The fire looks so cozy <3 I like how the story reveals itself bit by bit, sometimes raising more questions than giving answers.

Aww, I really like the atmosphere in this one. <3