Cool! My session had a web of mystery centered around a Midnight Inn and the dark forces that were operating behind the façade. A lot of innocent and not-so-innocent people lost their lives while getting mixed up in that. Luckily, I could summon back the Sage to help out the Sorceress with a spell to end the Veiled One's dark shenanigans. The Veiled One was not happy to meet me in the end... They claimed my shop had bad service since I couldn't brew the Tea of Return :D
Ebbasuke
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Oooh, this was fun! I made it through the resurrection at my first play, even though I forgot about Death Burst for the first half of the game (and I totally forgot the rule about not surpassing 17 for the guards, and that the face cards were 10 points…), but it was fun! The rules took a bit to remember, so a cheat sheet or something might be useful.
I’m not sure if I should’ve taken damage if I got 21 during Preparation (and immediately discarded my hand) and during the following Cast phase the guards had bigger hands than me. (I decided to take the damage.)
I enjoyed the balance between gameplay and journaling, it hit just the right spot for me. I’m definitely playing this again!
I didn’t have any candles at hand, so I decided to use timers. I wasn’t exactly sure if I should start the timer before the game prep was done, so I waited until I turned the first card. It took me almost 25 min before I could turn on the other timer, so I decided to run the Necromancer’s timer again to keep playing a bit longer. I kinda wish the timer for the loved one would’ve triggered earlier, but that’s up to the cards. Bad luck for me!
It was a bit hard to get into the game at first since the first two cards I got I lost my teeth and developed bruising in my body, which I kind of expected to happen a bit later on in the game. Later, there was more subtle changes to my character’s constitution and mental state, which would’ve been nice to get in the beginning. The end of the game was bitter; I betrayed my lover’s trust to try to save them, but failed and died. I liked the ending I got!
I wish there was a way to divide the symptoms/events in a way that you get some of them in the first half of the game, and more dire stuff at the latter half of the game. I just don’t know how it could be done with the cards being random.
Nevertheless, I enjoyed the game and it’s bleak atmosphere. I need to play more!
Thank you for the kind words! I was unsure of how to word the content warning because you could interpret the relationship both positively or negatively. In the end, the decision remains with the reader. I'm glad it helped you!
The art direction for this was almost too true to the jam: I'm in the middle of a move, and I had no means to draw anything, so I had to rely on public domain to save me! The story just emerged from the artwork. It was a lot of fun though!
Ooh, thanks for playing! This game was very experimental for me, I haven't explored randomization and sci-fi that much in my projects. I wish I had programmed the scanner replies to exclude already shown replies, but it was outside my coding abilities. Something to try out next time!
I'm glad you liked the aesthetic! The scanner is quite something 💜 I'm not sure I'll expand on this game's world, but you never know... I want to explore more sci-fi at some point, so it's not impossible. :)
Hi!
I'm planning on making a historical/mythological otome where the MC is a married woman who falls in love with a bog water spirit. The game has some creepy vibes (wandering around a misty bog and sensing an unknown being there), but it's more about romance and building trust between MC and the water spirit.
However, the MC suffers from domestic violence (by her drunkard husband), and I'm not sure if it's considered disturbing by the rules. The game won't show beating, but the bruises are visible on MC's face. MC seeks to appease her husband at first, but it backfires when he finds out she's pregnant (with water spirit's child). The husband chases MC to the bog, where the water spirit kills him in MC's defense, or the husband drowns by falling into a bog hole. The killing/death isn't explicitly shown or described. In the end, MC turns into a water spirit to live with her love and escape the human world.
Would this be considered disturbing by the rules?
Thanks for playing! I should've made it clearer that the scanner computer is sentient, and the text displayed is not the player's but the computer's. The player can communicate only by selecting "yes" or "no". I was worried that the body shells would make the player think they are alive when they're not (they are just a "platform" for the scanner to communicate to the player). I shall allocate more words for exposition next time!
Thanks, I'm glad you liked it! I wanted to experiment and see how a visual novel would work as a sort of theatre play. The expressions are challenging, and I tried to make poses that could work in several situations and moods. Then again, drawing more poses is more work than drawing more expressions... In hindsight, side images (character portraits in the dialogue box) might have helped with better conveying the characters' emotions, but I wonder if they would've distracted the viewer from what's happening on the "stage".
I explored this style further in Curse in Bloom, which is more like a mixture between a play and a comic book. There I used character close-ups which helped with the expressions a lot.
While I don't think I'll add more features to Fall of House Misra, I'd like to see it colored. One day... :D
What an adorable blush! 💜 I wouldn't mind getting new opportunities to tease that out of him...
The art style is gorgeous! The sprite and BG fit so well together 💜
If you want to add more life to a scene like this in the future, I recommend trying out Ren'Py's SnowBlossom particle effect. It's easy to use and modify and works great for fireflies, flying embers, rain and what have you...
Looking forward to more great stuff from you!
Got the true ending first! 🎉 The first playthrough for me lasted three hours (I don't know how someone could play it in one hour! Though maybe there are earlier endings).
The game has a bit slow pacing at first, but it picks up later. Loved the sprites! At times I was a bit confused with the scenery, as the description/dialogue made me think the characters were outside when the images showed them indoor. Might be just me though.
I got The House in Fata Morgana vibes from this. I would love to read a postmortem or behind the scenes post about your process 💜
Love the new art 💜
I've found that chopping up the tasks (like writing) into smaller chunks makes the mountain of work feel less daunting. Finding ways to make it easier to work on the game has helped, like writing on google docs on my phone (I can do it anywhere, a line at a time if I don't feel like writing much otherwise). Try and find out what works best for you!
Good luck and take care! 🙌
Thank you for your kind comments! I tried to pay special attention to the background art since Nisbet's writing doesn't put that much emphasis on character interactions (but more on the main character's inner thoughts), so the sprites don't have that much screen time. I'm glad you liked Ariadne, designing her different forms was fun 💜









