Good aesthetics and sound design!
Maybe, too short. I wanted to see more enemy persecution :p
Criteria | Rank | Score* | Raw Score |
Horror | #25 | 3.529 | 3.529 |
Sound Design | #42 | 3.412 | 3.412 |
Aesthetics | #50 | 3.706 | 3.706 |
Story | #68 | 2.471 | 2.471 |
Enjoyment (Best Game) | #81 | 2.882 | 2.882 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Good aesthetics and sound design!
Maybe, too short. I wanted to see more enemy persecution :p
Short game, but made well. Just wish there was more of it. Also small complaint, but whenever I use arrow keys and mouse it feels kind of weird, would be good is ASDW was available as well.
This is good. I love games that blend side scrolling with some more puzzle elements. I kept having a little trouble getting the screws off and switches flipped before the monster ate my ass, but I had fun doing it.
Short but sweet. The animation and art was really nice and smooth, and the sound worked perfectly. I was a bit concerned my second playthrough because the character wasn't visible until he stepped off the elevator, and I was afraid he was still at the bottom of the shaft, but he had just spawned in behind it that time around. My main issue was the screw part didn't work as I expected it to, so I gave all the screws a small turn and thought they were done moving, so I clicked around on the panel trying to take it off. I figured it out the second time around, and was much happier about it.
Loved the aesthetic and sound design. The gameplay mechanic of unscrewing the screws was unexpected and I died the first time but I loved the sense of danger it gave me. Super cool idea!
Interesting! The artwork in-game was exceptionally atmospheric! I agree with limitlis on saying the animations of the creatures was also really intriguing!
As for gameplay, it was incredibly short, but worked! Having to repair the elevator felt tense and that little minigame felt far from out of place. It incredibly worked perfectly with the style!
Overall, I feel where this title works as an amazing proof of concept, but not so much as a standalone game in itβs current state. If you flushed out this idea further in the future, I feel you could easily get somewhere with it!
Thank you! The sprites were neat and I had a blast doing the lighting rendering. Definitely lacking substance but was ultimately going for a puzzle escape runner kind of idea, inspired by Dark Deception and Among Us oddly enough. Thank you again for the feedback, I think I'll tinker with the concept a bit more.
Took a few tries but finally made it out! I really liked the animations of the demons/creatures.
Interesting concept and the enemy visuals were well done. just a little short would of liked more.
Although the game was a bit short, the visual and the music are very nice. The game was also pretty stressful !
Fun game. It ran a bit buggy for me (using Edge on a Windows laptop)- the monster seemed to move at quite variable speeds, and if you fixed the elevator but didn't ride it you could just chill out without getting eaten. The art was fun though, and the bugs actually made it more satisfying to finally win.
I would have loved to see more of it! I loved unscrewing the bolts with my mouse, pretty damn close! The first time I didn't make it because I didnt know what was going on but the second one I did :D
Enjoyed the art! I almost didn't make it unscrewing those bolts, pretty tense. I died first time not knowing I had to spin my mouse around. Would love to see a longer version!
Short but sweet, yeah could have been a bit longer but I enjoyed the experience :)
Leave a comment
Log in with itch.io to leave a comment.