Great game! The concept is really fun to play and the visuals are sweet. Took me a while to get used to the controls, I was really raging when my dude just loses balances out of nowhere. The music gets a bit repetitive too quickly and I would've loved some sfx (e.g: when you're close to falling off, at descents, when you change direction too quickly, etc..) to break the monotony of playing losing playing. Really nice entry!
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Rail Rider's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #9 | 4.188 | 4.188 |
Overall | #22 | 3.375 | 3.375 |
Aesthetics | #26 | 3.438 | 3.438 |
Gameplay | #28 | 3.063 | 3.063 |
Sound | #34 | 2.813 | 2.813 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Great entry! The visuals were really good, and combined with the music it definitely gave me the vibe of old PS1 sports games.
It sometimes felt a little unpredictable which direction the dude would lean; I'd sometimes be mostly balanced and suddenly jerk to the right or left when there wasn't a very strong curve. I think I might just not have the feel down yet.
It would be cool to see this extended with an infinite/procedurally generated mode or with bonuses or powerups you need to lean dangerously far to collect.
Great work for 72 hours!
Hey thanks. I think you really hit the nail on the head with the unpredicatability... I have a build staged here which will go live on itch when rating ends and which does it's best to smooth out those rough turns.
I also think going procedural could be extremely powerful. And with some recent upgrades to the rail editor, I think this might be achievable in the near future.
If you are interested in doing any development for Rail Rider, please feel free to check out the github
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