Great visuals! The wind effect when you get a speed boost tile was awesome. Any chance you will be posting the soundtrack for download?
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Parkour!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #3 | 3.933 | 3.933 |
Overall | #13 | 3.450 | 3.450 |
Sound | #15 | 3.267 | 3.267 |
Gameplay | #21 | 3.333 | 3.333 |
Aesthetics | #29 | 3.267 | 3.267 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
It was fun, I really like to watch the character animation when he lands. If there is more obstacle, more speed boosts and some acrobat animation while in the air would be nice. Keep up the good work.
This was really fun! The camera/player movement in the air felt a little stiff but when you hit the ground speed boost it felt really good! Wish you couldn't accidentally jump over the trophy, had to redo a couple levels because I got too ambitious :) The animations are amazing! The roll is so smooth and the speed boosts look awesome, well done!
All good! Maybe in the tutorial you could drop a text piece near the trophy warning that you can miss the trophy by over jumping. Knowing it was a design decision, I'm 100% cool with it and it then makes me realize that I made the mistake :) The camera pushes well, that part I didn't have an issue with, I think it turns slightly when you move in the air, maybe pull it back a bit and keep it static (no rotation) and see if that helps? I haven't delved into 3D games yet, so take that with a grain of salt haha
Cool game felt really good to play the camera was bit anoying reminds me a bit of the old machine arcade games really cool
gr8 game. The player controls were really cool. The only problem was reset taking a little bit of time. Awesome game nonetheless
Solid core. running, rolling and jumping felt good. sticking the landing is nice. would be nice to have shadows for jump/landing and maybe a smoother camera. I like it. Family friendly too.
Nice clean execution and a good amount of content for a game jam game, nothing really missing here.
I would say the most fun parts of the levels were building up speed and trying to keep my momentum going, but sometimes there were some precision platforming parts like the level where you jump on the tops of the cylinders, those parts interrupted my flow a little so I would swap parts like that out with more momentum-based platforming.
It always felt very rewarding getting to those speed boost tiles, I thought it would be cool though if there were some more obstacles to avoid when you got to high speed, at the moment some parts feel quite easy at that point (not necessarily a bad thing all the time though since it makes you feel cool).
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