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Parkour!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #3 | 3.933 | 3.933 |
Overall | #13 | 3.450 | 3.450 |
Sound | #15 | 3.267 | 3.267 |
Gameplay | #21 | 3.333 | 3.333 |
Aesthetics | #29 | 3.267 | 3.267 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Great visuals! The wind effect when you get a speed boost tile was awesome. Any chance you will be posting the soundtrack for download?
Sure, how can I do that?
(You might want to wait until after the jam because I don’t know if it’s allowed during the voting period)
But you can simply upload audio files through the same screen where you uploaded the game file.
Ok! I will.
It was fun, I really like to watch the character animation when he lands. If there is more obstacle, more speed boosts and some acrobat animation while in the air would be nice. Keep up the good work.
Thanks!
This was really fun! The camera/player movement in the air felt a little stiff but when you hit the ground speed boost it felt really good! Wish you couldn't accidentally jump over the trophy, had to redo a couple levels because I got too ambitious :) The animations are amazing! The roll is so smooth and the speed boosts look awesome, well done!
Thank you. I tried to make the camera to force the player to move forward. About the trophy I did that on purpose. Now it seems a bad design choice
All good! Maybe in the tutorial you could drop a text piece near the trophy warning that you can miss the trophy by over jumping. Knowing it was a design decision, I'm 100% cool with it and it then makes me realize that I made the mistake :) The camera pushes well, that part I didn't have an issue with, I think it turns slightly when you move in the air, maybe pull it back a bit and keep it static (no rotation) and see if that helps? I haven't delved into 3D games yet, so take that with a grain of salt haha
You're right about the trophy and I'm going to try it on the camera, Thank you!
Cool game felt really good to play the camera was bit anoying reminds me a bit of the old machine arcade games really cool
I tried to create a camera to force the player to go forward, but I failed ahahahaha.
unexpected things and failed atempts as long as you had fun you should be very proud bc you made an very good game.
Thank you, the las thing that I did was adding colored confettis into the trophy
A fun game that felt great to play!
Thanks, is there something that you would change?
Maybe adding smore more obstacle to the game would increase the challenge and give it a bit more replayability
I thought about adding some obstacles to Jump through, but I had no time
Thanks to the author for the masterpiece, you are my hero!
Thank you for playing my game! Is that something that I could change to make it better?
During the final jump for the goblet, make some kind of landmark to understand if your character is moving towards the goblet in the right direction. And once I went through the collision ledges for the jump. That's all that confused me
Got it
Fun game, cool concept!
Thank you for playing my game! Is that something that I could change to make it better?
Addictive, cool music, fun to play!
Thank you for playing my game! Would you change anything?
Thank you for playing my game! Would you change anything?
gr8 game. The player controls were really cool. The only problem was reset taking a little bit of time. Awesome game nonetheless
You can Press R to reset at any time, I think that the death area is too low compared to the environment
Solid core. running, rolling and jumping felt good. sticking the landing is nice. would be nice to have shadows for jump/landing and maybe a smoother camera. I like it. Family friendly too.
Thank you! When you said "shadows for jump/landing", What does it mean? I've tried to fix the camera but I had no time
Really good game man had a lot of fun trying it out!
Thank you! What would you change? Is there anything that you didn't liked ?
Nice clean execution and a good amount of content for a game jam game, nothing really missing here.
Thank you, I did my best. if I had more time I would create more creative levels and would improve the camera. What would you change?
I would say the most fun parts of the levels were building up speed and trying to keep my momentum going, but sometimes there were some precision platforming parts like the level where you jump on the tops of the cylinders, those parts interrupted my flow a little so I would swap parts like that out with more momentum-based platforming.
Thank you for your feed back, What do you think about parts with high speed and plataforms to jump?
It always felt very rewarding getting to those speed boost tiles, I thought it would be cool though if there were some more obstacles to avoid when you got to high speed, at the moment some parts feel quite easy at that point (not necessarily a bad thing all the time though since it makes you feel cool).