Obrigado, vou dar uma ajustada.
PauloHDSousa
Creator of
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Valeu, isso de cair pelo mapa eu vou dar uma olhada, eu alterei o tamanho do mapa recentemente, estava bem apertado e não gostei de como ficou, eu deixei meio truncado mesmo o movimento mas bem rápido e responsívo, queria deixar algo entre travado de Dark Souls que eu gosto bastante e ágil como Hades.
Thank you very much for the detailed feedback! I’m really glad to hear you had fun and enjoyed the gameplay, effects, and overall feel of the game.
You brought up some very important points. The lack of a clear ending or indication of what happens after defeating the boss—especially in the web version—is something that definitely needs improvement.
Your suggestion regarding clearer visual feedback for ability cooldowns makes a lot of sense, and improving that readability is something I’ll be looking into.
As for the boss feeling too tanky and the second phase not introducing new attacks, I agree that this can make the fight feel repetitive. This feedback is very valuable and will help guide future iterations to add more depth and variety.
Thanks again for taking the time to play and share your thoughts — it really helps a lot in improving the game!
Everything you mentioned is true. I’m still balancing things and working on a proper tutorial for the game.
The gray bar is a stun meter — when it fills up, the enemy gets stunned for a few seconds.
After defeating the boss, you’ll gain their weapon and abilities.
Regarding the skills, I agree with your feedback about the spinning attack — it does feel a bit off right now, and I’ll improve it based on what you said.
Thank you very much for the feedback, it really helps a lot!
























