Play bearcat buddy
The Bearcat Bureau (ROOTJAM '25)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity/Uniqueness | #2 | 4.565 | 4.565 |
Clarity of Rules/Mechanics | #7 | 3.652 | 3.652 |
Use of This Year's Theme | #16 | 3.304 | 3.304 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Includes Law of Root?
No
Includes PnP?
Yes
Includes TTS files?
Not yet
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Comments
This is such a cool concept! I love the idea of these little guys running around trying to squash bad press while throwing up their own propaganda. I like that you get to reveal your propaganda cards to take actions but can also spend a regular card to take the action again. I like that you have some control over what cards you'll get with the Justice Served card. It's hard to tell how critical it is to get that card though. I could imagine it being pretty rough if someone is holding onto the cards you need, but they might be tempted to use them to get the cool actions.
The cards and art is of course fantastic! The bearcats on the board range from innocently playful to threatening and have great emotion. I also love the cards that feel like newspaper clippings that they are spreading to make themselves appear in a better light. The theme is just so strong, amazing work!
Thanks for the writeup and tasking the time to really sift through the huge amounts of text I've thrown all over these fellas :P
I also wonder about the justice served card! Maybe I even wanna make a nerfed version of that card available as a starting card to get the ball rolling on curating your own deck. But then again maybe it won't matter! Only playtesting will reveal the truth...
Same with if it helps or hinders to have less cards in your deck, my intention was more cards = better since they're more powerful, but we'll see.
That's for the compliment so much, my favourite part of anyyyy faction is artwork and I'm so happy to be able to share some of mine with these bearcat buddies :)
My brothers and I spent about 3 to 4 days really diving into your project after reading that article! We were totally impressed with everything you shared—from the visuals to the concept and press theme, it truly was inspiring. It looks like this project is still in development, but it's very promising and has a lot of potential. We’d love to share a few tips and suggestions with you because we're genuinely excited about your product!
🛠 Setup.
In the 3rd step, it mentions that you draw five cards into your hand. I believe you can easily identify the keyword right away that these cards are referred to as "Propaganda cards." To me, the phrase "into your hand" feels a bit misleading since it seems redundant when compared to the original factions from the Leder game.
🎲 I’m left wondering whether the "Press die" is similar to the lord of hundreds. Some faces of the die that don’t have species look quite innovative!
🔍 Counterfeit.
Which clearing are we matching? Is it the spent one, the revealed one, or both? Since your score actions don't affect the map, I'm a bit skeptical about the "matching clearing" concept. Perhaps the both option is the best way to go!
🃏 I’m not sure if we understand this part correctly, but it appears possible to pay with as many cards as you want to replay a "Counterfeit" multiple times?
❓ Does "Counterfeit" assist you with the starting cards?
📜 As I mentioned earlier, which card do you spend? Is it a normal card or a "Propaganda card"?
✨ That said, I’d like to emphasize again how much we’re looking forward to your finished work, especially when you design the backs of the cards. 🖌️ Your drawing is really impressive! 🎨
Well dang that's really incredible, please know I sincerely super appreciate you all taking a huge interesting in these little fellas eh! These guys are most definitely still early in development, so I'll definitely take into account your point of view. Especially since it seems you all really do have a grasp of how the bearcat buddies will function in a game.
Yeah you're right about "into your hand". I want these folks to feel official so I'll give that a tweak.
Yeah the press die was intended to just be the same as the mob (or spring uprising). Though a faceless side would be fun...
The matching clearing for counterfeit was mainly in place to be a limiter, but you're right in that multiple cards don't even HAVE something to match. The idea was you spend a normal card from your hand to copy the action of a revealed propaganda card. The new limiter may very well be Alex p's suggestion... Counterfeiting shrimply gives your the top - weaker action, no matching needed. But yeah you should be able to counterfeit multiple times, hence why I do need a limiter of some sort :P Counterfeit can assist you with the starting cards yup.
Also the top suit of the propaganda cards are just there so the birds can be spent for cats, put in the retinue, revealed etc. That way factions don't suffer for hanging onto the cards if they can. With the "spend a matching card to counterfeit" wording this gets so confusing, but hopefully with your suggestion here it'll be more clear.
That's soooo much for the encouragement! Seriously!!! I do have a design sketches for the card backs but had no time... Maybe soon :)
We extend our best wishes and look forward to the launch of your future products!
I like how this sounds like a business deal :P
I look forward to your continued patronage!
🤣
I'm amazed at how you create so much depth in a faction with such a simple, streamlined player board!
The theme of the Bearcats is great and the deckbuilding fueled by your opponents' decisions is such a unique idea, that's really cool. Do I understand this correctly, the more propaganda cards other players discard to your draw pile, the longer you have access to your revealed propaganda cards for counterfeit, as they remain revealed in between turns?
I love the concept of counterfeiting, using the shared deck cards to repeat actions from your own deck, that's a very interesting link between the two of them. I was thinking, what if counterfeiting gives you access to the top action of the card (the one that is usually reserved for other players) - that way you still have access to the weaker action while propaganda cards are revealed, but you kinda want them back in the deck to regain the stronger action. Which would give your opponents agency to delay reshuffling by discarding their propaganda cards? Just a thought...
Anyway, really good job on that faction, I could totally see myself playing and enjoying these guys.
Not to mention the art, which is as always amazing. Huge compliments on that. My favourite is the whimsical look of the French artist draw pile dude (and I love the draw-draw pun, that's a superb joke right there!). And the meeple is top-notch, that looks so official!
Thanks a ton for taking such a deep look at them and for detailing what you've enjoyed. :) it's super appreciated.
Thankfully it was a bit easier to keep the board uncluttered since a lot of their actions are contained to the cards themselves :P
Yep! The more propaganda cards in your deck, you def have more options to counterfeit with. Usually as was detailed in another comment, you wanna keep your deck small in a deck builder. But I wanted it to be a little bit rewarding that opponents give you access to your cards, not just through your actions being stronger.
Oh my word you've kinda solved how to fix these guys, that is so good :o I've def been looking for a way to nerf counterfeit, since you can currently just "banker" your hand to retake a strong action over and over. But counterfeit COULD just let you take those weaker actions when you need them! It'll take some work shopping if the abilities (like the scoring one), but I'm really curious if this is an appropriate and thematic way to balance them. Thanks so much!
Thanks about the art, that's always my favourite thing to work on :P The main guy on the faction board seems like he's chill to hang with
Love the artwork, and the free cardboard that's hostile to everybody is very cool!
I was wondering about their draw power and how the Bearcats get any cards from the shared deck. They draw three per turn, plus one per bulletin, but only from their own propaganda deck. Is there any way for them to get cards from the shared deck into their hands? It seems as though they will never draw standard cards, and so will also be unable to craft items or cards from the standard deck, as they won't draw them (outside of the Bearcat Justice card I guess).
That also makes me wonder what the purpose of bulletins is. If they never draw anything to craft, they aren't useful as crafting pieces. They are great to increase draw power (since it seems the bearcats basically take one action per card they start their turn with) but seem potentially very punishing to lose as they could banish a necessary action from the game.
I love the idea of deck building, but since a good deck in most deckbuilding games is consistent and gives the actions needed reliably every turn, keeping the Bearcat deck small (or matching your draw limit rather) seems most advantageous. However, the swarm deck will only grow over time as other players discard their propaganda cards, and you as the Bearcat player have no way to control which cards are removed from it, short of the bearcat justice, something they may not even draw consistently to begin with. Then you may not draw it on the same round that you play a card you want to remove from play! Then there's the random chance of losing this vital card to a destroyed bulletin! Since it seems to be both the only way to control their own deck building and the only way they can get any cards from the shared deck, it seems like an incredibly valuable card that won't be able to be used often enough to give the deck the consistency it needs to be effective.
Having said all that, I love the idea here! The theme is unique, the separate deck and action mechanics are cool, and I love the deck builder idea as it's something we don't really have yet in Root! Also the bad press tokens are inspired and give the Bearcats another way to increase their scoring consistency. I think this is a very cool faction!
You're writeup is very much appreciated, I can tell you definitely put a lot of work into understanding these guys through and through, let alone articulating your thoughts on them.
So that's totally my bad. The starting cards are included, and setup says you begin with those starting cards in the swarm draw pile... But I forgot to include the info that you actually get two of each in the starting pile. So usually you'll have both of those "draw a card (from the normal deck)" actions show up in your first two turns, and have the opportunity to "counterfeit" and do that action again. (Counterfeit is definitely getting nerfed, it's causing lots of issues lol). Hopefully you also get more of the upgraded "draw from the deck" cards during the game as well
Hopefully this ability to actually pull craftable cards also incentivizes the bulletins :P
On the subject of the deckbuilding... Bearcat justice can also be taken again using counterfeit, but I agree that even that isn't enough! I want to give em more opportunities to curate their deck, and use the cool mechanic of removing cards from the game. One change I may make is so you CHOOSE the card you lose when a bulletin is removed, but I'm also looking for other options as well.
Thanks again for the feedback especially on the deck-building curation and mechanics, you've definitely got your finger on the pulse and given me a lot to consider moving forward!
Oh awesome! I was sure I must have missed something. You're right that counterfeit can help with the consistency and make the justice more useful so long as it shows up in your hand after those first turns. Also, I'm realizing I misunderstood when you reshuffle, so that'll help a lot with consistency! Given you don't reshuffle the deck until it runs out, and never collect your revealed cards, your judge can just lurk out on the table between rounds and you can keep banishing/drawing with counterfeit for that time. I guess that makes the weakest point for the faction just after their first reshuffle, and then any point where they would draw and can't because the stack is empty, triggering an immediate reshuffle. The rounds after that they'll struggle with consistency because their "library" of actions on the table has been discarded.
What were you considering for the counterfeit nerf?
The banishing mechanic is super cool and useful for a deck builder, so if this faction continues building decks, I hope it survives!
Also, I don't think I've stressed enough how unbelievably cool your art is! It all looks great!
Yeah you're totally digging deep into some of the interesting quirks and thought experiments these Bearcats can lead to. Especially regarding when the shuffle will happen. I had been considering only allowing the reshuffle to happen at end of turn, but I landed on the current version just outta curiosity:P
For counterfeit nerf I was maybe considering having to spend a card MATCHING THE SUIT of the propaganda card (unless it's a starter). Just since for the draw, points and justice cards there's not really any limiter. Like you could technically banker your whole hand in a way...
I hope these guys survive too, but I've got a looooootta balancing left to do. I appreciate the help so much so far!
And thanks a ton about the art! I'm really happy with how they turned out, especially the Bearcat buddy on the faction board :) means a lot
I love these guys! Very fun theming and the idea of mixing unique cards into the main deck is super cool. I also really like the idea of them building up a deck of actions throughout the game. Also your art is great!
I'm curious how much enemy factions will want to spend the propaganda cards given how much stronger it makes the Swarm deck for the Bearcats if they do? I might be off the mark on that though given the Riverfolk Company have something similar going on with their funds!
I am also little confused by some of the wording - I'm assuming the "action" of each propaganda card is the "Bearcat reveal this card to" section of each card but its a bit unclear as there's also the "Spend this card to" section. Perhaps it would have been clearer to label them "Bearcat Propaganda Actions" or something to that effect on the cards and faction board?
I also think "Shuffle your unsuited starting cards to form the Daily Swarm Draw Pile" in setup is a bit confusing as I thought it referred to your standard 3 cards you start with in Root regardless of faction but it actually means the "Propaganda cards labelled as Starter cards".
Very cool faction overall!
Thanks so much for digging so deep into these guys and sharing your thoughts, means the world to me :)
You're right, I'm really curious if other factions will even want to spend the cards or find other ways to deal with em. Locking em away in the retinue, decree, keeping em to reveal all might be valid strategies! Would take some playtesting to see, but hopefully I've kept it "vague" enough to give folks options!
Yeah maybe better to put other factions actions vs bearcat reveal actions, a distinction could def be more clear. Limited space makes it tough tho! But yeah other factions get the spend action, Bearcats get the reveal action.
Yeah good idea to make the distinction of the starting cards more clear, I'll look for ways to make it more obvious.
Thanks eh!
The idea of battling your own tokens away to prevent the other factions seeing the bad news is very cool! I am confused about the deck - the propaganda cards are shuffled into the main deck so when it says draw propaganda cards in Evening, does this mean just draw from the deck or draw from the Daily Swarm draw pile?
Thanks so much eh! Yeah when it says draw propaganda cards it means from the specific daily swarm draw pile. Next version I have will make that more clear, thanks so much for the help!
I'm not sure I've seen/understood everything (I really would have appreciated a pdf) but I'm not sure how propaganda carts ever end up in opponents hands or what the press is other than free cardboard for everyone. I really like the theming of a despot puppeteering everybody's moves, and cards (as a representative of influence), is definitely a smart way to tell that narrative.
Thanks for the question! I've tried to answer any stuff like this in the description on the post page.
As per the description writeup: propaganda cards are shuffled into the chosen deck upon setup, and each faction may draw them as if they are normal cards!
Also mentions in the description that yes you've nailed it, the bad press IS free cardboard for everyone... If you aren't able to clean it all up by the end of your turn! The idea is that you don't want others to even SEE the news of your shady dealings, so better get rid of it for points before others do!
Thanks for taking a look, would appreciate your feedback on these two issues eh! ❤️