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alexonemillion

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A member registered Apr 25, 2024 · View creator page →

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The concept is very cool. I did a squirrels faction last year so i have a soft spot for this one! One thing is it seems quite tough to battle with the right numbers to take advantage of defenseless buildings. How has that worked in playtesting?

Thank you! I’m no Kyle Ferrin but I am a published cartoonist 

Love the way these guys score - very clever that if you sightsee a thing the next time it will be woth fewer points

Shoud have mentioned this is my original art

This is a beautiful design - is this your original artwork? 

I love this. So clever to use  how the map shapes out over the course of the game as a scoring mechanic. Great art too. 

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Those are some creepy mushrooms. Very cool faction. 

This one had me chuckling. Chickes building hotels for grubs which then might get eaten. Very twisted! 

I'll print it and let you know over on the WW Discord. The jam is so tight, impossible to test thoroughly, but i like the audacious ideas it throws up 

Targeting one faction sounds so evil. My immediate thought is lizards are so screwed, but they do (fairly often)  have to discard one from their hand in evening as you say. I might have to print n play this one see how it works in practice 

The idea of battling your own tokens away to prevent the other factions seeing the bad news is very cool! I am confused about the deck -  the propaganda cards are shuffled into the main deck so when it says draw propaganda cards in Evening, does this mean just draw from the deck or draw from the Daily Swarm draw pile? 

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i love the idea of infiltrating a player's hand and clogging it up with useless cards. Very cool concept.  I am a bit confused by how players deal with that - if they are infiltrated, on their card draw, they have to draw a Turncoat and lose an infiltration. But they can discard the Turncoat to draw a card at any time on their turn? So I guess the strategy is to infiltrate them multiple times to really impact their turns? Do I have that right? 

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This one is great. I love the audacity of placing ten warriors in one recruit action, and then using them as a resource to improve your engine. Feels very fresh and different. 

Hi! Thanks for the feedback - in playtesting, I found that you can get a lot of swarms out fast and warriors, protect them and use them to score or to eventually get Dawn of the Dead going. There was a generally good card economy going early as players don't want to lose warriors, and can give you a card to then battle out the swarms. Maybe it should be play any card to get a swarm and a warrior out, but that tweak sent them over the top in terms of power! So tricky to balance. 

As the game wears on with the faction, then the Horse tends to be checked, but was in a strong position unless removed. Remove him early and he pops up wherever he likes. 

Yeah i really enjoyed the idea of laying warriors down as they become infected - and players giving you a card or a point is kind of supposed to be the woodland helping them to recover. The faction mix obviously has a lot to do with how they play and its hard to balance in such a short development time. 

The two square horse markers are the Vagabond relationship markers. 

You got it- you can choose what clearings to score. . 

Love the concept and the artwork is great. Particularly like the grey / pink colour scheme too - makes a really good looking faction.

Thanks Tin, that’s too kind! Much appreciated. 

Yeah  less moving about does make them weaker, but there a few factions who struggle with particular opponents. And if you place them well they cover a lot of paths - or you can pivot to a craft and blowing up clearings strat…

Ha thanks! I tried to dog into the theme with this but not as much as you have! 

This is such a great concept and the art from Freya Hartas is so insanely good 

Thanks! The Harrier’s tail always slightly annoyed me! Yeah it’s optional. ‘You may move….”   I probably should have written the rules out

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I love this concept!  "Sbeve Jobs" Brilliant

Thanks! I was checking yours out and I love the Mesoamerican theme. Good luck to you too!