The wheel is so cool. Really interesting and refreshing twist on actions. Great stuff
alexonemillion
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Really cool and very unique with the way the faction acts. So it looks like the faction cannot recruit outside Arrive and Parlay. So you start with 15 warriors and these get kind of whittled down until your ship is destroyed? Then a new ship arrives (and the woodland sighs "Here we go again!"). It seems to me there is a point where the faction might be nearly wiped and can't recover unless the ship is destroyed? Did you find that when playtesting? Also bribing seems like it would happen rarely as you are losing a point and giving someone else a point. Do i have that right?
To pick the crown up they need to rule the clearing or move along a path with it.
Not sure what you mean by berry ability? The king acts like a warrior whether he is alone or with other warriors, but his andvantage is he can act with any revealed card. Just treat him like any other warrior for move, battle etc. BUT he must battle in daylight or be removed.
Thank you! Sure, so imagine the crown and your pieces are be in the clearing with the word “hoof!” in it, so you take a battle action to hoof the crown. Roll a single dice. A roll of 0 would mean you could place the crown on any connecting path. A roll of 1 and you can move it along the path and then into a clearing where it stops (scoring you 1vp). A roll of 2 means you move it along a path, through a clearing and place it on a new path (scoring you 1vp for the clearing still) and a roll of 3 is path - clearing - path - clearing (for 2vp). The idea came to me when kicking a ball for my dog. I liked the idea of a bunch of dogs chasing a ball around the woodland and the ball became a crown and the dogs became Scottish in tribute to my friend’s West Highland Terrier, Raki.
The idea of battling your own tokens away to prevent the other factions seeing the bad news is very cool! I am confused about the deck - the propaganda cards are shuffled into the main deck so when it says draw propaganda cards in Evening, does this mean just draw from the deck or draw from the Daily Swarm draw pile?
i love the idea of infiltrating a player's hand and clogging it up with useless cards. Very cool concept. I am a bit confused by how players deal with that - if they are infiltrated, on their card draw, they have to draw a Turncoat and lose an infiltration. But they can discard the Turncoat to draw a card at any time on their turn? So I guess the strategy is to infiltrate them multiple times to really impact their turns? Do I have that right?
Hi! Thanks for the feedback - in playtesting, I found that you can get a lot of swarms out fast and warriors, protect them and use them to score or to eventually get Dawn of the Dead going. There was a generally good card economy going early as players don't want to lose warriors, and can give you a card to then battle out the swarms. Maybe it should be play any card to get a swarm and a warrior out, but that tweak sent them over the top in terms of power! So tricky to balance.
As the game wears on with the faction, then the Horse tends to be checked, but was in a strong position unless removed. Remove him early and he pops up wherever he likes.
Yeah i really enjoyed the idea of laying warriors down as they become infected - and players giving you a card or a point is kind of supposed to be the woodland helping them to recover. The faction mix obviously has a lot to do with how they play and its hard to balance in such a short development time.
The two square horse markers are the Vagabond relationship markers.


