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alexonemillion

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A member registered Apr 25, 2024 · View creator page →

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The wheel is so cool. Really interesting and refreshing twist on actions. Great stuff 

I absolutely love the idea of a giant tortoise transporting the woodland folk around the map (wasn’t sure if tortoises like water, but after googling it I can see they do!) Love the drawing on the back of the board too. 

This is great. I really like the ledger idea. As it builds it would provide a lot of tension. Playing the lizards it could be a powerful way to get back online and score back those precious points. 

Really cool and very unique with the way the faction acts. So it looks like the faction cannot recruit outside Arrive and Parlay. So you start with 15 warriors and these get kind of whittled down until your ship is destroyed? Then a new ship arrives (and the woodland sighs "Here we go again!"). It seems to me there is a point where the faction might be nearly wiped and can't recover unless the ship is destroyed? Did you find that when playtesting? Also bribing seems like it would happen rarely as you are losing a point and giving someone else a point. Do i have that right? 

This one seems really fun to play. I really like the barrel economy, like action points

Thanks! Had a lot of fun drawing dogs 

Oh Counsellors as in those who provide counsel to the queen, right. I had it in my head as Councillors as we just elected local councils here in the uk when i wrote the comment. My mistake!

Hi Tin, great artwork as usual.  In particularly like the back of the councillor cards. One question, so you have three councillors, but you are essentially electing an ability (sometimes the same one) each turn?  Do I have that right? 

Thank you! I designed the meeples with flat ears so you can balance the crown on top of the king. Not QUITE wearable but close!

Yeah it says “can” rather than “must”. Maybe it’s not too clear? Only two weeks to make the thing means it’s hard to iron out everything. 

Really like this one. It has a very portentous mood. They seem really disruptive for the other factions, taking cards and potentially giving them other cards. Is that to represent the kind of unnerving vibe they have? 

To pick the crown up they need to rule the clearing or move along a path with it. 

Not sure what you mean by berry ability? The king acts like a warrior whether he is alone or with other warriors, but his andvantage is he can act with any revealed card. Just treat him like any other warrior for move, battle etc. BUT he must battle in daylight or be removed. 

Thank you! Sure, so imagine the crown and your pieces are be in the clearing with the word “hoof!” in it, so you take a battle action to hoof the crown. Roll a single dice.  A roll of 0 would mean you could place the crown on any connecting path. A roll of 1 and you can move it along the path and then into a clearing where it stops (scoring you 1vp). A roll of 2 means you move it along a path, through a clearing and place it on a new path (scoring you 1vp for the clearing still) and a roll of 3 is path - clearing - path - clearing (for 2vp). The idea came to me when kicking a ball for my dog. I liked the idea of a bunch of dogs chasing a ball around the woodland and the ball became a crown and the dogs became Scottish in tribute to my friend’s West Highland Terrier, Raki.

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The concept is very cool. I did a squirrels faction last year so i have a soft spot for this one! One thing is it seems quite tough to battle with the right numbers to take advantage of defenseless buildings. How has that worked in playtesting?

Thank you! I’m no Kyle Ferrin but I am a published cartoonist 

Love the way these guys score - very clever that if you sightsee a thing the next time it will be woth fewer points

Shoud have mentioned this is my original art

This is a beautiful design - is this your original artwork? 

I love this. So clever to use  how the map shapes out over the course of the game as a scoring mechanic. Great art too. 

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Those are some creepy mushrooms. Very cool faction. 

This one had me chuckling. Chickes building hotels for grubs which then might get eaten. Very twisted! 

I'll print it and let you know over on the WW Discord. The jam is so tight, impossible to test thoroughly, but i like the audacious ideas it throws up 

Targeting one faction sounds so evil. My immediate thought is lizards are so screwed, but they do (fairly often)  have to discard one from their hand in evening as you say. I might have to print n play this one see how it works in practice 

The idea of battling your own tokens away to prevent the other factions seeing the bad news is very cool! I am confused about the deck -  the propaganda cards are shuffled into the main deck so when it says draw propaganda cards in Evening, does this mean just draw from the deck or draw from the Daily Swarm draw pile? 

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i love the idea of infiltrating a player's hand and clogging it up with useless cards. Very cool concept.  I am a bit confused by how players deal with that - if they are infiltrated, on their card draw, they have to draw a Turncoat and lose an infiltration. But they can discard the Turncoat to draw a card at any time on their turn? So I guess the strategy is to infiltrate them multiple times to really impact their turns? Do I have that right? 

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This one is great. I love the audacity of placing ten warriors in one recruit action, and then using them as a resource to improve your engine. Feels very fresh and different. 

Hi! Thanks for the feedback - in playtesting, I found that you can get a lot of swarms out fast and warriors, protect them and use them to score or to eventually get Dawn of the Dead going. There was a generally good card economy going early as players don't want to lose warriors, and can give you a card to then battle out the swarms. Maybe it should be play any card to get a swarm and a warrior out, but that tweak sent them over the top in terms of power! So tricky to balance. 

As the game wears on with the faction, then the Horse tends to be checked, but was in a strong position unless removed. Remove him early and he pops up wherever he likes. 

Yeah i really enjoyed the idea of laying warriors down as they become infected - and players giving you a card or a point is kind of supposed to be the woodland helping them to recover. The faction mix obviously has a lot to do with how they play and its hard to balance in such a short development time. 

The two square horse markers are the Vagabond relationship markers. 

You got it- you can choose what clearings to score. . 

Love the concept and the artwork is great. Particularly like the grey / pink colour scheme too - makes a really good looking faction.

Thanks Tin, that’s too kind! Much appreciated. 

Yeah  less moving about does make them weaker, but there a few factions who struggle with particular opponents. And if you place them well they cover a lot of paths - or you can pivot to a craft and blowing up clearings strat…

Ha thanks! I tried to dog into the theme with this but not as much as you have! 

This is such a great concept and the art from Freya Hartas is so insanely good 

Thanks! The Harrier’s tail always slightly annoyed me! Yeah it’s optional. ‘You may move….”   I probably should have written the rules out

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I love this concept!  "Sbeve Jobs" Brilliant

Thanks! I was checking yours out and I love the Mesoamerican theme. Good luck to you too!