Thank you! I got to work some 2 other artists I admire a lot!
TinTheFoil
Creator of
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Thanks tricholome, I always appreciate so much how much you support each of us as artists. That means the world :)
Glad you like the storytelling we came up with as well.
You're def right they have a little identity crisis sometimes, but since their main scoring mechanic is ON the counsellor cards and changes depending on the counsellor for each turn, I had wanted to give em a few distinct mechanics to set each one apart.
But I'm the future is like to find just one mechanic they each interact with, tying them all together!
Holy cow haha. Last year the canine commonwealth was my favourite submission and you really outside yourself with the creative mechanics this time. You genuinely implemented vip in such a unique and influential way. Like you KNOW there is something important happening for each faction to interact with when it comes to your library. And your gameplan also centers around that exact same idea.
Even just the visual intrigue of your "burnt away" ability is so fun. Would love to try them, it seems like each mechanic is so well thought out and considered.
Nah like literally though Holy cow your artwork is so incredible. Im so glad that omens have such a large part mechanically to do in your faction, cause I'd want to spend all of my time looking at them. And your prophet sounds like such a cool vip, though you may run into the same issue I did where once your VIP is forced to move to another cleaning, they may be easy pickings again! But maybe not, since so much of these mechanics come to light often when you playtest them :P
The knowledge tokens are also really well integrated too. This is easily one of my fave factions this year
Oh my gosh I understand and appreciate this faction so much more with the write-up. And I already loved the artwork but then I scrolled to the right and SAW the art for the actual card you based your whole faction around. Truly I love it all so much. I'll always be a sucker for great art and story and your faction has both in spades. Really really lovely stuff and please share more artwork even in the future! So creative
Please please this is so amazing. The artwork is absolutely incredible, and I really hope the two of you can share more fantastic ideas and artwork in the root community. I genuine Lt mean that so much. Even the story of these guys is supported so well by your mechanics and abilities. High alert being for the mongooses makes so much sense and is actually a cool interaction! You get movement even if you can tempt someone to rule your clearing. That's kind of awesome. Fantastic stuff
The first one is free is such a fun name and ability lol. And the whole story beats of your faction are so cool! I'm my first faction I found it a bit tough sometimes to contribute to policing if your scoring mechanic is to have MORE enemies on the board, but I genuinely think you might have made more progress on that front here than I ever did. Would have to playtest to be sure but there's a lot to love about these guys!
Really cool both thematically and mechanically. I'm always gonna appreciate a good story the most in a faction, these guys would probably have killer art inspired by them too!
I think you've got the mechanics down, but I do agree that if some info was moved to cards, it would look a little less busy. Great work!
This is so cool thematically and it's really backed up with awesome art. The idea story wise that the constant battling is to blame for the instability of the actual woodland itself is so cool.
Genuinely you've backed it up with some really cool mechanics too, even as far as the tremors. Looks super sweet
The artwork is seriously so good! So much personality and creativity in their, please pass on my compliments to your "chef" :P
The idea of a scapegoat faction is genuinely really cool but it's just backed up with some killer themes and storytelling too. Makes a lotta sense with them shifting the blame to other factions as well, super cool to see a new method of faction interactions introduced :)
Great stuff
Thanks so much hey for your in depth look at them and figuring em out :) Actually the artwork this time around was a collaboration between myself and 2 other artists that I really wanted to work with. I'll let the illustrator behind the guard captain know your compliments :)
I'm really glad you like the election process! Since it also gives them their "objectives" each turn, play testing will be needed to see if they REQUIRE player engagement like the otters to be okay.
I haven't playtested since the warrior trade-off, you're right it might be tough for them D: only time will tell
Thanks again sparky I super really appreciate you! I think your write-up work is done now, so I hope you get a welll earned rest!



