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TinTheFoil

185
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A member registered Apr 18, 2023 · View creator page →

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Thank you! I got to work some 2 other artists I admire a lot!

You're not at all, it means I can make it more clear :)

(1 edit)

Each time they accomplish their little goal they get a point, so you can do your goal multiple times and get multiple points per turn :)

Ah gotcha that makes lots of sense. Thanks for clarifying!

Looking forward to it!

She did absolutely fantastic, please let her know!!! 

And your mechanics to back it up are also amazing, looking forward to next year too!

Thanks tricholome, I always appreciate so much how much you support each of us as artists. That means the world :)

Glad you like the storytelling we came up with as well. 

You're def right they have a little identity crisis sometimes, but since their main scoring mechanic is ON the counsellor cards and changes depending on the counsellor for each turn, I had wanted to give em a few distinct mechanics to set each one apart. 

But I'm the future is like to find just one mechanic they each interact with, tying them all together!

That sounds about right, and getting hit multiple times maybe even isn't the end of the world. Cool!

Holy cow haha. Last year the canine commonwealth was my favourite submission and you really outside yourself with the creative mechanics this time. You genuinely implemented vip in such a unique and influential way. Like you KNOW there is something important happening for each faction to interact with when it comes to your library. And your gameplan also centers around that exact same idea. 

Even just the visual intrigue of your "burnt away" ability is so fun. Would love to try them, it seems like each mechanic is so well thought out and considered. 

Nah like literally though Holy cow your artwork is so incredible. Im so glad that omens have such a large part mechanically to do in your faction, cause I'd want to spend all of my time looking at them. And your prophet sounds like such a cool vip, though you may run into the same issue I did where once your VIP is forced to move to another cleaning, they may be easy pickings again! But maybe not, since so much of these mechanics come to light often when you playtest them :P


The knowledge tokens are also really well integrated too. This is easily one of my fave factions this year

Oh my gosh I understand and appreciate this faction so much more with the write-up. And I already loved the artwork but then I scrolled to the right and SAW the art for the actual card you based your whole faction around. Truly I love it all so much. I'll always be a sucker for great art and story and your faction has both in spades. Really really lovely stuff and please share more artwork even in the future! So creative

The artwork for this is so phenomenal, I love it very very much. Even the colours themselves are so pleasing to look at. And the idea of the ball being your vip is genuinely so fun. Really love this so much

Please please this is so amazing. The artwork is absolutely incredible, and I really hope the two of you can share more fantastic ideas and artwork in the root community. I genuine Lt mean that so much. Even the story of these guys is supported so well by your mechanics and abilities. High alert being for the mongooses makes so much sense and is actually a cool interaction! You get movement even if you can tempt someone to rule your clearing. That's kind of awesome. Fantastic stuff

The first one is free is such a fun name and ability lol. And the whole story beats of your faction are so cool! I'm my first faction I found it a bit tough sometimes to contribute to policing if your scoring mechanic is to have MORE enemies on the board, but I genuinely think you might have made more progress on that front here than I ever did. Would have to playtest to be sure but there's a lot to love about these guys!

The storytelling that you've gotta protect the upcoming generation is so killer, really amazing stuff. And this is all backed up by easily some of the best artwork to come out of this years rootjam. The board itself is a little busy mechanics-wise but the gameplay and story elements are top notch!

Your queen idea is super cool and is backed up by artwork that I really love. Honestly I selfishly want to see even more artwork you would make, even to support this faction! The blue crafting piece idea is also amazing, I just like factions that lean into the ability to craft 

Woah there's actually quite a few moving parts here that would together well. I especially like your bell tower being your vip, and how it can call in your warriors from across the board. Really cool work!

A superweapon is definitely a VIP haha. And thanks for the write-up that makes their little story and gameplay so clear. The artwork is definitely my huge standout though. Really great faction

Oh my gosh collecting acorns and scoring for them being on your board is so sweet. And I super live for knife squirrel, your artwork is really awesome. 

Your goals and mechanics are also very clear and well laid out!

Your artwork and storytelling behind this is so genuinely fun, and because you've been so on the ball with responding to everyone's comments... And questions I had have sorta been answered.  


Genuinely you did a great job, and I'd even like to see you make more root art!

Wow what a cool idea for just having a completely alternate win condition! I don't know if I've seen that between the 4 years of root jam I've looked through. Great work and I hope you participate again next time as well, your mechanics and ideas are really fresh 

Wow the passengers are is so cute! And I love the thought you put into the mechanics, like how you're incentivized to be in less clearings for more cards. So cool!

You are genuinely so encouraging, thank you so much. 

And that is so cool you've already found heat interactions! Those are so satisfying to puzzle out :P

The hidden hand is so awesome! I'm so glad you took it up to make a hidden goals mechanic that arguably fills that role a little better than our good corvid friends on a way :P


Your artwork is also so fantastic, and the story behind them is so fun too. I think you really did an amazing job

Love your bank idea!

Love your artwork!!! Your mechanics are pretty clear too, though would be cool to see if you could earn more actions somehow. Great work!

Really cool both thematically and mechanically. I'm always gonna appreciate a good story the most in a faction, these guys would probably have killer art inspired by them too!

I think you've got the mechanics down, but I do agree that if some info was moved to cards, it would look a little less busy. Great work!

This is so cool thematically and it's really backed up with awesome art. The idea story wise that the constant battling is to blame for the instability of the actual woodland itself is so cool. 

Genuinely you've backed it up with some really cool mechanics too, even as far as the tremors. Looks super sweet

The Art of awesome and they're really easy to follow along with. From what I understand the camp mechanics are also well polished,

VIP being not a piece you USE but one that's AGAINST you is a mechanic I don't think I've seen at all so far this jam. Genuinely huge props for using the theme on such an interesting and unique way!!

The warriors being suited so that they're thematically of different clans is such an awesome idea. And your artwork is so much fun as usual. I look forward to seeing it every year!

Hehe I like the scapegoat being vip

The artwork is seriously so good! So much personality and creativity in their, please pass on my compliments to your "chef" :P


The idea of a scapegoat faction is genuinely really cool but it's just backed up with some killer themes and storytelling too. Makes a lotta sense with them shifting the blame to other factions as well, super cool to see a new method of faction interactions introduced :)


Great stuff

From what I'm understanding your "warriors" are part of your one bear? That is seriously so cool

Your idea for vip is so cool, and it's awesome that it's the central idea your whole faction revolved around. I dunno how you came up with the idea with the tortoise and hare but it's really awesome 

Super easy to follow and understand their gameplay, which is super tough when you've got a faction with lots of moving parts! The idea of them celebrating and partying is so fun too. Art of these guys would be killer

Ugh I was trying to make the scoring mechanic of connected clearing scoring work with my faction but you totally solved it. Looks really awesome and like others said the hireling vip is really cool :)

Holy cow no way :o please continue to pass along my compliments!

Thanks so much hey for your in depth look at them and figuring em out :) Actually the artwork this time around was a collaboration between myself and 2 other artists that I really wanted to work with. I'll let the illustrator behind the guard captain know your compliments :)

I'm really glad you like the election process! Since it also gives them their "objectives" each turn, play testing will be needed to see if they REQUIRE player engagement like the otters to be okay. 

I haven't playtested since the warrior trade-off, you're right it might be tough for them D: only time will tell


Thanks again sparky I super really appreciate you! I think your write-up work is done now, so I hope you get a welll earned rest!

Them having to do with ruins are so cool, and your mechanics are really easy to follow along with. I especially like the idea of you getting your bulwark abilities through rule, I think it'll lead to some fun faction interactions :P