You're writeup is very much appreciated, I can tell you definitely put a lot of work into understanding these guys through and through, let alone articulating your thoughts on them.
So that's totally my bad. The starting cards are included, and setup says you begin with those starting cards in the swarm draw pile... But I forgot to include the info that you actually get two of each in the starting pile. So usually you'll have both of those "draw a card (from the normal deck)" actions show up in your first two turns, and have the opportunity to "counterfeit" and do that action again. (Counterfeit is definitely getting nerfed, it's causing lots of issues lol). Hopefully you also get more of the upgraded "draw from the deck" cards during the game as well
Hopefully this ability to actually pull craftable cards also incentivizes the bulletins :P
On the subject of the deckbuilding... Bearcat justice can also be taken again using counterfeit, but I agree that even that isn't enough! I want to give em more opportunities to curate their deck, and use the cool mechanic of removing cards from the game. One change I may make is so you CHOOSE the card you lose when a bulletin is removed, but I'm also looking for other options as well.
Thanks again for the feedback especially on the deck-building curation and mechanics, you've definitely got your finger on the pulse and given me a lot to consider moving forward!