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A member registered Apr 28, 2021 · View creator page →

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Thanks for the feedback!

The inspiration for the Manufactory was the Cats' Keep token, in that it's the hub of your empire you expand out from and you have to be careful not to let it be destroyed as you can't get it back. I do think you are correct that they might be a bit too easy to stop right now since they start off a lot weaker than Cats.

In future versions I definitely would look into giving them a backup option for if their buildings get destroyed.

I really like your idea that the manufactory could be a wild crafting piece, that would definitely make it more interesting. Thanks for the feedback!

I've updated the itch.io game page with screenshots and made a post in the discord, both featuring images of everything!

Thanks, I'm glad you like them! Your suggestion of multiple of each token could bring a lot of interesting decisions to playing the faction, will definitely take that on board for the future!

Thanks for the feedback! Great minds think alike when it comes to abilities named House Edge I guess haha. Some incentive to place events where there are enemy warriors or other players would definitely be very cool! 

I love how hard you leaned into the betting theme! The House Edge coin idea is especially very cool and unique and requires you to think about whether it is worth it to use it. I do think balance-wise they seem a bit underpowered, betting seems to maybe help opponents more than it does the Dealers? The core idea is great though.

Thanks for the feedback! Yes you are correct the events move on their own without warriors after activation. Since this faction has no buildings and only 3 tokens total to defend, the idea is you can't just sit in a corner of the map with a pile of warriors on each event and have to plan to spread across the map.

Thanks for the feedback, we definitely would've liked to have explored the theme some more! We did realise before submitting that we had ended up drifting away from it a bit during development but it's our first time designing a fan faction so we've definitely learned a lot for the future.