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I'm amazed at how you create so much depth in a faction with such a simple, streamlined player board! 

The theme of the Bearcats is great and the deckbuilding fueled by your opponents' decisions is such a unique idea, that's really cool. Do I understand this correctly, the more propaganda cards other players discard to your draw pile, the longer you have access to your revealed propaganda cards for counterfeit, as they remain revealed in between turns? 

I love the concept of counterfeiting, using the shared deck cards to repeat actions from your own deck, that's a very interesting link between the two of them. I was thinking, what if counterfeiting gives you access to the top action of the card (the one that is usually reserved for other players) - that way you still have access to the weaker action while propaganda cards are revealed, but you kinda want them back in the deck to regain the stronger action. Which would give your opponents agency to delay reshuffling by discarding their propaganda cards? Just a thought... 

Anyway, really good job on that faction, I could totally see myself playing and enjoying these guys.

Not to mention the art, which is as always amazing. Huge compliments on that. My favourite is the whimsical look of the French artist draw pile dude (and I love the draw-draw pun, that's a superb joke right there!). And the meeple is top-notch, that looks so official! 

Thanks a ton for taking such a deep look at them and for detailing what you've enjoyed. :) it's super appreciated. 

Thankfully it was a bit easier to keep the board uncluttered since a lot of their actions are contained to the cards themselves :P

Yep! The more propaganda cards in your deck, you def have more options to counterfeit with. Usually as was detailed in another comment, you wanna keep your deck small in a deck builder. But I wanted it to be a little bit rewarding that opponents give you access to your cards, not just through your actions being stronger. 

Oh my word you've kinda solved how to fix these guys, that is so good :o I've def been looking for a way to nerf counterfeit, since you can currently just "banker" your hand to retake a strong action over and over. But counterfeit COULD just let you take those weaker actions when you need them! It'll take some work shopping if the abilities (like the scoring one), but I'm really curious if this is an appropriate and thematic way to balance them. Thanks so much!

Thanks about the art, that's always my favourite thing to work on :P The main guy on the faction board seems like he's chill to hang with