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There's a protest in town ...'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of Theme | #1 | 4.929 | 4.929 |
Audio | #5 | 3.929 | 3.929 |
Gameplay | #5 | 3.857 | 3.857 |
Fun | #5 | 3.714 | 3.714 |
Art | #9 | 4.214 | 4.214 |
Narrative | #11 | 3.786 | 3.786 |
Use of Diversifiers | #23 | 1.571 | 1.571 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Solo or Team Game?
Team
I allow my game to be used for promotion material for future gams jams / events by the organisers.
Yes
you may use my fame for any future promotions.
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Comments
A Godot game?! Very nice! Echoing what everyone else said a very cool and fun mechanic if not a little wonky here and there (I kept having issues with the Spirit rhythm overlapping the growing crowd rhythm) but a great show off nerveless. Loved watching the crowd grow!
I liked the mechanic of the game, although it needs to need more polish, sometimes the game just ignore my keyboard inputs. I liked yoour intepretation.
I love this! Easily one of my favorite entries. I especially appreciated the aspect of needing to perform the occasional upkeep actions to sustain the spirit of your existing group of protestors. That was a great detail.
such an interesting mechanic and very cool to watch my little crowd of protesters grow! love the interpretation of the theme. great work!
This was a wonderful experience! The main mechanic was easy to get into, loved the inclusion of people in wheelchairs, and loved how you could convince people down the line even if they said they had no time earlier. I was able to reach this large group of people in one square right before the time ran out, and it was just this huge sense of accomplishment. Ended up with 123 protesters at the end!
Good idea to include the time limit: it provided a solid end to the experience that feels better than forcing the player to collect *everyone*. Also introduces a sense of urgency. :)
Like others said, kind of wished there was a sprint button when backtracking/trying to find the remaining people. Also the game would occasionally lag, missing a beat. The beat was always in time with the music, though, which I understand can be deceptively tricky in a rhythm game!
Overall fantastic job. This was a great game jam game.
It was a great use of the theme. Rhytmic gameplay was also very cool. At first i couldnt find the beat and failed few times but when i got it it was very enjoyable! Yellow chatboxes add a lot of live in the game but they sometimes cover the red ones and instructions cant be seen. Graphic style was also orignial and good!
This was fun to play, I loved the use of the rhythm mechanic to bring together protestors!
Good game I really liked the art. The protest was a great use of the theme!
Expected there to be a protest game! :D Great little Katamari-esque idea well executed, could easily see the idea expanded further - only main complaint was the main movement speed was a bit slow, and the game started to struggle perf-wise once I got to 110-120 protesters!
It feels good to be in the game. I got the message from the game mechanism that you have to keep making the request multiple times to get them involved.
Fantastic!! I love the art and idea, the rhythm gameplay is cool too. I wish there were some sort of minimap or radar to help find others, and maybe a sprint button as backtracking was a bit tedious
But overall this is really cool, great work!