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oxpuppy635

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A member registered Aug 17, 2019 · View creator page →

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Hello, I'm sorry for the late response. Can you elaborate more on your issue? You should be able to enter by entering a cave located at the north of the sacred tree forest. 

You welcome. Have a nice day.

Hello! Thank you for your kind words 🙂. Yeah, I have thinking on adding a character that will be able to join Adam’s quest.

Hello. Thanks for your comment. Pippops could be found at Ridforthown (the port town located at the east). There are a total of four characters that could join your journey. 

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Hello. You need to talk with the oracle at the temple of the west. Then you need to get a magic hammer to break the rock blocking the entrance to the mine.

This game is brilliant!. I liked the graphics and their old VGA style vibe. Kudos for it!

This game is brilliant!. I liked the graphics and their old VGA style vibe. The characters are unique.  Kudos for it!

I liked the mechanic of the game, although it needs to need more polish, sometimes the game just ignore my keyboard inputs. I liked yoour intepretation.

It's a good puzzle game. Congrats.

It's a good puzzle game. Congrats.

This short game is brilliant. It reminds me of Metroid. The graphics are very well done. I agree with freds72, the second pipe sections is unfair to the player, the enemy is hard to hit and I lost most of my hearts in that area.

This short game is brilliant. It reminds me of Metroid. The graphics are very well done. I agree with freds72, the second pipe sections is unfair to the player, the enemy is hard to hit and I lost most of my hearts in that area.

I liked the game's aestethic. The dialogue is a nice touch and the game idea seems fresh to me. I was unable to pass level 2, I only have one heart available, it's that expected?

I liked the game's aestethic. The dialogue is a nice touch and the game idea seems fresh to me. I was unable to pass level 2, I only have one heart available, it's that expected?

Hello, thank you for leaving a comment! None of the quests can be finished in the current live build. Unfortunately I was unable to finish the game on time. Thanks for playing it. 

Hello 👋 , to be honest I don't know the requirements to publish games on steam.

I liked the playful and colorful graphics.

I liked the colorful graphics. 

It looks polished, I liked the graphics and music. May I ask which game engine are you using? 

As for my experience playing this game, I was unable to pass the first level, the enemy always throw a Boulder and defeat my character., I don't know if that is a bug or I need to follow an specific strategy for this first level.

It looks polished, I liked the graphics and music. May I ask which game engine are you using? I was unable to pass the first level, the enemy always throw a Boulder and defeat my character.

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Hello. Nice game, and extra thumbs for using SDL. The levels are too hard for my taste, they need to be more balanced, I got frustrated and closed the game, which is a shame because I really wanted to finish it. Hard games are not fun. They're frustrating, as a game design advice, be more easy on the players for casual games.

Hello. Nice game, and extra thumbs for using SDL. The levels are too hard for my taste, they need to be more balanced, I got frustrated and closed the game, which is a shame because I really wanted to finish it. I would recommend you to create less frustrating levels, I know it's hard because as developers we know every trick in the game, but it can be really hard for someone else.

It looks promising. I liked the first pokemon games vibes it has. The 3d view looks cool, although when you are outside buildings the black sky looks somewhat strange. It would be great to play a pokemon style game that includes LGBT themes and characters. 

I liked the game mechanics, they are a nice refresher for the classical maze games. Nice selection of SFXs too.

I liked the game mechanics, they are a nice refresher for the classical maze games. Nice selection of SFXs too.

The music selected fits the game atmosphere perfectly.  I enjoyed reading the little stories.

Congratulations to the team. This game is very well polished. I find the game idea to be original. Very good use of music, SFX  and graphics to create an immersive setting. The only thing I would comply is that the numbers are hard to read.

Congratulations to the team. This game is very well polished. I find the game idea to be original. Very good use of music, SFX  and graphics to create an immersive setting. The only thing I would comply is that the numbers are hard to read.

So far so good. It would be great if you add/create a help file with the available commands and how to use it.

So far so good. It would be great if you add/create a help file with the available commands and how to use it.

I liked this short game. Simple yet it delivers an important message.

I liked this short game. Simple yet it delivers an important message.

The game crashes everytime I want to start a new game.

The game mechanics are interesting, I liked the lo-fi background music you chose for the game.  A score system or timed sessions would be a nice addition to the game. Also, it would be nice if there was a sound/visual effect when new enemies enter the screen, as a feedback to the player.

The game mechanics are interesting, I liked the lo-fi background music you chose for the game.  A score system or timed sessions would be a nice addition to the game. Also, it would be nice if there was a sound/visual effect when new enemies enter the screen, as a feedback to the player.

Ok, I think I know what the error is, the Magical Compass is listed as a key item but it is consumable, so if you use or equip it, it will be vanished from your inventory. Do you still have your save game prior to equip the magical compass ? If so, then load that save game and don't equip the magical compass. In the meanwhile, let me think about a workaround/fix for that particular case.

Hello, thanks for writing back and sorry for the response delay on the first place. Yeah, maybe there is a bug, I don't remember to have tested an scenario in which the player equips the magical compass. As far as I remember in the game logic, having the item in your inventory would be enough. I will give a look to the game's code and make a few tests.

I'll focus first on the two main NPCs (Zarik and Ruman). And about the dragon, what I have in mind so far is to allow the player some optional sexy interactions with him once you have his tribute. I didn't plan the dragon to be a character available to join your party. 

To be honest, I haven't designed that character yet :)

Hello again, I was able to repro the issue you mention on my workspace. A file was missing in the build.  I uploaded a new version for both the demo and final game. Thanks you very much for reporting the issue and sorry for the late reply.