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johnjoemcbob

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A member registered Jul 03, 2014 · View creator page →

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This is really cool! Definitely wears its influences on its sleeve.

Personally I think it lacks a more strategic/active element - I'd love to see how it plays if the spins reward you with the actions and then you decide which order to take them in and who to target. Many times at the start of the game lots of damage was wasted spending crits on a unit with only 3hp left!

Really great wee idler! I really like the quality of life features such as time speed up after being tabbed out! Really useful for a browser game.

Very polished too, I'd love to see more :)

Great prototype! Really easy to become overpowered vs the enemy scaling currently but with some tweaking and different weapons I could see this becoming really awesome

Nice, thanks for the swift change!

Cool game! I'm not sure why the currency for upgrades is separate from the money you're betting though? That seems like it would give the cash more meaning! Because you can take out a loan anyway, and you get money/second upgrades so early on.

Also minor nitpick but the button animations become very frustrating while playing, you have to wait say 0.5-1 second after each game for them all to show. And because they change position you may end up clicking the wrong one. Same with the redeal hand option, I think it would be better if they have a set position but are hidden/greyed out.

Great work though, I think you could turn this into something really cool :)

Love the minimalist aesthetic and the way you slowly but intuitively introduce the mechanics. A few sound effects would really help round this out I think!

My favourite moments were seeing the different progress bars appear, its a great tease.

It got really laggy at points with around 18 balls bouncing and generating so many text toasts.

Personally reaching infinity killed the momentum for me, I didn't think there were enough bonuses from the first infinity point to make me want to do it all again. But that's probably more about my style of incremental games, I prefer ones that can be completed in a couple of hours. Especially when they have this much active gameplay.

Great work!

I like dirt!

Incremental spelunky? I'm in!

You really understand that upgrades should feel meaningful each time you buy them, I always felt a great power increase.

Loved spamming the groundpound especially, great work :)

Really cool!

Please let me know when it's available to wishlist on Steam :)

Beautiful! I love the terminal aesthetic and the story. The music fits really well, great work

Beautiful! I love the tying of the upgrade tree to the physical world you're reclaiming.

I did notice you can place buildings out of bounds without having to reclaim at all though! In the darker grey areas hehe

Cool game! I think it's probably still a bit too grindy, though I got around this by continuing to play while the end screen shows (lol).

Personally I never wanted it to reset to the normal bullet type after I shot a special kind, that led to a lot of frustration.

I also think it desperately needs a highlight of which upgrades you can currently afford in the shop, as it gets really hard to keep track of.

Otherwise this is really good, great potential :)

That is fair, ping me when there is a new build!

Cool! I think the second spell is too weak at the start right now, I didn't realise it was an AOE until I got a few upgrades... Any maybe the laser starts off too powerful? Maybe it should only pierce a set amount which can be upgraded

Hacker!!!

My highscore is 158!!

Cool game, the first spell can become so powerful through upgrades & by virtue of only needing one Power 8)

Very fun idea! The moment of surprise when you first click Play is great.

Currently you can put the button inside the balls to get massive amounts of bounces really fast though!

Cool game! Very polished and great variety of weapons.

Around 40 minutes it started lagging heavily, which didn't clear up between runs so maybe you're not cleaning up something properly?

I completed the 5 minute target early due to the lag since the time seemed to be real time but all the enemies were lagging heavily!

Really cool! I love the different scratch card mechanics.

I'm not sure how those interact with the autoscratcher, since I liked to peak at the contents before deciding to fully scratch or not. Maybe that's a good trade off for automation though! I think making the money automatically collect or cards automatically feed into the scratcher would be great extra upgrades.

I'd also love to see some upgrades for the player's skills (size/power of scratching) but maybe that'd need control too so you can still peak if you want to.

Beautiful short experience, great work!

It was made for me! This is my hole!

Cool game! But I agree with the others; the balancing needs work! It doesn't feel fun to suddenly stop getting loot in the purple zones (only found a few gems myself)

At this point the purple is also further away from the shop and takes more time to break, so it's already a lot slower without reducing spawn rate as well.

This is really cool! I love the theming.

At first I thought the cloning was going to spawn another literal player object so you'd have to move them all at once and manage their offsets, but this is cool too :)

I wasn't expecting such a big world to explore, I can definitely imagine lots of interesting interactions with the cloning power there. Having a clone do the parking attendant job was really funny!

Without spoiling.. I really enjoyed how the outside world changes as you continue playing.

Lots of charm already, I hope you continue making it!

Imagine my surprise to find such a masterpiece at the top of my daily browsing of New & Popular incremental games!

I love this little pink blob, even if they did fall into a pit and even if they cannot stop mining.

Those asking for interactions are clearly not helping pit-pet get to and from with their dragging ability!!

🌝✨🕳

Nice! Unfortunately I still had the bug - It's when I Quit Round early but don't go to the store.

The other changes are definitely an improvement, though still a bit too slow in my opinion. I think it needs some automation or to multiply the bonuses by ~3-5x maybe?

Obviously depends what you're going for, I'm biased and prefer active games but I do think they still need automation and a good power curve.

Otherwise I think the store could be improved by having the current cost on the button too, or at least highlighting the ones you can afford.

I'm highlighting the negative stuff but I do think you have a really solid foundation here! I really like the music and overall vibe too.

Those sound like good changes! Feel free to reply if you upload an update and I'll try it out again :)

Interesting! I like the art style.

I think it's way too slow to begin with given how active the gameplay is though.

Also there's a really annoying bug with the Quit Round button - it doesn't seem to reset the timer for the next round, so the next one ends really fast.

I think to hook people maybe the current direct hit effect should be what happens every impact, and then make the direct hit even better. So there's immediately a lot of visual spectacle and you can upgrade a lot?

Nice prototype!

Definitely too easy right now, but also too slow I'd say. The upgrades didn't feel meaningful enough - I think if your power increase was way more obvious but the game was also way harder it'd feel better.

I also think you could theme the currency as power accumulation that you're sending to factories to produce the turrets, maybe even keep it as the win resource so there is some risk vs reward!

Love the art style and atmosphere, I think it has potential :)

Short and sweet! Nice work :)

Really fun incremental game! love the meta progression 

The single penguin joke retold throughout is hilarious

I laughed

Well, clown about that!

So wonderful!

I adore the art & writing, and of course the dapper frog gent :)

The little recipe rhymes are so good.

Please make the wind chimes ring when you run past them! I think that would be cute.

So so good!

Sorry, this was just a really quick sketch I made in a few hours.. It's not very functional :D

Thank you!


XR wise- I'm not the most informed but I've had a lot of fun exploring VR Chat on private servers with friends


Non XR-

HORIZON which I developed for the Guggenheim museum

A bunch of wonderful LIKELIKE-likes, 2d web based MMOs, ours is called the Biome Gallery

One of the first spaces we explored together was Red Desert Render, which was super inspiring in terms of multiplayer movement and discovery

Our friends over at Sickhouse / The Overkill are always exploring these kinds of spaces live on stream, with audience participation - check out their "Exploration Mode" series for tonnes of great recommendations

We were hanging out in v buckenham & Viviane Schwarz's Frog Pond last night


There are probably loads more but that's just off the top of my head, hope it helps!

You can use the mouse wheel to zoom the camera in and out! Perhaps that's the issue?

Such a cool concept!! So excited for the full release.

Thank you!! Ambitious is the right word haha

Thank you so much!