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A jam submission

E.R.A.S.EView game page

A twin-stick shooter created during MechJamII
Submitted by tobynboudreaux — 3 hours, 26 minutes before the deadline
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E.R.A.S.E's itch.io page

Results

CriteriaRankScore*Raw Score
Audio (Does not apply for Physical Games)#263.3733.556
Visuals#502.7412.889
Overall#572.5302.667
Originality#632.4242.556
Fun Factor#661.8972.000

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Is your game a video game or a physical game?
Video Game

Was your game made solo or in a team?
Lead Dev - Toby B, UI Dev - Dylan M, 3D Art - Stoyan V, Music - Michi VGC

Did you use any third party assets, if yes what assets did you use?
SFX - GameDev Market RPG Humble Bundle

Did you use choose from one of the optional secondary themes?
no

Does your game contain 18+ content (Nudity, Gore, Language)?
no

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Comments

Submitted (1 edit)

On Windows. Got alot of noise from my machine when trying to play, and I noted this error:

"ERROR: In Object of type 'Control': Attempt to connect nonexistent signal 'set_options' to method 'Control.handle_options'.

   At: core/object.cpp:1500"

When I try to shoot missiles, I get a freeze and this:

"ERROR: (Node not found: "ProjectileMesh" (relative to "/root/SceneSwitcher/ViewportContainer3D/Viewport3D/World1/Rocket").)

   At: scene/main/node.cpp:1371"

Aside from the errors, and not being able to reliably get in and out of the mech, this seems like a decently ambitious project where you ran out of time at the end. The models and animations are good. The music is good. Solid effort.

Host

Lovely models and look overall!

Submitted

I loved the transitions, and the inclusion of a settings menu was a nice touch. But I could not find out what I was suppose to do. I was constantly ejected from the mech, and none of the UI seemed to work. 

The game itself looks really nice, but their are just too many bugs that keep the game unplayable.

Submitted

I think I encountered too many bugs to play this game. The mech kept breaking down (?) and becoming inoperable for seemingly no reason. None of the UI seems to mean anything, and the camera keeps getting stuck to the mech every other time it breaks down. When I did eventually get the chance to do some fighting with the pilot, a lot of enemies seemed to be clipped into the terrain and unable to aim towards me.

Now while I was unable to play the game I NEED to commend you for everything else. The visuals are nice and the menu UI is great! The barcode transitions looks really cool too!

The winner here is the music. This stuff is amazing. These tracks blew me away and seem way to good for a jam game. You did an amazing job on the soundtrack, and if you have a way I could download the ost, I'd love to! You've got a serious talent there!

Submitted

Stylish transitions! Great music. I like the mobility of the pilot compared to the mech. I love the giant bullets too. I couldn't seem to damage the drillbot but I had fun running around fighting things!

Great work

Submitted

I really like the look of the game, and the menus are pretty sleek as well.

However i think the game has some bugs, when walking around with the mech at the begining, the pilot seemed to eject on its own for no apparent reason, and the pilot's sword range seems to glitch out a bit as i couldn't hit any enemy with it even when i went as close as possible, the mech also seemed to aim above the enemies that were in the crosshair for some reason.

Now with that said, i like the concept, and like i said sleek presentation and all deserves all the praise, plus that tune is a banger !

Too bad that i encountered these bugs :( 

but i like what's there anyway so good job to you guys :)

Submitted

I couldn't quite work out what I was doing wrong, every time I got close to an enemy and started shooting the pilot was ejected from the mech and I was left running around with a sword which didn't seem to do anything. That said it looked good and the music was fun.