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Pocket Fun

A member registered Jul 19, 2018 · View creator page →

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Recent community posts

Thank you!

So sorry about that.
I'm currently working on expanding the game, so there won't be any updates for a while.

Sorry, the game isn’t made for android. I labeled it wrong, it’s suppose to be Linux.

Thanks you!

I knew you could get over the walls. But I had no idea that happened to the graphics. 

I...umm...don't even know what I'm looking at.
I had no idea the models could even do that XD

Thank you so much!

Yeah, I've found myself picking a gun that's depleted as well. My plan is to add an ammo counter to the gun menu, and keep you from equipping depleted guns. 

Thank you!

Great music! And I love the art style. A lot of fun.

Thank you!

Punching an enemy that's flashing red or just punching a bug will refill the ammo for all your guns.

Thank you!

I plan on adding an ammo counter to the gun menu, so you know if one's empty at a glance. I will also work on introducing more variety and usefulness to the guns, other than just stats. 

Teleporting was planned from the beginning, but I guess I was treating it more like a dash instead of its own mechanic. I wouldn't even know how I would go about it, but it is definitely something I would like to expand upon.

I'll also be sure to include an option for scroll wheel jumping XD

This is a great example of a simple game polished to perfection. Everything is so smooth and well put together.

The thing that caught me off guard was the complete settings menu. You don't see settings menus that often in jam games, and I've never seen one with so many options.

This is such a neat little game! It was way more fun than I was excepting.

Thank you!
I've had issues with my games being to hard before, so I tried too make it easier XD

If no enemies are attacking, and the door hasn't opened yet, that normal means there's a bug or two wandering around looking for you. You'll just need to wait a bit for it to find you, can you can kill it to move to the next round.

I love this! It has such a great atmosphere and mood. I absolutely loved the art, and the enemy designs are terrifying. 
It was fun to just explore the levels, almost relaxing. 

The atmosphere and art style are incredible! Absolutely love it.

The controls took me a while to get the hang off, but I got it after a couple of tries. I suck at these kind of games, so I didn't complete it. I got stuck at level 6 XD 

Thank you!

I've also noticed some weirdness when constantly jumping. 

I'll probably polish it (like polishing up the jump XD), and add the remainder of my planned content. But I'm still not sure how far I'll take it.

Thank you so much! This is very much appreciated!

Yeah, I was soloing on this one, and I did create all the 3D assets. 

Thank you.
I'll probably polish it some more. Give the enemies some proper textures, and expand on it a little. But I'm not sure how far I'll take it yet. 

I understand.
Speed is reduced a little while in the air, and picks up again when on the ground. I did this cause it generally feels better to me, but I can see how it could mess with the flow. 

Yeah, that's what I meant by bunny hopping. Jumping consistently increases speed, but if you stop jumping the speed resets to default. Which is what my understanding of bunny hopping is. Which of course could be completely wrong, as I've never put much research into it.

Both of these are easy enough to tweak, so I can mess around with the settings and see if I can't find something that feels more consistent.

Great grapple machinic! It was fun to explore the area. 

What did the dinochickens ever do too you XD

I believe I had it on.
I think if I were to play it more, I'd probably get more use to it.

In what way could the movement be improved on?

Yeah, I had a bunch more planned, but had to cut back on it cause of time restraints.

It's the rotation on all axis. It just gets a bit confusing for me.

I really liked this one. I got lost a lot, but it was a pleasant lost XD

My only problem was the controls. I got a bit dizzy with all the turns and rolls, but that's probably just me.

I would like to take a moment to gush about the UI, cause I absolutely love the UI effects. It's so clean and smooth and gorgeous. 

Such a cool concept! And very well executed. It was great being able to test out my own tracks. 

Ahhh okay.
I didn't think I would need one since the melee does deal quite a bit of damage.

Took me awhile to figure out how to play. But once I did, I had fun (still not very good at it though XD). I also love the art style! It looks great.
My only issue is with how slow you move while in the air. Making it almost impossible to get to an eye if you were too far away from anything to rocket off of.

Enemies do drop ammo. 
When they're flashing red you can melee them and they'll drop enough ammo to refill all your guns.
You can use Bugs as a refill station cause they are one-hit kills.

Okay, now this is just a lot of fun! I loved it.

Thank you so much!

Thank you so much!

I've been reworking the combat system for the post-jam update. So it should get at least a little better.

So that's why I had 4 notifications XD No worries man, I've done the same thing.

Thank you!

Currently their are no waves. It's all continuous. But, I'll be adding in a wave system for the post-jam update!

Thank you so much! 

I’m already working on improving the combat, and it’s starting to feel much better.

Thank you!

I’m already planning on implementing a wave system. Which should help balance the gameplay.

Thank you!

Thank you!

Thank you so much!

Balancing out the defending and attacking was very tricky, and I never really got a chance to do it correctly. Having turrets on the ally ship is a great idea, but I think I already have a fix for the problem. If it's still too hard after the fix, I'll may just have to add some turrets XD