Thank you!
Pocket Fun
Creator of
Recent community posts
Thank you!
I plan on adding an ammo counter to the gun menu, so you know if one's empty at a glance. I will also work on introducing more variety and usefulness to the guns, other than just stats.
Teleporting was planned from the beginning, but I guess I was treating it more like a dash instead of its own mechanic. I wouldn't even know how I would go about it, but it is definitely something I would like to expand upon.
I'll also be sure to include an option for scroll wheel jumping XD
Thank you!
I've had issues with my games being to hard before, so I tried too make it easier XD
If no enemies are attacking, and the door hasn't opened yet, that normal means there's a bug or two wandering around looking for you. You'll just need to wait a bit for it to find you, can you can kill it to move to the next round.
I understand.
Speed is reduced a little while in the air, and picks up again when on the ground. I did this cause it generally feels better to me, but I can see how it could mess with the flow.
Yeah, that's what I meant by bunny hopping. Jumping consistently increases speed, but if you stop jumping the speed resets to default. Which is what my understanding of bunny hopping is. Which of course could be completely wrong, as I've never put much research into it.
Both of these are easy enough to tweak, so I can mess around with the settings and see if I can't find something that feels more consistent.
I really liked this one. I got lost a lot, but it was a pleasant lost XD
My only problem was the controls. I got a bit dizzy with all the turns and rolls, but that's probably just me.
I would like to take a moment to gush about the UI, cause I absolutely love the UI effects. It's so clean and smooth and gorgeous.
Took me awhile to figure out how to play. But once I did, I had fun (still not very good at it though XD). I also love the art style! It looks great.
My only issue is with how slow you move while in the air. Making it almost impossible to get to an eye if you were too far away from anything to rocket off of.
Thank you so much!
Balancing out the defending and attacking was very tricky, and I never really got a chance to do it correctly. Having turrets on the ally ship is a great idea, but I think I already have a fix for the problem. If it's still too hard after the fix, I'll may just have to add some turrets XD