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A jam submission

MultiplicityView game page

A lot of me.
Submitted by CaptainProton42 (@CaptainProton42) — 2 hours, 45 minutes before the deadline
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Multiplicity's itch.io page

Results

CriteriaRankScore*Raw Score
Game Design#54.4004.400
Overall#174.0004.000
Theme#304.0674.067
Mood#723.4003.400
Audio#803.1333.133
Graphics#813.4673.467

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

This game has potential, it's core concept is genial!!

Fix the movements a little bit slippery add a little bit of detail to the graphics and it's perfect <3

Submitted

Cool game! As I said before only problem is really the movement speed. Here's my playthrough of it: https://www.twitch.tv/videos/570130189

Submitted

I love the idea and very stylish minimalistic presentation. Good exploration of time-warping ideas.
And I feel you can get a ton of puzzles from that simple mechanic.

Submitted

One of the best entries in my opinion. I like the idea, the maps are great, the overall look of the game is simple but it fits. The movement should be more precise though, it is very floaty.

Submitted

Wow, the mechanics were awesome, wish I had more time to play through the whole thing. 5 stars!

Submitted

Amazing job. The idea, Execution, and Presentation were fantastic. i love the artstyle (I'd love to know how you made the effects) I wasn't able to get past the second level. It was because I kept sliding off my clones. maybe up the friction a bit. It also might be my platformer skills :P Great job!

Developer (1 edit)

Thank you so much!

The anaglyph/abberation effect was made using a simple shader that adds an offset to the red/blue channel of the sprite (and rendering the sprite to a seperate viewport so the shader won't affect things near the sprite).

This is basically the whole fragment shader:

COLOR.ga = texture(SCREEN_TEXTURE, SCREEN_UV).ga;
COLOR.r = texture(SCREEN_TEXTURE, SCREEN_UV + offset_r).r;
COLOR.b = texture(SCREEN_TEXTURE, SCREEN_UV - offset_b).b;

The background and spawn/start screen effect was made using Godot's CPU particles.

Submitted

Great game, I actually had the same idea not so long ago. Graphics and sounds are simple but to the point, controls are good. One of the best entries for now.

Developer

Thank yoouuuuu :)

Submitted

What a great game! I love the idea, the execution is great and the possibilities for many puzzling levels are infinite. I wanted to play more, I got so sad when the wall didn't disappear after activating a button in one of the levels. Not sure if that was the end or a bug stopped me from finishing, but I truly enjoyed the experience and it left me wishing for more!

Developer

Wow thanks! This is actually my first game jam entry ever so this comment really means much to me! I'm really glad you like it. 

In some levels there are buttons which require multiple clones. It might be a bit hard to miss that. I will have a look if there are any bugs though! 

There are ten levels. After that you will go back to the menu. 

Submitted

My pleasure! It was a level with a button on the left connected to the floor under which was a flag connected to the button on the right.  The floor just didn't open or I must have missed something :/

Developer

You were absolutely right! Level 9 was bugged. First gamejam lesson learned: Never make adjustments five minutes before the deadline.

I updated the game with a fix. Thanks again!