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CaptainProton42

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A member registered Mar 13, 2020 · View creator page →

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Thanks a lot!

Very relaxing, atmospheric experience.

Controls were a bit too floaty for me and as others have mentioned a crosshair for aiming would have been a good addition.

I really liked the simple but clean art design, and the calm soundtrack. Seems very polished.

I would've loved some more pointers on what was going on (maybe adding arrows pointing to machines that need repairs?) as I lost without warning at some point.

The game itself is very simple but I really like the graphics and soundtrack. Has a nice atmosphere. Some more juiciness and and gameplay could improve this a lot!

Thanks a lot!

I think our initial train of thought was something along the lines of building an instrument from essentials. But yeah, we derailed that train a bit :D

I would've liked a bit more direction on what was going on, I felt a bit lost throughout the game and didn't really know what to do.

On the other hand, it was also really exciting watching the world being unveiled by my color splats. I think the environment is well crafted as well. Definitely a very nice atmospheric experience!

Nice entry. The delivery mechanic feels very satisfying, although I didn't realize at first that my mouse cursor acted as a crosshair. I think adding some juiciness to and improving the controls would've improved this a lot as well. (Also, should roll be inverted like this? I don't know how planes work :D)

I really like the color palette you chose, makes the game very nice to look at. 

Ah, got it! Thanks a lot for taking the time to reply. Someday I'll successfully banish the floatiness :D

Thanks a lot! Could you maybe specify what made the controls feel floaty? I *always* struggle with this so some more feedback would be really nice if you had the time.

Thank you very much for the feedback! I found that making the ball bouncier made the level a bit too difficult but I see where you are coming from. Maybe the level drawing should just stay after restarting the level? An eraser would be a bit too easy probably.

Thanks a lot for your feedback!

The controls used to be even floatier, maybe I should have toned it back a bit more. Now that you mention it: I think respawning the character without deleting the drawing might have been a good solution. 

Haha, don't worry. I still found the general mood to be very relaxing. I think after you spend a certain amount of time getting used to your own controls it seems easier to you than to others. Happens to me all the time as well :) In my first game jam, most players couldn't get past the second level. Now I try to find at least one other person to playtest before I submit.

Wow, that was really great! Amazing art as well!

Very cool concept! The controls felt nice and responsive.

I had some problems where my ship would disappear when flipping unless I positioned it at the screen border. Am I missing something about the mechanic?

Still pretty fun overall!

Really original and fun idea! I also enjoyed the general look and sound of the game. Kind of relaxing. 

I found it to be a bit too unforgiving for my taste at times with e.g. jumps being very tight. (I tend to do the same on my jam submissions though, so I probably shouldn't judge that harshly :D) Overall, great little game!

Thank you so much!

Making the art was actually extremely fun. Spent half the day photographing and scanning stuff and the other half stressfully coding :D

Damn, thanks :)

Thank yoouuuuu :)

(1 edit)

Thank you so much!

The anaglyph/abberation effect was made using a simple shader that adds an offset to the red/blue channel of the sprite (and rendering the sprite to a seperate viewport so the shader won't affect things near the sprite).

This is basically the whole fragment shader:

COLOR.ga = texture(SCREEN_TEXTURE, SCREEN_UV).ga;
COLOR.r = texture(SCREEN_TEXTURE, SCREEN_UV + offset_r).r;
COLOR.b = texture(SCREEN_TEXTURE, SCREEN_UV - offset_b).b;

The background and spawn/start screen effect was made using Godot's CPU particles.

Fantastic! I'm getting strong Keep Talking and Nobody Explodes vibes from this and I love it. It's pretty hard though, I never finished the first level.

Just nitpicks:

* The switches immediately flip back sometimes. Seems to be inconsistent and a bug though.

* Some instructions are way harder than others. Like setting the switch number is basically the same as activating certain switches but way more difficult.

Other than that, as I said, I love it.

Great little game! I agree that the run button is probably superfluous, but at least it made me feel like I was actually more productive :D

You were absolutely right! Level 9 was bugged. First gamejam lesson learned: Never make adjustments five minutes before the deadline.

I updated the game with a fix. Thanks again!

Wow thanks! This is actually my first game jam entry ever so this comment really means much to me! I'm really glad you like it. 

In some levels there are buttons which require multiple clones. It might be a bit hard to miss that. I will have a look if there are any bugs though! 

There are ten levels. After that you will go back to the menu. 

I really like the concept!!! Flying ants seem to be a bit OP tho :D

I also think fights against other colonies could be more fun if you could influence the ants movements instead of having them always walk a straight line. But still very nice!