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A jam submission

ALO ControlsView game page

A game that overwhelms the player with its many controls. Created for the QuarantineJam.
Submitted by cronosh, V1R23 (@V1R23) — 39 minutes, 48 seconds before the deadline
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ALO Controls's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#293.7003.700
Theme#423.9003.900
Mood#623.5003.500
Game Design#643.3003.300
Overall#653.5003.500
Graphics#1442.6002.600

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

That was so quirky and clever!

That last part really hit me, though. 'Greetings from a very empty Milan.' I hope you all stay safe as well!

Developer(+1)

Thanks to this and other jams,  life's a bit sweeter even in isolation!

Thanks a lot! I'm happy you liked the game! :D

Submitted

This submission was so original!!

I figured out the mechanism after some minutes, and the message in the end was amazing! Great job and stay safe :)

Developer

Thank you so much!

Submitted

Simply brilliant. I loved the message inside this game. Thank you for your work.

Developer

<3<3<3

Submitted (1 edit)

That's one of the nicest entries I've played. I actually figured it out early but I really liked the idea and the final message. Good job guys, greetings from Rome, stay safe you too!

Developer(+1)

Thanks a lot! The best thing about receiving comments about this type of games in particular is that everybody the number of times to "figure out" greatly depends, but overall we're happy that narrative supports every taste in that it gives the offer to go through it once or as many times as one wishes!

Yeah, stay safe and "in men che non si dica" Frecciarossa trains will start again flowing between our two cities like blood in an healthy body! :D

Submitted

Love the Audio and the message! at first was, WTF's goin on, after 5 trys I give up and read it, and I laught a lot! Nice!! 

Developer(+1)

Eh eh, I'm glad you took the time to figure out the "pattern". I've always liked in games the design choice of letting the player choose whether to get the reward immediately or to go back for pure personal satisfaction. That why we went for it in our game! Thanks again!

Submitted
Deleted post
Developer(+1)

Thanks so much! Well done on figuring out, we've realised that how "easy" to get the game is depends a lot on the randomness (which, if you think about it, is a weird meta-feature of the game we hadn't realised while making it :D): basically, after a bit of playtesting, we realised that sometimes if a player has "bad luck" with the choices (especially if many wrong choices are are picked in a row by the system) it becomes obvious that there can't be any logic in it. In the "good luck" cases (i.e. only few errors here and there) the feeling of "there must be something behind it" is more supported.

Anyway, thanks a lot for playing! :)

Submitted

A lovely game, or is it even a game? I don't know what the right noun to use is, but i appreciate the message. If you want me to I will rate it, but I don't think it would be fair. Have a chill day.

Developer

Thanks A LOT! For the rating...well, as you wish I guess: surely ratings are a nice bonus!

Submitted

As you wish.

Submitted

Amazing game. This is my favorite kind of game to find in jams. Its so charming an unique and just made me laugh I love it so much. Also having the menu buttons be keys on the keyboard you have to press is a great way to teach the player that the keyboard is how you will be interacting with the game. Not to brag but I played the game 3 times and figured out the ending on my own :) I don't really know what feedback to give cause criticising this game just feels unfair. Just keep up the good work! I'm giving you a 5/5 overall.

Developer

Wow, what can I say...thank you so much for the encouragement! This means really a lot!

To be totally honest, we were not planning on expanding the concept further because to us this games really makes sense in the context of this jam: this was an explicit design choice for us! Nonetheless, I really take your comment and make sure to expand on the overall philosophy behind "making fool of the player" (in a gentle and hopefully funny way) also in our future projects! Cheers!

Submitted

Not to brag, but I did it on my first try. Sorry, felt a bit cocky and had to get it off my chest lol.

Submitted(+1)

;)

Submitted

The idea is really cute, and the audio is... Majestic, I would say. Also, the ending blew my mind.

Developer(+1)

Hi! Thanks a lot! We've talked a little about our design in the forum (link here). I'll play yours too!