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A jam entry

Mixing Wizards: A Magical Turf Wars SimulatorView game page »

A colorful game for Pixel Weekend Jam #2
Submitted by ceuteum (@AMasumary) with 52 minutes, 14 seconds before the deadline

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Visit Mixing Wizards: A Magical Turf Wars Simulator's game page

Results

CriteriaRankScore*Raw Score
Pixel Art#14.5634.563
Overall#93.4843.484
Fits the jams theme#104.0634.063
Fun#192.5632.563
Mechanics#222.7502.750

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Very nice concept! I included it in my compilation video series of all of the Pixel Weekend Jam #2 games, if you’d like to take a look. :)

(+1)

Wowzers. I never expected our game to recieve this kind of publicity to be honest.
But hey, thanks a lot.

Submitted

I like the art, sound, and music: even things like the sound clicking through the exposition in the beginning fit.  However, I also had some difficulty with the controls.  I think as a demo for the battle portion of an RPG it seems really promising; I'd look forward to seeing the game that gets built around this.  Are you 3 planning on working more on it?

(+1)

It's funny that you mention the clicking sound because it was more of a placeholder. Our programmer put it in the game at the last moment so the intro doesn't feel so lonely :P

Either way, thank you for the feedback. I had my doubts about the music and sounds after I finished my work, but you're very encouraging.

I really hope we can make something great out of this in the future.

I'm only the guy who does the sound and text and I can't give any promises buuut...

Submitted(+1)

I didn't get how to play :( but I liked the aesthetic

Developer

The bad controls are my fault, sorry. There's controls.txt attached, though.

Thank you :)

Submitted(+2)

Found a crash: Trying to fuse a mage with themself makes everything explode.

The art, sound, and idea is pretty great. I feel it bears mentioning though that the controls are extremely unintuitive and awkward; including a list of hotkeys doesn't really fix this.

Developer

Thanks for the feedback! Current controls were supposed to be temporary, but I delayed making them more intuitive and easy for so long, that by the time I started thinking about remaking controls, I had no time to do it. I guess next time I'll have to think about making them intuitive from the start :)

Submitted(+2)

Pixel art is great and i like the mechanics. Hope this get new updates like history, maps and enemys.

Developer (1 edit)

Thanks a lot! We're planning to make a post-jam version that will contain all the things that we had to cut :)

Submitted

i cant get it to work when I try to cast a spell the menu goes away

Developer (2 edits)

oh, press S to make the spell menu always be there :)

by the way, there's controls.txt attached :D

Developer (1 edit)

Each of three stages has random enemy mages, and played tracks depend on which mages are there (using a simple color checking). 

Canceling the active fusion doesn't work (I didn't have time, even though I coded like frenzy ~17hrs per day).

But all fusions do work, so please check them all out, and also check the tracks, by replaying! :D

Here's a link to the game soundtrack, if you like some themes:

https://soundcloud.com/saturday-nine/sets/mixing-wizards-sountrack

The composer:

https://sat9.itch.io/

The art guy:

https://itch.io/profile/youkaidrawing-shin