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A jam submission

Kob-BOOM!View game page

Pirate software entry for the GameJam 2025
Submitted by Roku (@Rokuhokage) — 7 days, 8 hours before the deadline
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Kob-BOOM!'s itch.io page

Judge feedback

Judge feedback is anonymous.

  • Very cute game. Not enough substance for more than a few minutes of fun, but boy are those few minutes cute. Very fun to throw things around, would like the AI to have actual pathing rather than going directly at the player. Needs more of everything, and slightly better hit reg, and the win condition to be more clearly explained without guessing or reading the description. Good job on your first project in Godot!

Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1dKtWRKOA4VhoVtEN3ynrTmncM6V3bHIrIbnrVZ5SH1E/edit?usp=sharing

Have you checked that your GDD is publicly accessible ?
Yes

Is your game set to public on itch.io so we can see it?
Yes

Summarise your game!
You are a Kobold sent by Kob-tapult into the town with a bomb in your backpack. It is a quick 30-second to 1-minute game where you run around a small town trying to destroy thing and pick up as much stuff as you can carry before the timer ends. If you get hit, the items in the bag fly off, and the townspeople can retrieve them.
You can find and carry 1 shield at the time. Each shield have a certain HP shielding you from a few Hits.
Keep track of what you carry. The more stuff you have the slower you get.

You can throw some Items to slow towns folks or blind them temporary.

If you get hit with an empty bag, it's game over, and you get kicked out of the town.

Annoy as many people as you can, with fish and tomato, destroy all the furniture, collect food, gold, and weapons and get away with it.
It is a Hit and Bomb game.

Use the arrow keys / AWSD,
Use Right click or the scroll wheel to select the item from the bag and click to throw Items toward the Mouse cursor from your backpack. Try to hit towns folks it will apply different effect to the people hit. (rock stunt, Tomato blind, etc...)

Drops are automatically picked up when touched.

Avoid the townsfolk, they will try to corner you and Kick / catch you.
If an Items is drop or thrown the townsfolks will pick it back up when getting to it first. Gold and other specific items could distract them.

When the timer end, the bomb explodes, if you have the minimum number of items required in the bag, they will shield you from the explosion, and you are then sent flying back home with the remaining items in the bag.
You will use these items to upgrade the bomb, the bag, and the shields.

Please explain how your game fits the theme:
Being a walking bomb already armed with a 60 sec ticking is way being a weapon. On top of that, he has been a nuisance destroying towns with his bare hands. Just don't stand next to him when the timer runs out.

Is there anything you'd like the judges to pay particular attention to?
I hope you appreciate the minimalist graphics, style, and gameplay. Perhaps you will enjoy the brief story.

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Comments

Viewing comments 29 to 10 of 29 · Next page · Last page
Submitted(+1)

Very fun game! I found it difficult, but that's probably just a skill issue on my part lol.

Submitted(+1)

ahaha, very fun game!!!))) 

Submitted(+1)

How incredibly cute. The actual gameplay is fun and fast paced and the rounds just the right amount of time. The kobold is adorable too.

Submitted(+1)

The little kobold was very cute lol. But I didn't understand why it had a bomb 😂 the art style was great, and I thought the game was quite silly - which is a positive cos I had fun. Picking up items, throwing them, getting slower, getting kicked and dropping them all, and trying to survive the countdown... Brilliant ideas all put together into this little game. You did an amazing job with all the animations too, made the game feel very enjoyable to play. Awesome game!!

Submitted(+1)

I really love the art and the design of the main character. So adorable. The game concept is really unique too, I haven't seen another like it so far this jam. Great job!

Submitted(+1)

wow that was really fun game, love the feel as it has definitely captured how old arcade games feel, the sound effects were also hilarious and how you get slower as you pick stuff up , leader board would be cool in this game

Submitted(+1)

Fun little game, very emotive character, sprites are great. "No my cabbages!" On my first play it felt like I failed but I didn't, then I realized I had to collect more stuff.  Got over 18,000 score

Submitted(+1)

This was fun to play :D Had a golden axe vibe where you play as the little guy trying to rob people! I love the character and the graphics :3 amazing that you made this in such a short time, well done :)

Developer

Yes! that was an inspiration! We use to be the one kicking the little guy with the bag stealing your stuff in golden axe ^_^  .. I wanted that vibe ^_^ Thank you so much for playing! Glad you like it ^_^

Submitted(+1)

What a cute lil game! I love the artwork (especially the kobold) and the animations/effects are really fun. Also, what a chad move to make the entire game 30 seconds long. +2 respect points. You should be really proud, especially for a first project in Godot!

Developer(+1)

Thank you so much for playing! The kobold was a really cute character to design and fun to animate! He pretty much started it all ^_^

I am happy with the result for the time limit we had and I will work on an upgraded version after the Jam ^_^

Submitted(+1)

Very fun loot and scoot video game with a time limit. The art is honestly amazing. I like that different items do different things and that it feels random. Hilarious concept well executed in a bite sized format for maximum pointage.

High score 19k!

Good job!

Submitted(+1)

I really like the main character design. I feel this game would work much better if it has more variety in challenges, maybe there can be multiple levels with puzzle elements. Currently it feels to simplistic and short.

Developer(+1)

Thanks for the review ^_^. Yes, I was planning on making mutliple level and more enemy type to add chalange.  But I ran out of time, i should blame my artist who spent to much time on the programming and music  and testing ( it was me :p )  it was my first jam, but i plan on updating it  after the jam over ^_^

Submitted(+1)

Pretty fun! Hitboxes could probably stand to be a bit bigger, but the concept is very enjoyable.

Developer

Yes some hitbox need some additional ajustement. 

Thank you so much for playing!

Submitted(+1)

flash game vides, great job

Developer

New Generation Flash Game style indeed =P

Submitted(+1)

"minimalist graphics"? this is far from that, the art and how they move and interact is really nice! also my favorite line is "MY CABBAGES!!"

Developer

I had to make that one XD... destroying the cabbages and vegetable stand was a must! 

Submitted(+1)

Fun little game. Had fun for quite a while. Nice! I think the game feels great, dragon is cute, simple enough but not too brainless, pacing is not bad too. Feels like more can be done and the game would truly be remarkable! Something like upgrading and extending the timer for better scores maybe?

Speaking of scores, it's the one that I still don't understand. I still managed to get 24755 or something after a few tries. Maybe convey a bit more on the scoring of each item, and it should incentivise players to get a better score.

Also, I regularly get stuck by the broken remains, and it doesn't feel great when you get hit when being stuck. Not sure how to deal with this one, but I think it need some thinking.

But enough said, you've done a pretty good job! Keep up the good work.

Developer (2 edits)

Yus i know about the geometry, some 2d body might need some tweaking for the collision. 

For the score it is mostly base on the damage done ( solder hit by items thrown, structure destroyed  manually, and a huge boost by the damage done on the final blast. If you manage to get to a place not destroyed before the end, everything around will give a huge combo) 

 The items in the backpack that survive the final blast would be use for upgrade... but i ran out of time for additional stages and upgrades.. this is my first jam. But i think i have a base for something ^_^

Thank you so much for the comment ^_^

Submitted(+1)

Really short, but charming as well! It was fun to be chased around while just causing mayhem and wrecking  everything I touched. Although the game lasts 30 seconds, it is a good concept. I'm not too sure of why we have dynamite on our pack, but who cares? It go BOOM! The controls are swell, the sound design is spot on and the AI is well implemented. Love the art as well, I'm guessing you could put a lot more focus into it since the gameplay is really simple. Overall pretty good! Wish it was longer (or could have more than one stage) 7/10 would KA-BOOM again.

Submitted(+1)

fun game with an explosive idea! Boooo

Developer

i am glad you had a Blast! :P

Submitted(+1)

this game is a lot of fun! had way more fun then i thought i would! great job!

Developer

Thank you so much! Glad you enjoyed!! ^_^ it was fun to make! 

Submitted(+1)

You packed so much personality into such a short game! The art is so cute and high quality. 
I had a great time skedaddling around, and the idea of breaking into a camp to steal as much as you can before exploding your way home is so so kobold-coded, feels like the perfect D&D side-quest to me.
Great work, such a fun submission!

Developer(+1)

Glad someone who knows D&D apreciate the kobold ^_^ it sounded like it was a clever plan untill they started make it hapen :p  ^_^ thank you for the comment!  Making this game was... a blast 🤔

Submitted(+1)

a very cute game, with a fun and simple concept. The little dragon and the animations were so cute, and I LOVED the voice acting on the guards. Very silly and fun, solid Jam Submission!

Viewing comments 29 to 10 of 29 · Next page · Last page