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Owlchemist's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Playability | #214 | 4.500 | 4.500 |
Artistic Style | #318 | 4.750 | 4.750 |
Theme | #588 | 3.750 | 3.750 |
Cleverness | #678 | 3.500 | 3.500 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Great platformer. Controls are easy to understand. Sound effects give the nostalgic feeling of classic Sonic. Could lean a bit more into the "shadow" theme, but it's well done overall. Make more games!
- GDD Good with the logo of the game! the pace of the GDD is good. Nice to see images for inspirations. Good with explaining the game mechanics. Always show the images of the game and write the thoughts behind art down. Very good. Good minimum viable product. Also yes. Absolute gaming. Game At first I noticed there is a flicker in main menu. Probably a visual bug? Good with the settings! Good with the skip button! I noticed the tutorial text said [arrow keys] but I can use ASWD movement? I can stand on spiderweb? Probably a bug? The jumping and potion feels very quirky because it feels almost as they are ahead of time before I registered it in eyes. The level design feels good, but I dont like how the spike trap, lava and saw-wheels gives like instant respawn but fireballs doesnt.
- I did not think I'd enjoy this game as much as I did, I ended up playing everything you had to offer (even while I'm terrible at platformers as of late). Besides that, the art style is fantastic; the controls are very cool to learn; the music was enjoyable from start to finish; and the implementation of the themes made sense (based on what was said in your GDD). I would definitely like to see the story expanded upon, and how the themes are used as a result of the story and gameplay as a whole. This is one I definitely enjoyed and cannot wait to see what else you do! Awesome stuff. P.S. Beep Beep
- Very good GDD, I loved seeing the whole design laid out with such complex details. Very cool! The ideas and foundations link very nicely to the game jam, and the underlying themes are mysterious & magical with an awesome soundtrack! Your training section was fantastic and well thought through. Thoroughly enjoyed my little play through. Feedback: Add the ability to speed up and slow down the sensitivity of the owl. Add more control to the potions that are thrown (things like increase throwing speed or distance it can be thrown) The rest of the game is nicely laid out and thought out, please keep going with this. I would be very interested to see how you implement new items and upgrades to the movement and the potions :)
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes, did you?
Is your game set to Public so we can see it?
Yes
Tell us about your game!
Owlchemist is a 2D precision platformer about an alchemist who was evicted by a shadow wizard from his tower. Your goal is to take back your tower!
Keyboard controls:
Move: Left & Right arrow keys
Aim: Up & Down arrow keys
Jump: X
Throw potion: Z
Interact: C
Swap potion: V
Pause: Escape
Gamepad controls:
Move & Aim: Left Stick
Jump: A
Throw potion: X
Interact: Y
Swap potion: B
Pause: Start
Extra Notes
All assets were made during the jam with the exception of a few minor systems (collision, drawing utils, etc)
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