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Grobler's Shoop's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #233 | 4.000 | 4.000 |
Cleverness | #755 | 3.000 | 3.000 |
Playability | #804 | 3.000 | 3.000 |
Artistic Style | #893 | 3.500 | 3.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Very well put together, love the options to make new pots and spells. Fits the theme well. More enemies! Really hope more comes from this game. :3
- I really like the art style of your game! You combined a Tower Defense game with alchemy and shadow in a good and entertaining way. I did encounter a bug where sometimes clicking the mouse didn't make it throw a potion, but instead hold it and when I let go of the mouse button it just dropped the potion to the floor so you maybe test the game a bit more. And it might help players to have hints about the different kinds of enemy so they can adjust more easily; a tutorial or hust pop up information in the game might help there. I think the art with the day and nighttime were good, it looks pretty and is a fun game mechanic. In total this is a fun game you managed to make, well done!
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Tell us about your game!
Grobler’s Shoop is a base defense game about an alchemist continuously brewing potions with different effects to survive waves of shadow creatures known as Groblers.
At the dawn of every day, the player can brew a potion which includes selecting a potion effect, and potion sprite. As night begins, a wave of Grobler’s will begin spawning and attempt to reach the tower and damage it. The player loses when the tower’s health goes to 0 HP (hitpoints).
The player uses their mouse to throw potions out of the tower to slow down, or destroy the Grobler’s. Groblers are shadow creatures that will die if they are exposed to sunlight. Therefore, stalling them out is a viable strategy. However, using this method gets less experience than killing Grobler’s directly.
Players are rewarded experience for Grobler’s dying, and level up once they have accumulated enough. This enables the player to brew higher level potions with stronger effects. For example, a level 2 damage potion deals significantly more damage than a level 1 damage potion. Grobler waves become increasingly difficult as the player survives more nights; therefore, the player is required to level up and brew stronger potions.
The game continues indefinitely until the player loses. The player is then presented with their score, and a ‘Retry’ button that will restart the game once clicked.
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Comments
Fun concept for a tower defense game! I like the randomness of the potions and trying to aim and time my throw just right. Well done! Keep up the good work!
The names here are just perfect. I managed to pull it together till night 8 using the power of a 'mend toes' potion. Also, the day night transitions are pretty satisfying. Really fun stuff. Would recommend.
Lobbing potions at the nasty groblins was good fun!
Fun game, and I like the art!