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Enemy Stand

31
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A member registered Oct 26, 2021 · View creator page →

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I know the feeling. Working 9 to 5 in a bar, then 6 to 4 am in the game is the vibe of the jam 

This is an amazing project for just one week of development! Polish, sound, narrative, all axes that are usually not done due to time constraints, but here are present at all times!

I am so bad at videogames that I had a full on journalist moment with some mechanics but I see the insane potential of the system itself. Great job!

Thanks! I was looking for a concept that was simple to make to get into polish fast, but this also allows for growth! I'd love to add power-ups and change the ranking system for an achievement system (kill 100 mimics in one run for example). 

A classic restowork game! Well executed, and I always love the to see PSX graphics. They just have this charm to them. It was a bit lonely without music, but I guess it also adds to the "middle of the night" gas stop vibes.

Great execution!

Thanks for your comment and for playing :)

I'm glad you liked it :). As I focused more on developing my skills with godot, I am closing this project after I upload it with some polishing I did on the balance and on some visual aspects of it. One day I might return, but for now I'll be working on another project that has been in the oven for a while.

Thanks! I wanted this jam to be focused on learning Godot's diverse toolsets (gridmaps, control nodes, meshes and such) so I really had to find assets that fit the job! I had a lot of help from my buddies at Messy Bytes with which we've made many games together already so I never felt alone in the process, thankfully!

Spoopy! That was great, better than I would have thought! I like the dynamic of having multiple tools and the collecting aspect. I did feel like I was chased by something, even if nothing was ever there. Great game! I would love to see it more developed, with even more tools that relate to artifact excavations!

I love tactics games! Great execution. I had a bit of an issue with the ranges of my mush guys but more around the lack of foresight regarding what tiles I'm aiming at and if it's a valid tile to target. Otherwise it was smooth and cool! 

For a one person jam this is actually really good! References to Starfox 64 will always fill my heart, and the megabonk section is also really good. I had a bit of an issue with the mouse controls, since you have to shake a lot and I got a bit nauseus after a while, but it was super fun nontheless!

Thanks! They are quite subtle, specially the breathing and jumping mimics.  The balance is a bit off, I already have a fixed version that is much more manageable and lets you get to the S rank more easily!

I loved the aesthetic! The strange places were met indeed. The controller was a bit erratic for me but I guess it's the point due to the tight platforming. Psychodelic games are my jam.

Thanks! I have a post-jam update planned in order to add more interesting variations. I had to cut those corners to make it expeditive!

This is a great entry! Simple, strange and to the point. Loved it! I just want more of it now.

This was a strange and nostalgic experience, despite the shrieking beeps when the game pauses to give you text boxes. I like the concept of trying to sleep but no getting to it (I can relate). Very narrative and pro-aesthetic! Strange places indeed.

Let's go gambling! Ah dang it...

Made it to the boss but failed at the end. This was quite addictive from the get-go! I felt so poor going into the shop each time though...

This is extremely well polished! I love the gamepad support considering that I don't have the usual WASD keyboard <3

This experience was lovely. Short and sweet, on theme and very efficient! It reminds me of those old browser games made in flash that took this point and click concept into an artistic experience. I missed one secret and I will never forgive myself for that.

I enjoyed the aesthetics of the post-apocalyptic uber delivery guy ! I would say that I had some troubles knowing the limits of the things that damage my package, and the gameplay felt a bit repetitive. However, for a jam project it's very polished in terms of visuals and sound!

Thanks! So it might be a bit subtle, but mimics have one of three different tells: They have a shader texture above their original mesh, they jump around after some seconds, or they grow and shrink like breathing!

Excellent find, thank you.

Hi! Thank you for your comment. When you run out of steps, you get the option to restart the level by clicking the button on the top right! Sorry that it wasn't that much clear.

Preety neat! I had to search for the controls a bit but once I was in the aware, smooth sailing. Really lovely loop! There is interesting design potential.

Thanks for playing and taking the time to comment! We had to cut many ideas for additional stickers and puzzle elements for the jam, and we had some issues with the game on web so sorry for the slowdowns.

Hey! Thanks for your comment, I really appreciate it!

It's good to know where the true issues with my UX were, since I didn't have much time to have other people try it out.

Really good! I missed a bit of the onboarding but great job nonetheless. Banger game!

Thanks! I really liked your game as well, and that name is just a chef-kiss.

This was amazing. A true professional work well done. Cheers to this!

Thanks! I agree that the sound experience was left as a last priority, since we were more focused on having a working gameplay loop and relatively proper visuals! As the first experiences for some in the world of game design in our team we had to expedite many choices, so it's super cool to see that the biggest issues are the things we mostly had to leave on low priority (except for the UX problems :p)

Thank you! We talked about the river crossing puzzle a lot during development, so it's nice to see it was recognized as such!

Make the cat interactible! Make him meow I beg you <3