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MOTAS (Magnum Opus: The Alchemist's Shadow)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #233 | 4.000 | 4.000 |
Cleverness | #269 | 4.333 | 4.333 |
Artistic Style | #386 | 4.333 | 4.333 |
Playability | #713 | 3.667 | 3.667 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- The music being different for each battle was a nice touch. I also found the artistic approach to your game to be done quite well. While this is the case, I also found it quite challenging grasping how the card system fully operated. There were a few times that I was able to craft something, but for the most part during my time playing, I struggled to comprehend what I was doing. I wouldn't say that what you put together here was done poorly, I just found it a bit hard to make sense of the way to do things. Again, not to say the game needs to hold the player's hand, but I do wish it didn't feel like a lot of things to take in all at once to comprehend the way the cards operate (if that makes sense). Overall, I do also believe you did a decent job incorporating the themes; it felt creative because you used a card system that does different things when you try stuff out--I at least understood that concept. All the same, do keep up the hard work.
- This game was really fun. Some of the UI elements really need to change though. I didn't understand how the combat worked at first. But after some trial and error, I figured it out. Sometimes I felt like the potion crafting was glitched, but couldn't be for certain. Moreover, the blue poison damage should be a lighter green to stand out. I didn't understand what that was there for. See this one through to the end.
- the skill curve is high but once you get the rhythm of this its fun, and the theme is done well, art is simplistic but good, overall this would be a mobile game i would play on the bus
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Tell us about your game!
Build your deck progressively from prima material into tinctures (and stones TBA) to win battles and solve puzzles as you travel through your master’s dungeons and tower. You are a Master alchemists assistant, a homunculus crafted from the bones of a small rodent and shadow alchemy. However, something has gone terribly wrong, and the tower has fallen into disarray. Set things aright with guidance from another homoculus trapped in a flask, battling other homoculi, rival alchemists, and gain esoteric knowledge of your craft through sigils along the way.
Extra Notes
the bird is hard 😈
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