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MAYO RIOT's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Playability | #100 | 4.000 | 4.000 |
Artistic Style | #455 | 3.500 | 3.500 |
Cleverness | #864 | 2.500 | 2.500 |
Theme | #918 | 2.500 | 2.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Pretty neat, took me many tries to get the browser version to run. but when it did it was nice enough. recommendations: more levels, more weapons, maybe some movement abilities, really flesh it out.
- Not bad! I enjoyed the art, animations, the music, and gameplay was ok up until the boss battle. For the life of me, I couldn't figure out how to defeat Big Mayo. He just absolutely would not die no matter what I did. I eventually gave up. I would have also liked to have seen an explanation of the player's goal in the Tutorial (T). I had jumped straight into your game before reading your itch.io page/game document, and was really confused for a while as to what I was supposed to do, and why none of the enemies would die lol! A simple starting black-screen with white text telling the main story, and the player's goal would have remedied this. The game also had a strange situation where if I had 2 enemies firing at me at once, the screen would shake almost uncontrollably. Other than that, not too bad. Was simplistic, and straight to the point. Really enjoyed the boss song! Thanks for the entry!
Did you include your Game Design Document in your downloadable files?
yes
Tell us about your game!
MAYO RIOT is a prototype for a fast paced and silly story based top-down shooter, based on the mechanic of spreading mayo over the city to take down Big Mayo's monopoly on mayo.
It is inspired by Splatoon, Turnip Boy Commits Tax Evasion, and Knuckle Sandwich.
Did you remember to include your Game Design Document?
yes
Is your game set to Public so we can see it?
yes
Extra Notes
Thanks so much for hosting the jam!
even though i had not much free time with work and school to work on it, im really proud of the work i have done, and its all because of the motivation this jam has given me.
I can say for sure that i have improved so much over these two weeks, my productivity is now at least 3x what it was.
HUGE thanks again to Thor and the whole pirate software community.
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