Really like it, chill and calm game. I did not manage to be able to collect big garbage, I got the boat with canon and he shot some shots and made some garbage small but not all, I upgraded the capacity of the scout to maybe think that they could then collect but not. The distance is very long so I ended up all the time to get help from the base.
Terzom
Creator of
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Absolutely love the artwork! Little creepy but some of them very cute. Love the racoon tail as a screen transition!
Gameplay, not much going back and forth to speak to people. Not a great reader and this seem to be more story heavy for my taste.
Again, love the art and with some polish on the ui (maybe show what items you got?) and the dialogue to display the text different and also make the options stand out more, you then have a great foundation to expand this universe.
Best of luck to you
Cute game, some artwork can be synced on, the intro is very much different to compare to the main game. Little too much text on the "how to play" but I manage to figure the game without it so no harm. Simple and easy to get going, too a while but I manage to win, I wish it could go little faster, especially when I move and need to wait for the enemy.
Like the graphics and game mechanics. However it took a while for me to understand that I could 'climb' on walls if there was grass. Not sure if it was by accident or that I saw your gifs that made me realise. So some kind of guide or tutorial would have been helpful since with fire you soft-lock yourself all the time.
That is also something that annoys me, that it's super easy to get soft lock if you use fire, especially since you need use fire to boost yourself and if you fail and get back to checkpoint there is no way to undo the burning blocks other than restarting the game. But I think that is more or less what you are looking for? One of those frustrating game that you need to make everything perfect otherwise you need to replay.
To be fair, once you knew how to get past the obstacle it would go easy the next time.
Unfortunately I did not had the patient to finish the game, but a good game nonetheless. I am missing some kind of music however.
All the good luck to you guys!
Thank you. I didn't want to prolong things too much. Had ideas about experience and level up so you would be stronger but then I think people would start to grind and then the game would take too long / be more monotone. So since it's a 2 week jam I cutted it short so people would be able to play it to the end.
I am sitting here now thinking about how to change the gameplay and introduce new content and such.
Fun idea. Think Noobgames mention some of the things I was thinking about. I was more afraid of the bins than I was for the crabs. In the end it got kind of crowded so was not sure what my first item was that I picked up.
Not too big of a fan with the IRL images, would appreciate some pixel art or similar.
Good luck in the future!
Great game, didn't quite understood the wands card and feelt like you lost more using them if it was not a high damage card, I kinda pulled some cards and sometimes it gave 3 dmg and others 18. Do not quite understand the symbol next to the enemy, it switched and felt like it was going to be their next attack if they had 10 knifes symbol for an example?
Would have been nice to see exact nr of HP each one had to figure how much to push.
Was cup gonna be armor? Because it still does the damage that my enemy said?
I might be all wrong here and maybe missed some things.
Either way, great game, some UI improvement to explain to lazy and stupit people like me. :)
At first I thought that the gas would spread and that area would be "deadzone" but seemed that I could go back, so that was fun to be able to explore more. At first it was very laggy and hard to play, went too quick I thought. But then I read your comment and lower the settings and went muuch smoother and I also scolled to get more of a 3rd person view and went much easier.
I mange to get a 42k score so happy with that. Is there any ending or endgoal?
If I belive my code-time-counter it says 40hours programming and I am not sure if I can see the last 2 weeks of using Aseprite via steam but I guess somewhere around 40hours there too.
You can see my creation here:
https://itch.io/jam/pirate/rate/2490043
Thank you very much, I went back to watch your stream and it was fun to see in action.
Agree, my original idea was that the void would spread and if it hit the castle or something, you would lose, but wasn't sure how the gameplay would be and think it would be very frustrated. But definitely an idea to revisit.