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VectorAssembly

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A member registered Feb 20, 2023 · View creator page →

Creator of

Recent community posts

Thank you!!! :D

It looks so stylish, I like the main guy :o

I have some unfinished dialogue system with other plot stuff (basically some locations where you can walk freely), but I was too busy to find time to actually implement it all :(

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Thank you very much, yeah, I’ve had a slow motion thing to make it easier to swing but I actually rushed and forgot to include it in the non-debug build ;-;

shesh, you made me push my english knowledge to it’s limits :DDD

Really cool mechanic with the viscous liquid, I like how you can carry the keys within the virus itself, not just push them around and the soundtrack really sets up the mood, but damn, poor grandma…

I’m talking about the buildings on the bottom of the level that get a little bit transparent as you go behind them, that’s really neat, but, some of my enemies were behind other buildings, and they were not transparent, so, what am I saying is that it would be nice, if buildings got transparent not only when you go behind them, but also when you hover your mouse around them, because you can’t even tell the direction you are being shot from.

oh wow, that’s some very constructive criticism, thank you so much I’m really grateful that you liked it!!

I’m aware of the player being too small when camera zooms out, I just thought I will have more time to figure out a proper solution for that, you can toggle pixel filter by pressing 8 on your keyboard :)

And as for the camera roll, yeah, I forgot to add a toggle for that too, my bad “”<:))

well, stuff happens I guess, is there anyone with a same problem? lmao. i wanna cry so bad now….

what an overkill setup, jeez

Game is fun, I think it would be better to hide the building and other decorative objects beneath your crosshair as well, not just around your character.

Apparently hitting keys to the beat doesn’t help… huh…

bump

Yes

damn, sorry to hear, that. I personally, try to stay away from unreal or even unity, I’ve had some bad experience with big bulky AAA game engines, probably because binaries are big and it requires 9999 cores to compile lul.

pfps are great, go do it

Nice artsyle!

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The fact that you started doing something is already nice :D

That’s really valuable

it’s kinda cool to think about the fact that a lot of people have been going through the same road of constant thinking and experimenting to eventually create a game for this jam. So much unique ideas .3.

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bless you, mine is unfinished and unpolished as hell, but I still submitted exported it as a prototype, better than nothing…

Amazing concept!

glad to see that you made it to the end, congrats!

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Game is great, could you please tell me where did you get that ambient from the main menu? It sounds really soothing. Pretty sure it’s by Erokia..