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Abnormal OS's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme Integration | #52 | 3.750 | 3.750 |
Innovation | #57 | 3.458 | 3.458 |
Overall | #109 | 3.069 | 3.069 |
Sound Design | #138 | 2.875 | 2.875 |
Gameplay | #156 | 2.833 | 2.833 |
Fun Factor | #161 | 2.750 | 2.750 |
Art | #203 | 2.750 | 2.750 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game bring our theme, The Error is the Feature, to life?
The game embraces chaos by turning computer glitches into core mechanics. Instead of fixing ‘bugs,’ I make them the challenge — buttons run away, windows drift on their own, puzzles shuffle themselves, and the player must adapt to this unpredictable, rebellious desktop. Each level introduces a new ‘broken’ feature that feels like a system error but is actually the way forward.
Did you include a fake publisher splash screen at the start of your game?
Did you use the Audius API in your game?
If AI was used in your game, let us know how you used it.
Desktop wallpaper are generated using WhiskAI
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Comments
Cute and fun but a bit confusing and annoying trying to progress with things not being very clear and mouse issues. So much clicking so many next buttons Idk.
But good job
Yes the cursor position is one of the biggest issue that I did tried to solve but couldn't solve it on time so its very unfortunate. Anyways, thanks for playing the game!
This was pretty cool. I got stuck on level 5, but I felt like the puzzles were really well thought out and challenging. The music was nice, and the transitions looked sharp. Really good job!
Thanks for such lovely feedback! I'm glad that you enjoyed the puzzles!
Nicely done! I love your take and execution of a "Desktop gone haywire" idea. This was a great approach for this theme, and I think the puzzles were really clever. My only complaint is to maybe have a bit more visual variety, a changing background, different shaped and colored UI, playing with different icons, etc. But I realize this was only a 72 hour game jam, and that's likely all stuff you thought of already. Great work!
Hey, thanks for the lovely feedback :D. Yea I wish I had more time to play around with different ideas and perhaps having more levels but it seems like that's all I can do ;P. Thanks again for playing the game!
Good innovative concept :) I have played a few of these types of games in other jams, but this one was nicely done, considering the time frame of the jam.
I wasn't able to figure out the trick for the last level, but the otherwise the other parts of the game feel nice to play. With the background and the music it kinda reminds of chill visual novels :)
Thanks for the warm feedback :D
Great idea, love the profile clickable link and the overall OS design :)
One issue i had is: in recursion levelit was super hard to click on the folders and buttons, it seems that there is some sort of offset from the cursor tip, to the real tip.
Thanks for playing the game! Yep its a known issue that I can't solve it on time which makes it part of the error as the feature now xD
Nice idea with the collection of mini games, i also liked that you can drag windows around, also the button that send you to a developers page is a nice touch.
Thanks for playing the game :D
Fun Game with a nice vibe to it!
Thanks for checking out the game! Glad you enjoyed the vibe :D
Great game!!!
Thanks for playing the game!
Your game is great and deserves all the support. But there’s a problem. The mouse pointer isn’t the same as the mouse itself. I hope this problem is resolved. I can’t reach the final stage.
Yes I cant fix that in time unfortunately but I guess that is a part of the game now ;P Thanks for playing the game
Immaculate on vibes alone, but I wish there was more of an indicator of what I'm accomplishing or doing. It seems like there is a threshold of something to pass each level but it wasn't clear what.
Hey, thanks for playing the game! The goal is to find and click the "NEXT" button but I think I should state that out clearly to prevent confusing the players. Thanks for pointing that out!