The game suffers from mademyownengineitis, but it's cool I guess.
I like the speedrun tech. but v short.
Still, I beat the world record and everyone else can suck it.  
Play game
The Debug Room's itch.io pageResults
| Criteria | Rank | Score* | Raw Score | 
| Innovation | #49 | 3.545 | 3.545 | 
| Theme Integration | #117 | 3.273 | 3.273 | 
| Art | #155 | 3.091 | 3.091 | 
| Overall | #157 | 2.818 | 2.818 | 
| Fun Factor | #183 | 2.636 | 2.636 | 
| Gameplay | #216 | 2.455 | 2.455 | 
| Sound Design | #270 | 1.909 | 1.909 | 
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game bring our theme, The Error is the Feature, to life?
Our game is built using our own custom engine that we have been working on for a little while now, We think using this unfinished ( and a little bit problematic ) engine helps a lot to play into the theme of this game jam as many systems are not fully devolved or implemented how we would like them. Our game does not have many mechanics but the mechanics we did add we tried adding little bugs such as falling cubes causing the player to go flying in the air if it lands on you which also allows you to speed run the game if used to your advantage, or the cubes the player spawns not being affected by gravity so you can use it to escape the debug room.
Did you work in a team? If so, link their itch profiles.
https://rejen-xp.itch.io/
Did you include a fake publisher splash screen at the start of your game?
Did you use the Audius API in your game?
If AI was used in your game, let us know how you used it.
AI was used to brainstorm and help with a few OpenGL util functions.







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