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9 to 5's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music/Sound | #14 | 2.933 | 2.933 |
Theme/Limitation | #19 | 3.000 | 3.000 |
Graphics/Animation | #20 | 2.533 | 2.533 |
Overall | #21 | 2.587 | 2.587 |
Fun/Design | #22 | 2.400 | 2.400 |
Technical Implementation | #28 | 2.067 | 2.067 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Size
Pair (2)
What main engine/tool/language did you use to construct the game?
Unity
How does your game apply the optional theme "break"?
Taking a break from reality
Which art and audio did you / your team NOT create from scratch?
All audio was not.
Which art & audio did you / your team create BEFORE the jam started?
None
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Comments
As described above, breaking from reality is the only way to win this game.
That being said, I wish the control is more responsive cause most of the time, I failed to jump while moving even though I did press jump.
Nice level design nonetheless.
I almost didn't get past level 1. I discovered how the reality-shift thing works on accident from stumbling around in the level for awhile. A bit of helptext built into the level would be useful in lieu of having the time to make a tutorial.
If you haven't already, could you please rate my team's game? I'd much appreciate it.
Interesting concept! I included it in my Palette Jam 2 compilation video series, if you’d like to take a look. :)
main mechanic was kind of unclear
The game could be clearer because there's a smart mechanic behind it but it's hard to get. The collisions with the platforms would need some work as well, my dudes kept on sticking on the corners for some reason. Neat little game!
Neat idea !
Few feedbacks: restarting from level one when you fail is very frustrating.
You kinda stick to the walls (easy fix on unity is to add a physic2D material to you player and set friction to 0) or if you want to keep it maybe add a wall jump ?
The reality change thing wasn't really clear (still not sure what it does exactly) you should explicit that in game or in the page desciption.
Apart from that pretty neat game. good work :)
Pretty neat game concept! The risk reward of going quicker at the cost of making time go quicker is pretty nice and leads to some nice gameplay.
The game restarting when you fail a level though really doesn't feel that great and punishes the player a bit too much.
I didn't get it what the gray dude does. And I don't know if it was a design choice, but the little guy get stuck in the scenery sometimes, but I think entering a jam isn't about making a perfect game. It's about challenging yourself and learning stuff.
Hope it was a good experience developing it. =)
Congrats!
I am unclear on what "Change Realities" does. I mean, the guy and the graphics change, but what does that do? why do I want to be one guy and not the other?