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Somnium Infinitum's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Quality | #396 | 3.259 | 3.259 |
Correlation to theme | #426 | 3.222 | 3.222 |
Creativity | #438 | 3.259 | 3.259 |
Impression | #478 | 3.000 | 3.000 |
Overall | #489 | 3.089 | 3.089 |
Composition | #563 | 2.704 | 2.704 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Description
The hypothetical game this soundtrack belongs to is an surreal exploration game with some elements of psychological horror. I made it in FL Studio 24
Theme
Inside my world
How does it fit the theme?
It fits the theme because, you are exploring the worlds inside the mind of the protagonists dreams
Link(s) of the submission on streaming services
https://soundcloud.com/anautumnbreeze04/sets/somnium-infinitum-ost-comp
Number of tracks8
Genre
Electronic
Ambient
Experimental
Soundtrack use permission
Yes (CC BY-NC)
Any non-commercial project
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Comments
drugsInteresting fragments of effects! It can be ideally used as fragments of sounds / full-fledged ambient for certain situations in the game... cool!
Thanks)
This was the first soundtrack i heard. I love the music box intro song, great detail.
Good strong coherence between tracks, not one seemed out of place, paints a clear picture for the game. My Latin is a bit rusty, but I think it is "somnus infinitus". "Trauma" was a real jump scare, haha. Love the music box tune in the end. nice job!
Nice little entry! They Watch was very simple but nailed the feeling nonetheless. Good work!
Each idea here feels has its own feeling. The main theme feels like drifting through space, calm and expansive. ‘Next Stop’ feels like needing to prepare. ‘Maze of Darkness’ feels eerie, like something’s coming. ‘Water is Just Fine’ feels soothing but hints that something is off. How the chord ('sus add' something?) in ‘They Watch’ is used that makes it feel like you’re being watched by a sentinel or something. ‘Trauma’ feels like trying to yell through a fog. I'm also all for an expansion, any one of them could build into a great longer song ^^
So many cool ideas in here! I think even if these ideas are so short for displaying like this it doesnt hurt to loop them a little bit (even just twice) so that we can get a better idea of how it feels, but i think the concepts are incredibly strong nonetheless!
Loved the main theme! Like others have said, the others are really a little short to get a feel on, but I think they would work well for your proposed game.
Thank you, your submission was incredibly good and impactful! You get a follow immediately, I'd love to see like someone else said this work being expanded for sure and see what you come up with next! Amazing job!
FL Studio gang! I like your use of fading/volume automation in the second and sixth track, and the idea of having of very short but different loops, creating an ambient, repetitive and loopable soundtrack.
I appriciate the amount of variety that you went for here, but it would have been nice to hear some of these expanded upon, especially because the composition on the main theme is excellent! I like the stereo synth on Next Stop, Nowhere, because it captures this kind of uneasy, mysterious vibe. Nice work overall!
Enjoyed the main theme! The two chords switching back and forth leads to anticipation, which works well for a game about exploration.
The short track length gives you a lot of variety but it also makes it a little difficult to make a connection with them. my favorite track was the main theme because it had the most to offer I feel like.
Love the old-school pixel metroidvania vibes!
Hey Autumn, absolutely love the variety you went for! I could definitely see these being part of a videogame. Nice work!
great little bite-sized tracks, definitely hit the psych horror mark. my favorites were Closing Time and Trauma, reminded me of a lot of my favorite horror games. nice and cohesive. good work!!