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A jam submission

Starlight ResonanceView project page

Another OST for a game that doesn't exist
Submitted by Cormorant42 — 3 hours, 8 minutes before the deadline
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Starlight Resonance's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#413.7443.867
Impression#563.4213.533
Overall#643.4213.533
Correlation to theme#713.6153.733
Quality#753.2273.333
Composition#863.0983.200

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Description
(Copied from project page)
The Game:
Starlight Resonance is a fictional Super Mario Galaxy-inspired 3D platformer/level builder hybrid, where you have to complete others' levels in order to get resources to build your own. The player character (either Toren or Taryn, depending on players' choice of gender) explores themed galaxies populated by ready-made, randomly-generated, and user-created platforming challenges, completing optional objectives and making friends along the way.

Basically, picture a more mature version of SMG that retains the general aesthetic but has more depth to its world.

The Story:
When a colony of intergalactic nomads finds a treasure trove of renewable energy, all the evil in the universe begins to converge upon them. It's up to Taryn to stop the warlord Enutulopio from stealing the power of Starlight!

Tracklist:
Wishing (Title Screen) - 02m24s
Starlight Resonance (Main Theme) - 02m42s
The Starbeam Palace - 03m07s
A bustling satellite city that roams the known and yet to be known universe, Starbeam Palace is where Taryn calls home. From Starbeam Palace, she is sent on missions by leaders and countrymen alike, can build a home base (called a Pod) for herself, and use the stars she collects on missions to purchase resources. Different shops around the city offer materials and decorations for her Pod, necessary food and water, and nifty armor and weaponry to aid her in future quests.
Lululand - 03m12s
Lululand is a moon recently discovered by Star Palace, smack dab in the middle of the universe and simply loaded with simple stars. If you’re lucky, though, you might find a more valuable one too! Since it is so newly discovered, there are few enemies on Lululand─ for now. Taryn is assigned a post to collect as many stars as she can, occasionally battling small opponents or competing with other players for stars. This galaxy is mostly a training ground and starting place for star collection for Taryn, and ideally will increase in difficulty as the player progresses in the game
Windy Wisps - 02m49s
Long since deserted and rebuilt, Windy Wisps is a cluster of gas planets circled with dust rings, home to cloud-like forms called Wisps that hoard and guard all kinds of stars as agents of the warlord Enutulopio. Dead trees and rundown buildings litter the landscape and Wisps float in and out of all of it, sneakily appearing and disappearing as Taryn tries to find the stars. If she’s caught by a Wisp, Taryn has to complete a minigame and defeat the Wisp to gain access to the stars that they hoard. The more powerful the star being guarded, the more difficult to defeat the Wisp. Once Taryn gains a certain amount of starpower, she can unlock the next galaxy, called Drylands.
Drylands - 04m00s
A long drought came to destroy what was left of neighboring kingdom Calandia after Enutulopio wrought havoc on the planet system Orken. Simple stars, leftover from the alien weaponry, are buried beneath the rubble. Taryn must try to avoid the alien traps and collect as many stars as she can before she runs out of resources. Unbeknownst to Taryn at first, Drylands also hides a reserve of some of the strongest star power known to the galaxies: nova stars.
The Flow - 02m27s
The Flow, Starbeam Palace’s closest galaxy, is a water-based planetary system that is connected by water currents suspended in space housing lots of simple stars and a few plato stars, which are a little more powerful and valuable than simple stars. Taryn can travel between the worlds by swimming through currents in order to collect materials and stars and to interact with locals, but her main objective is to defeat Enutulopio, who has collected a nova star from Drylands and is attempting to take over and destroy the Flow, too. Taryn has to find her way onto the warlord’s ship, collecting stars along the way for health and weaponry, and steal the nova star back to save the Flow and the galaxies surrounding it─including Starbeam Palace itself.
Runtime: 20m41s

Message from the artist:
Due to various Christmas-related festivities, I ended up working on this for about a tenth of the time I had planned. Go easy on me!

Theme:

Wish upon a star
Picture theme

How does it fit the theme?
Stars & moons play a key role in the plot and the gameplay

Link(s) of the submission on streaming services
https://youtube.com/playlist?list=PLsQ4SmjD4m4DGInXZ2cg2IT1CA_M9Dl5d

Soundtrack use permission

Yes (CC BY-NC)

Any non-commercial project

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Comments

Submitted(+1)

Led off with some really cool implied harmonies with the arpeggio! Loved the Dorian flavor in this track. Second track gives me Seiken Densetsu 3 vibes, I think the instrumentation mostly. Love it! Lululand is crazy cool. Dryland has some spooky harmonies implied by those arpeggios. Very exotic sounding, reminds me of Illusion of Gaia. Definitely my favorite, such a dark atmosphere painted. The Flow is a cute outro and a nice way to round off the OST. Great work! 

Submitted(+1)

This is great!  That multi-instrument delay on wishing was a really weird but cool effect, especially with how everything was panned.  I like the varied use of instrumentation here, especially in the percussion!  There's a significant overall breadth here without sacrificing cohesion that I'm a fan of.

Submitted(+1)

Great stuff. The synths were perfect to give the soundtrack the spacey vibes it needed. My favorite was Lululand.

Submitted(+1)

You can really sense the hardwork here, I feel like every track received a deep treatment and that's really cool to have details catching your ear here and there. I'll listen to this again for more that's for sure ! 

A very creative sountrack over all, 5* creativity for me after listening to Drylands! Man that beginning was so disturbing and intriguing at the same time. Each time I was going like "that's to dissonant for me" a new chord came to shake me up! It felt chaotic and singing, very refreshing intro. Then the cooool percs comes in and the rest is pure fun. I loved this track too much! So thank you for this ^^

Submitted(+1)

Wonderful job! You made so many great tracks packed with great things and they really helped deliver the story you're trying to tell. I really liked Windy Wisps.

Submitted(+1)

You have so many great ideas going on and a really cool idea for gameplay! Because you have so much music, I wanted to at least share my one favorite thing from each track:

Wishing: The echo of the viola after the marimba is a really cool effect! It gives me ideas for things I want to do in my music going forward.

Starlight Resonance: The way you layered the main melody gives it that chorus effect that makes songs seem to get stuck in your head. This works really well as a main theme for your game and can lend itself to great motif development.

The Starbeam Palace: Your blend of instruments and harmonies captures the interesting combination of a medieval/rural village existing in space- what a challenging combination to create!

Lululand: My favorite part is the brass synth transition into the synth and drum section at about 1 minute into the song! Definitely good training music.

Windy Wisps: The use of long attack time makes me think of the wisps fading in and out. I think this is good use of musical imagery.

Drylands: I am a big fan of the use of traditional Middle Eastern and Indian instrumentation to create desert-sounding tracks. This is my favorite of all your tracks!

The Flow: The rhythmic element of the mallet instruments and the beats on 1, 2+, and 4 give this galaxy a tropical vibe which works very well for making me imagine a water-world area. Overall these are some awesome tracks and would love to hear more if you plan to finish it! Thank you for sharing!

Submitted(+1)

Wow nice OST! I really love the energy that builds in the main theme right about ~1.40 in. The starbeam Palace sets a great mood for a city/hub where all the vendors for the game reside I dig it :) Lululand (my personal favorite) does an excellent job setting a spacey/moon atmosphere, but then it gets exciting while maintaining the moon vibes. Windy Wisps does a great job for wispy cloud/gas beings an interesting galaxy. I really like the percussion in drylands. The flow is an awesome water theme and again nails exactly the story you describe. Each track is unique in it's own way, but together they flow together to tell a story and a game I totally want to play :)  Impressive work! 

Submitted(+1)

I liked the instrumentation/sounds you have chosen, they would definitely bring character to your game! Well done.    

Submitted(+1)

I really like the game idea!! The tracks all sound coherent, which is really cool especially since theres quite a few, and yet they are all unique! Nice tracks!

Submitted(+1)

Very distinctive feel for each level, and yet they fit really well together. Also good job creating a back and forth between different instruments, keeps things interesting. I like that dark punk vibe in some pieces, much unlike SMG, but very unique. Could have fit really well, too, with the cyberpunk theme at the last jam.

My favorite was Drylands. Such tension, and that unsettling drum beat! Very well rounded soundtrack, and this is an impressive amount of music for the time we had.

Submitted(+1)

Well done! Also, way to write so much music! I wish I could write that much good quality music in 10 days. You did a really good job of keeping a cohesive vibe throughout your tracks while allowing everything to sound super unique. My only critique would be the mix quality could use some work to balance out the sounds you chose a little better, otherwise I think this would do really well as the soundtrack of the game you imagined!

Developer

Thank you! Honestly, you hit the nail on the head with that critique. When mastering I generally tend to listen to my music on a variety of speakers/headphones with a variety of sound profiles to get the best mix overall, but just didn't have enough time bc of the holidays lol.