YES, I am thrilled to see that someone else went the fae route on this prompt!!
Favourite details: Building something from home that reminds them of their humanity is a really nice touch (and also a great way to make the story move back and forth dynamically!). I also love the max level fae mutation details, which tow the line perfectly between playful and unsettling. There's great use of public domain art here, too -- that hex flower is gorgeous. Speaking of which, the GM hiding the exit in advance feels like a fantastic way to randomize the flow of the game.
Would be nice to have: The two skin colour mutations from the increasing fae number step on each other's feet a bit, should someone end up with both -- would love to see another mid-level option for these troubled backpackers.
Some fairy thoughts: Reflecting on my own experience, I really like how we both took the same general idea -- humans getting into increasingly deep trouble, countdown ticking down, on fae borders -- and went very different directions with it. The fae mutations and transformation narrative are great, the fact that they're accidentally lost backpackers is really evocative, the gear informs direction and action, and the map approach seems super cool... and these are all elements completely and wholly absent from my piece.
Anyway -- super cool, really glad to see this here. (:
Thank you so much! I'll have to check out your submission!
Yeah you're right about the color change. It'd be nice if each physical change could comfortably stack without replacing the other.
I got some other really excellent suggestions from other people that I sadly wasn't able to implement in time. Might be nice to revisit this and change/add some of the suggestions.
I cannot overstate how much I LOVE this!! Everything, from the mood, to the Appendix N, to (probably) the mechanics (I haven't played it yet) is spot-on. I've actually been trying for quite some time to create an RPG about travellers in a fairy forest using very similar influences.
(You can probably tell from my entry that fairy-related stuff is a bit of a weakness of mine haha. But this is really genuinely very very good.)
Thank you so much! I wouldn't put too much stake into the mechanics yet, I still need to test the game. Hopefully I can do that before the jam is over!
I'll hold my tongue for the moment then haha. I'd really really love to take the game for a test run if I ever manage to find the time. Even if it turns out that the core mechanics are totally unsalvageable (which I doubt but you never know lol), they contain a lot of good ideas that really reinforce the game's tone and that could be individually poached to hack into different systems.
Thanks! I think the idea of a stat that is the inverse of another stat could probably be salvaged even if the rest doesn't work. I might get a chance to test it this week so I'm looking forward to that!
This looks sooo fun. Its subtle, but the green hue of the print adds a lot to the feel of it imo. The art is amazing... I wish I had enough friends to play this with haha
Thank you so much! Yeah there's so much amazing creative commons art out there. Thinking about it I probably should have attributed the individual artists...
I'll see if I can hunt down the names and put them in the post.
Comments
YES, I am thrilled to see that someone else went the fae route on this prompt!!
Favourite details: Building something from home that reminds them of their humanity is a really nice touch (and also a great way to make the story move back and forth dynamically!). I also love the max level fae mutation details, which tow the line perfectly between playful and unsettling. There's great use of public domain art here, too -- that hex flower is gorgeous. Speaking of which, the GM hiding the exit in advance feels like a fantastic way to randomize the flow of the game.
Would be nice to have: The two skin colour mutations from the increasing fae number step on each other's feet a bit, should someone end up with both -- would love to see another mid-level option for these troubled backpackers.
Some fairy thoughts: Reflecting on my own experience, I really like how we both took the same general idea -- humans getting into increasingly deep trouble, countdown ticking down, on fae borders -- and went very different directions with it. The fae mutations and transformation narrative are great, the fact that they're accidentally lost backpackers is really evocative, the gear informs direction and action, and the map approach seems super cool... and these are all elements completely and wholly absent from my piece.
Anyway -- super cool, really glad to see this here. (:
Thank you so much! I'll have to check out your submission!
Yeah you're right about the color change. It'd be nice if each physical change could comfortably stack without replacing the other.
I got some other really excellent suggestions from other people that I sadly wasn't able to implement in time. Might be nice to revisit this and change/add some of the suggestions.
I cannot overstate how much I LOVE this!! Everything, from the mood, to the Appendix N, to (probably) the mechanics (I haven't played it yet) is spot-on. I've actually been trying for quite some time to create an RPG about travellers in a fairy forest using very similar influences.
(You can probably tell from my entry that fairy-related stuff is a bit of a weakness of mine haha. But this is really genuinely very very good.)
Thank you so much! I wouldn't put too much stake into the mechanics yet, I still need to test the game. Hopefully I can do that before the jam is over!
I'll hold my tongue for the moment then haha. I'd really really love to take the game for a test run if I ever manage to find the time. Even if it turns out that the core mechanics are totally unsalvageable (which I doubt but you never know lol), they contain a lot of good ideas that really reinforce the game's tone and that could be individually poached to hack into different systems.
Thanks! I think the idea of a stat that is the inverse of another stat could probably be salvaged even if the rest doesn't work. I might get a chance to test it this week so I'm looking forward to that!
This looks really cool! I am going to play a solo session this weekend.
Thanks! Yeah that's how I've tested it so far.
Still need to find time to do more testing...
Let me know how it goes! :D
This looks sooo fun. Its subtle, but the green hue of the print adds a lot to the feel of it imo. The art is amazing... I wish I had enough friends to play this with haha
Thank you so much! Yeah there's so much amazing creative commons art out there. Thinking about it I probably should have attributed the individual artists...
I'll see if I can hunt down the names and put them in the post.