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A Smouldering Lighthouse

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A member registered Dec 03, 2018 · View creator page →

Creator of

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Hello!! My friend and I played your game as a duet for a livestream last night and had a blast. What a cool system; what a fun game. The interplay between the dice and card resolution was really neat, and I loved the story we ended up telling.

The VOD lives on Youtube indefinitely, so I'll link it here if you'd like to watch. (Timestamped link to when we start doing game stuff.)

Definitely!

YEAHHHHHHHHHHHHHHHH!!

Oh my god they're all so good, haha. Red and blue eyes is definitely looking like The Good Word agenda is in play... I think I see a pipe cleaner magnifying glass, which would make brown sock The Eye? And I can only assume our rhinestone collar badass at the bottom is Ollie.

Thank you so much for sharing!

i give this comment five stars, for making me v happy. (could be six with puppet pix tho. 👀)

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Hey Brian! My friends and I did an actual play of this game. You can see the VOD in perpetuity here, on Youtube.

There is an intolerable amount of bad English accents.

I also made an elaborate playsheet for online play. It has, uh, most of the game in it? So send me a message on Bluesky or Discord and I can send the link your way.


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I finally made time to do the research at my local museum! I knew I wanted to do something super-local, but I've been out of the country or otherwise tied up.

The museum is dedicated to the construction of the Ottawa canal, and the early history of Ottawa as a logging camp that turned into a site of military importance (and eventually, the capital). Among the many plaques and artifacts was a story about Mother Firth, who ran a tavern that was one of the first buildings in the area. The more I looked into it, the messier (and more exciting) the story got -- a corrupt landowners, a trial, and an elaborate re-routing of Ottawa's famous canal to avoid the plot of land altogether.

The bad news is that all this exciting history means I have more research to do... without even being sure what the game will look like yet! I have ideas bubbling, but we'll see what I can cobble together before the deadline.

Can't wait to read your Reboot-inspired piece btw, Mint!

(My secret bonus goal is to do a tiny print run for the museum to sell at their boutique, but that's getting a little ahead of things.)

Yesss! Love this idea, the museum was also my thought for local inspo. 

I've been thinking I might make a zine game dedicated to one of Ottawa's local museums! Love history games like Jason Morningstar's designs, and that feels like a fun space to explore. 

This is one of those comments that's so nice, I can't internalize it enough to reply. Know that I really appreciate the (multiple) kind comments you've shared on my work. Re:Star Chapters, this is one of my secret favourites in my catalogue, so I'm particularly pleased to hear when it connects with people.

Yes!! Guelph is such a darling city.

Hi Mint! What a cute jam. I'll think over if anything with particular Canadiana roots wants to spring from my imagination the next couple months. 

For anyone else -- my name is Kurt, and I make storytelling games. I'm based in Ottawa, Ontario (and my printer for physical copies is just north of Toronto). :) Nice to meet everyone.

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Absolutely! Send me a message on Bluesky, or email me using the email address listed on the no-art version store page (access is through this link, with password 'no-art').

Hey folks! If anyone's looking to play HOUNDs online, feel free to save a copy of the spreadsheet I made for my own group. (Fun gaaaaame, PW team!)

I appreciate every kind word people share about this game, but this is a particularly generous comment. Thank you; we feel very lucky to have made something that has connected with people.

Thank you! I hope it's a good time for you and your players. :)

thank you fledge! i was hoping to have the collection fully illustrated before she went up, but it's nice just to share with the world. i'm looking forward to fleshing rounding out the numbers a little more once the chaos of summer is over. (:

Thank you zeodan! I can't help but notice that you're a frequent commenter on itch -- that's awesome. Designers get surprisingly little feedback on their works, and hearing that you hit the mark with someone is always a good feeling. Anyway; glad you liked the game.

-Kurt

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I should save the rest of the art for the full release, but here's a preview because I can't help myself - the full page for the Playbooks illustration.

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How silly! I'll update tonight.

Update: File replaced! Thank you for letting me know.

I appreciate the kind words! If you do end up drawing, I would love to see what you put to the page. Art creating art is a special thing.

Hi J! With the jam ended, we're building the bundle. Can you jump over to this link and approve Moon for inclusion into the bundle? There should be a purple bar at the top!

Hey Templar! With the jam ended, we're building the bundle. Can you jump over to this link and approve Merchant Quest Starter for inclusion into the bundle? There should be a purple bar at the top.

Great work!

Hi folks!

Time is WILD, isn't it? But here we are, in the last leg of the jam. How's it going? Drop a comment here, or jump on the Discord server and share your progress towards the finish line. 

If you see that moon falling and don't know if you have time to pull it together, consider...

  • Scaling down by cutting out a few ideas or mechanisms.
  • Pivoting to an existing system instead of something completely new.
  • Using community resources for formatting: templates, free art assets, zine makers, helpful friends.
  • Publishing a beta version that you'll keep tweaking after the jam (or not! the world is unfinished; why should your art have to be?).

If you're finished up or jammed out, maybe leave a nice comment on one of the clever, cool submissions that our community has already sent out into the world.

See you all in -7 days-,
Kurt

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Hey folks! If you're interested in seeing this played live, my friends and I recorded an actual play that you can see here.

Teeny tiny review: great prompts, excellent use of the art piece that inspired the game, and a nice compact package. But I'm a total sucker for fairies!! A perfect fit for us.

Jackson Tegu makes the best games, and this is no exception. I've spent several evenings covering my table in far, far too many swords.

wow excuse me! It's the most gorgeous thing I've ever seen??

Positively! Haha. Playbooks, hacks, adventures or whatever; all in the spirit of creation. 

I'm building out  a GM-less system that I'll probably call The Hourglass Sings. Players take turns either describing activity in a community or advancing the protagonist's actions. Looping time structure, healing as a theme. Going really on the nose if I can.

The only mechanic I'm 100% sure on right now is that when time resets, all players hum together in a small ritual.

My friends and I did a live playthrough of Broken Cities last night! If anyone wants a peek at what the game looks like when played, we had so much fun with it -- I'll link the full stream here.

Thanks to Côme for making such a cool game! (Also, hi Côme!)

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Totally fair. The curious thing about Wanderhome is that almost the whole game is driven by the internal struggles of the characters, which means that play can look a little opaque from the outside.  If I revisit this piece I might include a rumour table or something else to stir some intrigue and plant some plot seeds.

Thanks for reading, Paul. :)

A beautiful, subtle game that gets quickly to the heart of the places that inspired it.

Merrilee's agenda is to quietly turn all games into the larpiest versions of themselves.

Wanted to share a quick thanks to the devs. It was lovely getting to revisit the world of Celeste, and seeing it reimagined as a 3D platformer was a delight. Big grin on my face when the Sunshine-style a capella came in.

Really above and beyond for an anniversary celebration. Thanks folks.

You know what would be really unnecessary? An online playsheet for this game in the style of vintage bowling scorecards to track your bowlers' scores and write down their names and descriptions.

But uh, whoops, it exists now. Instructions on how to use this sheet are in the top-right corner. (Note that it automatically tallies your total scores, so you only need the one to two boxes for the frames.)

IT'S LIKE YOU WERE THERE FOR PLAYTESTING. (He was not, folks.)

To claim that this can be played with Magic cards, I needed to try it out. I reached out to my brother-in-law and was like, hey, do you have any Magic: the Gathering cards we can playtest this with? And he was like, sure friend.

I have never played Magic. When he came over with a "black mana deck," I didn't know what it meant until every card was named "flesh eater" or "rotting corpse". 

Of course our magical girl ended up being at a school for young necromancers. It actually ruled. So go live out your gnarly necromantic magical girl dreams.

Colossal has a lot to say about how we seek meaning from the symbols and images of our daily lives, and it does so with a magic so subtle that you might not see it at first read.

I played Colossal with a friend over lunch using a standard deck of 52 cards, and you would be shocked how much can be pulled out of even that. Our story felt important, and the community was full of life and character.

The game itself is very nice to look at, and the instructions are both evocative and clear. Would recommend it to anyone.

The official Big Dog, Big Volcano playlist link to The Littlest Hobo theme song.

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Two things:

1. If anyone is looking to play this game online, I've developed a spreadsheet you can use for your friend group. You can find it and make a copy here. (Shared with permission from Sasha.)

2. A  friend I played this with said: "[W]e've played a lot of games, that I love -- I think this might be the best designed 3 player game that we've played." Reader, this friend has played my 3 player exclusive game. And they're completely right. Kenzie's project kicks ass.