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I'm impressed that this jam managed to conjure up multiple office sim games! Hahaha.

Favourite details: The semi-cooperative game state is an interesting twist to put in. Because like, why would devils help each other? Haha. So the Scheming rule makes a lot of sense. I dig the Hot Couture table for character building, and the 666 rule is a nice touch.

Would be nice to have: A liiiittle more of an idea what conflict looks like in the game! I think in another setting you'd be good to go, but it would take a lot of spice for me to convince people to play a game that looks like their workday -- haha. So a few more hellish details about what you might encounter would be a welcome addition.

Thanks for sharing your work!