Please allow mobile users to review products. It would make the site a lot easier to use in situations where a computer is not available or desired. :^)
Into the Weird Blue Yonder
Creator of
Recent community posts
Hi!
This is a bit of a random thing to complain about (and not a huge problem or anything) but I thought I might as well let you know in case it was an accident, but this is how your preview images display on my devices (apple laptop and apple phone):

^Thumbnail^

^Full screen^
It could potentially be an issue because at a glance the thumbnail doesn’t appear to contain any text, which led to it being ignored at first (by me at least).
Hi!
Every time I try to change the typeface of a label, it switches to what I guess you could describe as 'placeholder font', rather than whatever font I typed in the name of. I'm not sure if this is because of a glitch or because I'm looking for fonts that aren't allowed. If it's the former, is there a workaround? And if it's the latter, is there a comprehensive list of allowed fonts somewhere?
(And of course, if it's something I've completely missed, could you impart me with some wisdom or solution I didn't have a hope of finding on my own? Thanks as always. Even with this problem the generator is an incredible tool.
Thanks so much! I’m glad you like it. It was originally designed for a ‘one-page RPG’ jam, so I intentionally put all the important rules together onto a single page, then put the flavour tables into a separate optional document. You raise a good point though- if I ever revisit this I’ll probably combine them.
This is a really interesting little system you’ve created! I’d love to try it out and see how it plays some time when I get the chance. I think you’ve also got the flavour perfect- it gets me fired up to play as a bumbling shiphand! I also like that you’ve kept the premise very specific.
One thing that you could perhaps add in an ‘expanded edition’ further down the line is a GM section. Perhaps you could have random prompt tables for the complications/endings/goals/etc? Overall, great work! I’m looking forward to more haha
I think this would go perfectly in the Tiny Tome! I know really very little about solo games, but this one seems great! I love the strength of the premise, and the mechanics/prompts are fun and engaging too.
The idea to creatively generate prompts using a deck of cards seems super fun, so props to you for going with such a mechanic. Doesn’t hurt that most households already have a pile of cards in their games drawer!
Despite having a rather specific premise, I can imagine this going quite differently each time it’s played, leading to replay value and- I’m sure- no shortage of anecdotes! Thank you for submitting it, I think people will have a lot of fun with this game.
This game is super cute. It combines the imagination of roleplaying games with the artistic element of goofy games I loved as a kid, like Exquisite Corpse or Art Telephone. I think you could also use it as a tool to come up with some really interesting sci-fi character designs haha
I think the main issue I can see arising is that the repetitive coin tosses after you start playing might feel a bit… like they don’t give players agency? I’m not sure how to change that. Perhaps by adding a game master role, or a list of scenario prompts, you could make things feel a bit more interesting, and help people weave a story around their doomed robot characters haha
Overall great work though! It’s a cute game that combines ideas in a fun and unique way!
This must be the cutest piece of magical-education-themed media I've ever seen!
This game and campaign-worldbuilding tool is tabletop roleplaying at its most pure. The whole game basically just amounts to a group of friends sitting down to tell a story together, which is an activity any nerd should adore. There are some wonderfully creative prompts and a preloaded story structure to help guide people’s imaginations.
There’s also a world implied by the tiny scraps of lore the prompts hand out. While it should be familiar to anybody who ever fantasised about attending a certain school of magic when they were a child, it feels new, and provides enough gaps that it begs to be explored and filled in by the players.
I think the purity of the storytelling element is what my inner child loves most about this. There are no pesky mechanics to get in the way of the make-believe; the story players want to tell. I look forward to seeing more in this vein, perhaps each with their own unique world!
I fell in love with the setting for this as soon as I read it. It’s amazing how much flavour you’ve managed to pack into such a compact game!
Aside from some wording issues that might call for another proofreading pass and/or some GM fiat, the mechanics are solid and simple, as they should be for a lightweight campaign engine. The nested character options are fun, and I like their mix of mechanics, roleplaying boons and worldbuilding tidbits.
To be honest, I’ve never wanted to dive into a world and start adventuring so badly, so genuine props to you for that. (Though I suppose it doesn’t hurt that I’m a massive nerd for grunge sci-fi and retro futures)
I must admit, I’ve never really been tempted to try any single-player RPGs (I never really saw the point haha) but this game is seriously making me reconsider.
I feel like I could make something really wonderful with the inspiring prompts. It of course doesn’t hurt that I LOVE fairy stories! (Check out my silly entry if you don’t believe me haha)
All-round an incredibly fun game. It cuts to the heart of what roleplaying games are all about. Over the course of a three-hour session, I got to know four perfect strangers and their characters, and as a group we experienced all the thrilling highs, crushing lows and memorable moments that would normally take an entire campaign to build up.
I really like this game












