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(+1)

Thank you so much! I wouldn't put too much stake into the mechanics yet, I still need to test the game. Hopefully I can do that before the jam is over!

(+1)

I'll hold my tongue for the moment then haha. I'd really really love to take the game for a test run if I ever manage to find the time. Even if it turns out that the core mechanics are totally unsalvageable (which I doubt but you never know lol), they contain a lot of good ideas that really reinforce the game's tone and that could be individually poached to hack into different systems.

Thanks! I think the idea of a stat that is the inverse of another stat could probably be salvaged even if the rest doesn't work. I might get a chance to test it this week so I'm looking forward to that!