Congrats on submitting a game! This was a fun exploration game. I feel like you were able to develop the world well in such a limited resolution. There is quite a bit of subpixel movement going on which is against the jam rules. The way the player interacts/teleports with some of the collisions can get a little annoying, especially trying to move through tight spaces. I see that this is a post-jam version and playing the game again the compass and additional keycards helped the experience a lot. I also enjoyed all your sound choices, it made the world feel that much more alive. Thanks for participating!
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I got to 8/9 and then followed one wall as if trying to get out of a maze. I then concluded that getting the 9th one was impossible. I'm pretty sure there's two pathways with doors that cause a softlock if the player doesn't open them early enough.
Also it's rather irritating to traverse the maze of 1 tile wide hallways, especially with the physics not agreeing.
Neat game. I like how large the world feels for such a limited screen size. It's cool exploring and trying to find all the items spread around. That said, I feel like it needs a map or some other navigational aid. I managed to get 7/9 parts then ended up wandering aimlessly for several minutes without ever seeing any more. But overall, nice job!
Cool concept and nice execution, always amaze how an open world is added and design within a the Nokia rules. I liked the feel of it and how spacious it was even on a small screen.
I really like this! Exploring is fun, enemies are challenging, and you really have to pay attention to keep an eye out for rubble blocks. Nice work!
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