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[devlog] isolate

A topic by e jackson created Jan 03, 2016 Views: 825 Replies: 22
Viewing posts 1 to 18
Submitted (Edited 1 time) (+4)

yo! i'm e. this is technically not the first game ive ever made, i made a little twine game last year for my creative writing thesis (u can play it here!), but i wanted to try to make something a little more complicated. this devlog is gonna be kind of bare bones for right now but i wanted to keep my thoughts organized. anyway. i'll be trying out adventure game studio!

concepts /

  • self contained - single environment - fluid environment? - something like a sleepover
  • character relationships - each prsn triggers a scene/convo - convos as 'boss battles'/challenges to overcome
  • 'mundane magic' kinda feeling the idea of having everyone be magical girls/superheroes but only ever have it referenced in passing?
  • what can we do w/an adventure/point and click mechanic
  • // there was always someone in my friend group who was sort of on the 'outs', who we were super eager to cast aside and ostracize. friend groups are very fickle.
  • have which character you control change depending on who you talk to at what time (tbh..think homestuck act 6 haha)

assets /

working off my betta girl character designs

very very rough notes

HM teal- the unambigous leader of the group, even if she genuinely doesn't give a shit about anything.

RT - HM's right hand, protective and messy and a little bit mean.

VT - easily distractable, easily put off

CT blue - vice leader. sometimes it seems like she doesn't care, either, but she's the most sincere of the group.

CT yellow - the weakest link, but she tries the hardest.

HM grey - her lack of interest compensates for the CT's over-sincerity, but she always does her share of the work without question.

still in the process of figuring out everything else.


ohhh i love your art and character design O: !! i'm really excited to see this in point and click form aa. mundane/magic realism is one of my favorite tropes (wktd especially aaa) i really love seeing it in settings like this too. i can't wait to play this *___* !!


haha thank you!! and YES thats definitely a big influence, like i've always been in to mundane magic but seeing it realised so well is such a good like - source of inspiration for sure :3c

Jam HostSubmitted(+1)

magical girl sleep overs yesssss i'm hYPE. i am definitely going to play this when you're done!!!


this looks so promising, i'm looking forward to this! :>

Submitted (Edited 1 time) (+3)

day 1:

mostly still figuring out the story elements and messing around w ags at this point!

technically day 2 but still counting as day 1 in my book, sue me:

finally settled on a basic premise, scripting/rough outlining started. tomorrow goal: VT's animation loop, rough background pass, cohesive outline (look into controlling sequence of events?)


(looks at the little feets in that first pic) oh my god


"oh my god im gaming" :3c

your style is so cute i can't wait to see it animated omg...


day 2 part one

updated goals: FIGURE OUT HOW TO DO THE SEQUENCING i think i know what to do but.

get placeholder imgs for the objects/other characters locked down

go ahead and replace the cursor images bc they ugly af

but first, lunch break

Oh shit... the fish are a metaphor. One of these girls is gonna get separated.

I know this has been said, but this has a WKTD vibe in a really good way! Also I loved the character switching in the homestuck games and I think it'd do really well applied to this too. I also love the idea of casual realism. Just like... yes. We're magic. Whatever. We're used to it by now. Also!!! Your style is very nice and each girl seems very unique already!

Quick question: Is there any illicit handholding in this sleepover


haha thank you!!

and YEAH so originally these gals were just gijinkas of betta fish from my store b/c i want to set up a sorority tank..someday...but i dont have the time/funds/space for it rn. i'm gonna have to sneak an actual definition of a sorority tank in there somewhere

as for illict handholding well here's a bunch of pre-jam drawings :3c :3c

Jam HostSubmitted

ughhh i love the girls. ;__;

Submitted (Edited 2 times) (+3)

day 3

my work schedule messed up my jam schedule :(

gonna try to get as many assets as i can done tonight as i spent last night mostly taking a lot of notes on scripting in AGS. still trying to decide how i can code this baby easiest and fastest for me, haha.

jeez gyazo that gif is low quality

oh i came up with an actual title!!! so thats cool.

(i have to get up at 5 am technically but...we'll see)

10:13pm (softly) my children

hruugh i'm gonna call it a night i think. as delightful as pulling an all nighter sounds i dont have it in me anymore.







there are even more small feets...


omggg yesss your map art is so cute i love these colors.....!!


I love the colours you're using so far. They're all so soft and I love how all the character sprites look!

Submitted (Edited 3 times) (+1)

day 4

we are going to very politely ignore the blue halo around everyone at the moment because editing these sprites is like my lowest priority atm

but everyone's in place for VT's room!!

i..gotta set up my title screen and cursors and things so i'm gonna do that. i think in terms of this jam my main goal for finishing is to set up VT's room and the first character switch...if i can get further, cool, but MOSTLY I JUST WANT TO MASTER BASIC AGS FUNCTIONS HAHA

i also made the cursor assets but idk if i like them or not we'll see!!

bed for now


day 5

i'm gonna be out of state for two days starting tomorrow, so i'm trying to knock some key stuff out tonight!

i need to figure out what's up with the resolution b/c everything is set to be 640x480 but it runs about 2x as large on my computer screen.

well this gif is big but!! progress!!

i'm too sleepy to tackle the conversation thingy... here's my list of tasks

*figure out how to get popup modal statusline

*set up conversation - are silent protags possible?

*make views for the conversation GUI

*set isolation tank as save point

*basic task - CTB becomes playable after CTY conversation option


day ..six technically but eight in reality

whoo! back from my trip. my schedule this week is unfortunately not great, work wise, but i'm not throwing in the towel yet.

a little warmup i did of my favorite gays

talk sprites! i'm going with a sierra-style of dialogue (although the lucas arts is cute, too, but im a sucker for talksprites) ideally the image will change depending on whose talking but we'll see if i have time to draw them again~

and baby's first dialog!

i want to customize the GUI to center/make the text less jarring but, progress!!


OHHH it's so exciting seeing the talksprites and screenshots of the dialogue!! ahh i can't get over how cute your style is, and i'm really interested in the story in this.


weeps i got so mad fighting with code today i gave up and worked on assets instead.

day sevenish

made a bunch of objects and added them in!!! i dont know why AGS transparency settings hate me so much!!! ill fix the weird stray pixels if i have time but, well, this isn't gonna be polished anyway.

the picture on the desk:

i also coded the cursor to automatically change over the correct hotspots!!

now confession time, here's what i've got: i have no script so i'm kind of winging the dialogue off a vague outline i made, so this will be an interesting few days. good news is i'm off tomorrow so i can work pretty nonstop on fixing my coding issues haha


day..i dont know anymore

well here we go, working on code. got the conditional conversation thing to work! now gotta set up the first character switch, so..back to assets. 6__9

goals, tho:

*finish off VT's room entirely (all objects, hotspots, etc)

*get CT's room running (hotspots, dialog etc)

*update the save/load game GUIs

if i have time:

look into a new font / see about positioning the sierra dialogue GUI differently

this sounds so wonderful! i love all the characters!! the variety is so wonderful!!