omg the art is soooo adorable! <3
Day 7
Thank you all for the support !! I hope the game will soon be solid and ready to play, but if not there'll be cute animals to look at at least \o/ Today was an art day ! I drew the player sprites and updated the character animation in Unity, both of which took a lot longer than I expected :I6
The animation's pretty stiff, so if I get the change I'd like to tweak it a bit. Also, began working on NPC sprites.
Other than that, I matched up image resolutions so they'd be neater and easier to arrange and drew some decorative bits for the environment. It's all leaning towards a more atmospheric-y game than I planned, which I wouldn't mind as a starting point! I just gotta beef up my programming skills. Still need to draw lots emore things since all this environment stuff is just the first level and this cat needs some warm clothes darnit.
Day 8
Not tooo much done gameplay wise because of endless arts to make, only I arranged some of the things !
The gang's all here ! And we're p much at the halfway mark ! I hope to kick it into maximum overdrive over the weekend to get lots of art done so I can lay out the levels and dialogue and stuff over the course of the last week. There's more to jot down but IIII'm going to sleep now.
Day 9
I just realized that I maaay be numbering these wrong. Anyway, thank you all for your nice comments ! I'm not sure what to say besides "Thank you very much!" and "I super hope this game will playable so yall can have something for your niceness!".
Today was the day of fixing the screen res and resizing art ! Whoo ! Note to self, decide on a screen res in the beginning. At least everything's nice and at least 100 kb smaller now. Today was also a distraction day so not too much done akldvjaw. I did I lay out some more of the first stage and make the chats look prettier (just needs a non-arial font)
Dialogue still needs some tweaking because I imagine that the player would need to do something first in order to get some more clothes, like a mini quest system. Iiii have no idea how to start, but it'll be a learning experience? I'll save tomorrow for more level layouts and figuring out quests, maybe then I can arrange the forest stage!
ALso, a daily searift confession, this game looks like it'll really rely on visuals/dialogue rather than gameplay, which sorta bums me out but I'm also pretty happy with just drawing cute things ahaha
Day 10
The deadline's getting closer and it's very scary ! I'm inching closer, though now I'm getting worried about the file size of all this ?? My unity folder ain't so pretty. I might need to spend a day just to keep the size back under control ahaha.
So I laid down a bit o the forest and some trees. I don't know why, but I started out by just drawing each branch individually when i could have really just drawn out the tree? Not rlly thinking things through.
Everything about the chats are also really kicking my butt rn for example:
Day 11
Everything's laid out now to make a nice, peaceful sidescroller. Some screencaps of the in game view:
Visuals/levels are more or less functional, onto literally everything else ! Not much to say bc it's distressingly late. Looking at this though, it might've been fun as a visual novel seeing that there's not a whole lotta game mechanics. Maybe in another universe
aaa your backgrounds and char designs are so beautiful! even if you have pretty basic mechanics that is a really good start for a game--if you decide to focus on one mechanic or expand it more in the future you have a really good basis and probably better idea of the workflow used to get there. this is looking really fantastic.
Day 12
!! Not much to show except for some insignificant visual stuff, like extra details here and there. Towards the end of the day, I did try my hand at a simple choice system w/ boolean on my own ie press a or b at a specific line in the string to choose something to say, but I can't quite grasp it yet o(-< It sounds simple in theory so I may be able to figure it out by tomorrow? It's not exactly necessary but it'd be nice to have some sort of interaction with NPCs !! I also wrote a few scripts for the endings based on how warm you are by the end of the game according to an integer rather than that warmth bar. (it should be easy peasy !)
To do:
- figure out how to change char sprite in script + clothing art
- start menu/ending screen
- dialogue choicesssSSS and multiple dialogue holders with sprites and all
- final homely tweaks for NPC areas
- playtest
Day 13
AAAAaaaa?! Still have much to do and I'll be busy for much of tomorrow, may need to dedicate this Friday night to some good ol crackdown. I put together some dialogue and tasks today to get yourself some clothes. It's pretty unorganized but isn't that noticeable in game ahahaa. I also searched for some royalty free bg songs that are closer to my professor layton-y soundtrack dreams. I would really like to more or less finish by tomorrow and save friday for final tweaks and art, so we'll see how that goes! Not much to show except.... everyone's still a rabbit....
Last Day
Aaaaaaand we're done! The game's up and looking spiffy on my profile*_* A nice lil 10 min nugget of a game that I also renamed to MTN Trek 馃憣
This challenge was really fun, and I doubt that I would've taken the extra step to finish a game without an impending deadline ahahaaa. Good work everybody, esp considering recent events if you live in the US !! I'm gonna spend the rest of the day deflating and playing some nice games