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A jam submission

You Do Doodle TooView game page

A doodling puzzle game made for Mouse Jam [8 Bits to Infinity].
Submitted by Loten — 18 minutes before the deadline
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You Do Doodle Too's itch.io page

Results

CriteriaRankScore*Raw Score
Fun/Design#23.9003.900
Graphics/Animation#23.6003.600
Overall#33.4603.460
Technical Implementation#33.5003.500
Music/Sound#53.3003.300
Theme/Limitation#63.0003.000

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game apply the limitation (and optionally, the theme)?
Mouse only controls and it takes place in a strange doodle world.

Team Size

Solo (1)

What main engine/tool/language did you use to construct the game?
Godot

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Comments

Submitted

Great work. I loved Crayon Physics and this has some great similarities with some fun twists. Like others have said, the physics aren't consistent which can make for some frustrating plays where you just have to keep hitting play and hope it bounces right this time. 

Submitted

Amazing game! A lot of mechanics and puzzles. Only the physics can be a bit tricky. Sometimes it seems that the floor tiles are not planar and the character gets interrupted while moving for no reason. But besides that a very coherent experience that is well implemented.

Submitted

amazing game, the only problem I have with it is the physics, but it's really hard to get deterministic physics without starting from scratch

Submitted

Nice game, janky physics

Submitted

Great idea executed well :D

Submitted

Love the artstyle and variety of line effects!

The major issue I came across while playing is that the physics system is not deterministic, so simply pausing/playing gives different results. As the core loop of the game is drawing a solution and then iterating on that solution, the differing results makes the loop itself frustrating, as something that almost worked last time can fail early next time.

Developer(+1)

This is probably the most frustrating part of the game to me as well. It makes getting past the longer levels quite difficult.

Is this even something possible with a built-in physics engine? And a custom physics engine is something well beyond my abilities.

Thanks for the feedback.

Submitted

Clasic game but very well executed.


I like how the colors impact on the rules that's a good idea

In order to improve the game, add a menu to select the level it's important. I ragequit because my browser get me back and i need to start again.

By the way very good it's very well execute.

Developer(+1)

Actually you can just skip to the next level and play any level you wish. Just keep hitting the next button.

Submitted

quite a good alternative. By the way for next time add a select menu it also showcase the amount of work you have done.

By the way very cool game