Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

ShrifterView game page

Shoot em up with dimension shifting
Submitted by vinras — 18 hours, 9 minutes before the deadline
Add to collection

Play game

Shrifter's itch.io page

Results

CriteriaRankScore*Raw Score
Theme/Limitation#23.5563.556
Music/Sound#63.2223.222
Overall#73.0003.000
Graphics/Animation#113.0003.000
Fun/Design#132.5562.556
Technical Implementation#162.6672.667

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game apply the limitation (and optionally, the theme)?
The game is controlled with only mouse position, LMB, RMB (opt. MMB). The side scroller has 2 parallel levels to switch between at any time (RMB).

Team Size

Solo (1)

What main engine/tool/language did you use to construct the game?
Godot Engine

Which diversifiers did you use, if any?
Bichromatic, By the Hand, Color Blind Friendly (tested with a plugin that simulated color-blindness), Everything is Tiny, Infinity, Transcend Language (not sure if highscore display counts)

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

Nice work. Neat concept and good overall feel. The balance felt a little miss matched. The shooting world was a bit too hard and the other was a bit to easy. Balance is always tough in a game jam time limit. Great job!

Submitted(+1)

pretty fun, but feels a bit unfair at times, switching into a dimension with no clue what's going on

Developer(+1)

Thank you, but yeah. Normally, the temporary invulnerability should be enough to dodge anything and find a safe spot. But because of random generation you can always be unlucky and just die.

Submitted(+1)

Love the colors and old school pixel art style. The switch of music really fits well with the different worlds.

Only thing is I feel like the world without the enemies is a lot easier. Just needs a little balance between the two. 

Developer

Thanks for the feedback. Yeah the alternate world is easier. I tried with increasing the maximum size of the objects, but then they often became too big, so that there was no open path. I tried to make the first world more appealing by giving 10 points per killed enemy, so you can quicker farm points there (if anyone wants to reach the 9999 score).

Submitted(+1)

This is a neat concept. Id like to see it with more time if its this cool already :D

Developer

Thanks for your feedback!

Submitted(+1)

I like the color scheme and music!
Initially I didn't understand that you could switch between the two worlds, so I saw the screen spanning obstacle and thought it was broken. I should have read the description first, but consider a short little intro to establish the world switching.

Developer

Thank you! Yeah, it's really missing some kind of tutorial, but I kinda run out of time for something like that.

Submitted(+1)

Hi

It's a quite good game, well done. The color scheme is very nice.

I found the controls hard to understand and the mouvement a bit slow but well done it's a complete game with a lot of limitation.

Developer

Thank you for the feedback! I thought that making 8px textures would be doable for me and that they would match well with a bichromatic scheme. The limitations really helped me to focus on the actual game and not spending too much time with searching for assets.

Submitted(+1)

that was a good idea the sprites are nice.

Me it took me a lot of time to do assets but i understand your way of see it. By the way well done. If you got a bit of time i would also apreciate your feedback on my submission