The game starts at the circle on the map. You have to estimate your position by comparing the map to the terrain around you.
TaconiteGames
Creator of
Recent community posts
Thank you for trying it out! Sorry about the text issue in the tutorial scene, somehow the text wrapping became disabled during a previous UI bugfix...
At the beginning of each turn, every person's resources and needs are randomized. If a person is not sending their resources to another person, they apply it to their own needs. If any category of need is unmet, the exclamation point appears (and they'll lose health at the end of the turn).
There isn't any game over criteria, the game ends after 20 turns and you get a score. The win/loss condition is kinda just whether or not you managed to keep everyone's health above 0 for 20 turns.
I like the grow/shrink mechanics, though I wasn't sure what was happening at first.
I did have some trouble with the WebGL build, specifically the aim would drift. I've run into this on itch before and I just make the resolution of the game window odd. Something about the cursor being locked between pixels?
Thanks for playing!
It's true, the enemies can't hit you... I couldn't figure out how to make a fail condition not frustrating so I just removed it and counted all shots against the player. The "ENMY" counter tracks that, but that wasn't originally explained anywhere. I've updated the end screen to say "Enemy shots on player" to make it more explicit.
Nice entry! I love the diagetic menu with the levers is fun, though it could be more introduce if they're doors or something?
Something I noticed whole playing is that the player will 'hop' a bit when walking downhill. If you project the input direction onto the surface normal the character will stay stick to the surface. Check out Vector3.ProjectOnPlane for more information.
Also, playing without maximizing the window causes the view to drift slightly. I think this only happens at certain screen resolutions, so just messing with the in the itch page settings may fix it?
Thank you for trying it out!
My apologies regarding the controls, I was having some difficulties with mouse sensitivity between platforms. As for holding RMB to aim, there is a UI message to that effect I've the gun is picked up. Though I have been worried about the legibility of the text (red-on-red).





























I figured that pentagonal voxels would be out there, but it's cool to see it for real!