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A jam submission

Red MistView game page

The Marksman of the Night. Pick of werewolves from the shadows as a vampiric sniper, flying from rooftop to rooftop.
Submitted by ParkuhrMD (@ParkuhrMD) — 14 days, 4 hours before the deadline
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Red Mist's itch.io page

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Comments

Submitted(+1)

Amazing game, cool concept. However, I would have liked a Quit button after finishing the game, or for it to remove me by itself.

Submitted(+2)

Honestly, love it top to bottom. Awesome game all around!

I was kind of confused about the flight mechanic, as it sometimes felt like I couldn't fly up and other times I could. 

Submitted(+2)

great job! all the gameplay elements make sense. this is good work. I felt like it was a little too easy to run and gun cqb style -- you are probably going for more roof leaping moments -- a potential fix would seem to be making the ground units react more quickly and in more force.

I really like the slow reload, and forgetting to load the rifle when running away is a great moment, but it can get a little finicky sometimes when you don't time the animation just right.

also, it wasn't immediately clear that the cloud effect was more than a visual, so the first couple plays I totally missed out on this element.

these are all minor points though. great work! you should get this in playtest if you haven't already.

a couple random ideas for balance I had while playing:

  • flying is unlimited, but you can only glide (lose height) and have to climb in some other way. I fell into the water multiple times and almost died because I ran out of stamina
  • instead of running through the cloud, maybe you have to grab a body and fly away with it to trigger a 'feast' action, kind of like hiding bodies in trad stealth games but with a twist
Developer(+2)

These are some great suggestions! I tweaked the difficulty by reducing the damage taken and the amount of health you recover to make it a little easier for the jam, as I did not have a lot of time for play testing.

I was also thinking of some wall climbing mechanic to allow the player to traverse between street level and roof level, I'd love to test it out in the future. Then, replacing the fly with a glide is a good idea!

Grabbing a body would be awesome, maybe as an alternative attack which makes the player vulnerable but is great for stealth kills and regaining health on lone enemies.

Thank you for the feedback, I really appreciate it!

Submitted(+2)

Awesome atmosphere !

The way you start the misson from a vantage point where you can get to scout a bit what the map looks like to plan how you’re gonna take down the towers is really cool :D

Also the whole concept of the player being a Vampire hitman is an awesome mix, especially with how much agility you give with the limited flight ability, the health system with the remaining blood mist is also really clever, both as a mechanic, and as a tie in to the game’s premise.

And i digged the little details like the MGS style inication of the guards’s status with the exclamation mark or question mark when they search. and the “Howl alert” when they notice one’s been shot.

Had a great time playing this, this would be a really cool if you expanded upon it to make a full game out of it :)

Developer(+2)

Thank you! I had a lot of fun making this, and I'd love to try out some of the gameplay ideas that I had to cut. This was my first finished 3D game, so some parts are still a little rough :)

Submitted(+1)

Haha well jams be jams there’s always stuff that has to be cut to get a game out the door, so that’s fine ^^

Submitted (1 edit) (+2)

Really neat game, I loved it! I really like how the slow rate of fire, only being able to shoot when crouched, and towers that look where the shot came from make it so you have to duck into cover and find a new vantage point after each shot. Really nicely designed, with good level design to jump around in.

Developer

Thanks, that was exactly what I was going for! Glad you enjoyed it :)

Submitted(+2)

Flying vampire sniper, that's what I'm talking about! 

Seriously, loved it! The idea was great, the level design solid, the gameplay consisted only of sneaking and sniping, but DAMN it worked!

Keep up the good work :)