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Monkey Auto-Cycler's itch.io pageHow does your game fit the theme?
It's like an autobattler but instead of fighting it's Connor and Chris racing on bicycles.
Did your team create the vast majority of the art during the 4 days?
Yes
Did your team create the vast majority of the music during the 4 days?
No
oug?
oug 😔😔😔
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Comments
I loved the pixel style retro look going on. The sceneries were beautiful to look at as the boys cycle through them. However, although it is an auto-battler, I wish there was more interactive gameplay elements in them. Aside from that, fantastic work!
I think this idea is very cool and the visual style especially is stellar. The voxel art with the pixel shader was a vibbbbbbe as the boys say. I like the gameplay although I think it disengages with the player a little too much. I was a bit confused on how well i did and what to pick, and felt it was a little too idle during gameplay. I think having a progress bar to show whos winning and how much further you have left could really help. I also think giving just a little hint about what the next course could really enhance the strategy of customizing your bike. Very cool concept and genre chocie, with amazing art execution in such a short period time, nice!
much thanks ! Ecks did a great job on the voxel art :)
100% agree, game def lacks tactility during the actual racing part. gonna need more work to capture what make auto battlers feel good.
we were also planning on showing what the next level would be so you could prepare for it in the shop but unfortunately ran out of time hahaha
That's a really solid base ! The parts are really varied and it looks like there are plenty of ways to go about improving your build.
However I think the complete lack of any information about your current build or what's going on in the race makes it a bit hard to really engage with. Sure I've got a part that increases stamina recovery rates and such but I don't really get to know how that affects how the race goes, and what happens during the race is a bit hard to decipher if a slow down happened because of the opponent's gear or if it did for another reason.
I would love to see a post jam build with extra UI :
Stats in the shop + some quick explanation of what each actually does,
And some feedback during the race on the status of each opponent with the stamina/speed, buffs and such, at least a slider to indicate the position on track to see how much you're crushing or getting crushed by.
Still got a grasp of it and absolutely smoked Chris on all stages though haha !
Overall really well polished, impressive !
much thanks !
yeah def needs that preliminary UI UX pass to give all that necessary information to the player, both in the shop and during the race.
needed a bit more time to cook from the jam !
Cool game concept and graphics. However, although I'm usually a sucker for auto battlers, I feel as though cycling doesn't activate my neurons quite in the same way that battling does.
yeah def need to somehow capture that back and forth feedback you get in smth like TFT.
Guess we'll see if we can figure out that design challenge hahaha
Really love how this game looks! I saw in a previous comment where you said the instructions are on the "game-page". I'm probably just blind but how do you get there exactly?
Sorry for the confusion. There's no real instruction on how to play other than you choose what bike parts you think will help you win the race. The race sections themselves play out automatically after that.
Sadly we didn't have time to put instructions/tutorials in the game before the jam submission deadline. Hope that clears things up!
hey man thanks for saving me from those radioactive crocodiles while carrying them with one arm and using the other to save a school bus full of children really guy +rep 10/10 would play again
Seems like the audio didn't make it into the game, which is too bad because it really needed it for the atmosphere! But them's the breaks with game jams. Really like the visual style on this one, and laughed out loud at what happened to Chris at the end.
Yeah some audio and indicators during the race would have done wonders ! Game jams do be like that😔
Either this game was pretty easy or I am a genius. I didn't lose a single race! I mostly went for speed archetypes without random. Would have liked it longer, and for music it seems it isn't custom, but I would have liked some more exciting music for this game and variety. Visually this game is really cool, voxel isn't a common style around these parts. Game wise, as I said I might have been a genius or it was pretty easy. Not gonna ask for too much longer since this was a jam game that was already amazing for the time, but as a game longer would have been nice either a 5 stage large scale race instead of 3 or two races of about this length. Quite fun to play though. Nicely works with the theme as well! Very nice very nice
Yeah game def needs a lot of rebalancing hahahaha
We were continuously uploading balance patches until the last minute but obviously needed a lot more time to cook
Ecks loved the voxel art glad you got to do it on your project. I liked that choice of being able to choose parts but MY ADHD was yelling at me to do something when the cycling part came up. It would have been nice to have some sort of something to do then just be AFK. The art and theme was amazing my only gripe was not being able to do something on the actually racing portion.
Ecks did a really great job on the voxel art!
100% get the feeling of wanting to do something during the race, but it IS an auto-battler type thing, kinda like TFT. I do agree there needs to be some more engaging aspects during the actual racing though. Wasn't quite able to do some UX passes like add indicators when the bike parts are activating their abilities and stuff.
The art style is so good!
Thanks!
Really great artstyle !😊
Thanks! I'm very new to voxel art but I learned a ton during this GameJam and I'm super excited to see how I progress and learn.
What? That looks soo good already, would have never guessed that you are new to voxel art :o
Get in the bin Chris!! It was really satisfying watching the bike cruise along the road. Great work
Took me a second to understand what im doing, i thought i have to push w or anything. i really love your art design tho :D and the Idea itself seem unique to me.
Yeah sadly we didn't have time to put many (any) real instructions into the game itself so hopefully the game-page makes it clear enough for people.
Great visual cohesion by combining voxel 3d models and downscaling the screen for a pixelated effect. Feels very vaporwave and I'd want a loop playing as my desktop background xD
Oh and I like the little detail of having companies/ vendors attached to the parts. Snuck some worldbuilding in there :)
Yeah voxel/pixelated stuff is really close to my heart and it's something I really want to continue to explore. The other guys on the team whipped up those amazing brand names so quickly I was in awe. It would have been so cool to really see how insane and varied the builds could get if we had time for more stages/races.
I love games where you build a deck or a character, and this game delivers. Working out the best build either to be stamina based, top speed, or basing it on how much you lose or fall behind. Great stuff, and it was satisfying for my second go around to absolutely smoke my enemies. The voxel art style is cool and you don't see it as often as others. I enjoyed this and its definitely a type of game I'd spend hours building the perfect bike. Great job!
Echoing that it would be nice to have some idea of your stats, but honestly a really nice idea. I think I lucked out with my stats the first time I played because I never saw Chris once past the starting line! And the aesthetic of the racing section is killer, genuinely incredible vibe, would love to see it applied to a full game where you just get to cycle around this cool reto pixel landscape.
Yeah there's definitely a lack of indicators with regards to what the bike parts actually do when the race is actually happening - both in terms of a stat sheet and item procs. First time for us trying to make an autobattler type thing, ran out of time for some that sadly, but defo doing that next should we continue working on it !
Neat concept of the auto-battler. Others have mentioned it but yeah being able to see your total stats would have been nice haha, I didn't know If I was replacing parts if i got the same part as a previous pick either.
Yeah the bike parts do get replaced ! We were gonna have the bike placed in the space between Pete and Connor in the van scene, with the parts / stats popping up but ran out of time 😅
Def gonna be on prio list should we continue working on the game !
Man i love auto-battlers like this, the pixelated effect on the auto battler part is really nice, it needs some balancing though.
Thanks! We had a balance patch ready but we missed the upload window by like 10 seconds! Funfact: V1 Chris was literally impossible to beat haha. We might work on it more after the jam and really polish things up with it.
Thanks for playing!
We actually were posting balance patches as the timer was running out ! First version we uploaded had a giga overtuned Chris. Def needs a lot more time cooking the balancing.
The visual effect while driving is awesome(I think it's called Anti Analysing). I would like to see this effect on the rest of the scenes. Gameplay loop is fun to watch, but it would be cool if you could see your own stats and Chris's stats. Overall the game is good, you did a great job.
Yeah I'm not sure what the effect is specifically, maybe one of the other guys will comment with some details about it. We did want to put that in every scene but sadly ran out of time before it could be done. I would have personally loved to see your stats too so you could easily keep track as you played but again time crunch beat us.
Thanks! :)
The visuals and ambience for this are really good! If there were some UI elements to show all the parts you picked and all your stats against Chris, I think it'd be perfect :D I only realised I was racing against Chris in the third sprint cus I just saw him for a split second at the start, I picked all acceleration buffs and rinsed him XD
Yeah I really wanna take this further and implement more stages so that you can really get a feel for your upgrades over a longer period of time. It would be nice to fix it up a bit later if we can. Thanks for playing :)
Yeah def needs some UX polish passes on our end ! Adding some features where we indicate where Chris is at during the race (or even just Connor's race progress in general), whether it be ahead or behind LUL