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Aquanoctis

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A member registered Aug 15, 2019 · View creator page →

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Thanks for your comprehensive feedback, much appreciated! For sure, the controls seem to be a sticking point. I feel there’s some variation of them that can work but as you mention I think they need to be massaged in some way to feel more streamlined and/or less disorienting!

Sorry about the crashes! I forgot to check if a character is KO’d when they collide with an obstacle, so if your dead body happens to hit an obstacle on the way out, it tries to kill them again and…yeah, crash!

Thanks for playing! (And I didn’t have a name until I went to submit so it was the first thing that came to mind 😅)

For sure, thanks for the feedback, appreciated!

I know, I’m sorry 😭 Literally as I clicked submit the thought flashed in my mind ‘Ah crap what about azerty etc’ My bad, I’ll remember keybinds in the future!

Aw sorry to hear you didn’t have a great time with it! You can dodge the circular saws quite far in advance, this ain’t no dark souls parry thankfully! 😅 But this definitely gives me food for thought about some design assumptions I’ve made, and how I might improve them in the future so thanks!

Thanks for the feedback!

Thanks for trying it again, even if it didn’t seem to click for you, no worries! Part of why I like entering game jams is to try unconventional things, especially with control schemes. Sometimes it works, sometimes it doesn’t. It’s an interesting discussion to have though for sure. How many games could you levy ‘One button, one action’ at? How much do you simplify something before it’s too simple to be intriguing? All games are about friction in one way or another. Appreciate the feedback either way.

Do you find this happens once you have control of two characters, while the controls are fairly easy to use during the tutorial fight? Or even there, with only one character, do you find the controls unwieldy?

Many thanks, I really appreciate the feedback!

The character portraits are so good, holy!!

Well I played the whole thing so it must’ve been fun!

Wow, 5 stars for both Theme and Originality! Really unique, and the idea of trying to balance matching the current shape whilst not discarding your old friends is genuinely great!

Nice job! Cool mechanic, if a little tricky to execute at times

Yo, the art is so nice! Very polished, and the game feels nice and ‘juicy’. Well done!

Very fun! Thought it would just be a ‘jump king’ type game but the mechanics here felt meaningfully different, and satisfying, especially with the walljump. Had a nice amount of ‘juice’ for a jam game, and cute art! One thing to improve could be to reset mouse position to centre of screen after you jump so it doesn’t go offscreen. Felt very polished!

Good puzzles and the concept felt pretty original whilst being on theme! Nice one!

Nice, I really liked this one! Very unique concept, and fit the theme well!

Nice twist once you got to the bottom! Really makes you think more about your descent and how to plan your way back up! Great concept!

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Nice, really cool concept. I’m a big fan of games that have interesting control setups! Artstyle is nice as well!

At random? Huh, certainly shouldn’t be doing that. If you’re willing to try again, you don’t have to be so precise. In combat, buttons can be held down, they don’t have to both be pressed together at the same time. I.e you can hold Z and press Down, or vice versa, hold Down and press Z. No need to try and time it to hit both Z and Down on the same frame!

Honestly the ready animation is a great idea! Definitely doing something like that if I take this further!

Was the game in focus? If you make sure to click inside the game window that might fix it. Unless you were on another control scheme besides keyboard? I didn’t have time to do mobile or controller :/

Okay, this one’s really good! Fun physics, and has that ‘just one more’ feeling to it. Very unique take!

I think attacking with one character and avoiding/fetching potions with the other is an interesting concept for sure, even if controlling both at the same time broke my brain a little!

Nice! I think I managed to get reasonably far! Some really tough sections, but I think that might be mostly due to the control scheme rather than anything else. Really fun one!

Honestly very impressive! Very satisfying to play and the artwork is v well done!

Interesting combo of rpg + visual novel, and got a couple of chuckles out of me as well!

Good link to the theme, but felt a little tricky to control. Nice job though regardless!

Interesting to see an iteration on a classic like snake! Nice idea, with some more polish you could take it to the next level!

Oh my god, same, I thought I was dumb (maybe I am)

Congrats on your first game jam! Love the visuals, it’s got the weird indie horror vibes down to a tee! Managed to get a couple of the endings

PICO-8 vibes! And under 10 hours is impressive. Precise platforming, a little finicky at times, but overall well made! Nice one!

Managed to set my controls in the settings but after the intro dialogue, still couldn’t move, sadly. But now I’ve been teased I wanna see what it was about! Thumbs up for submitting either way!

Fun little puzzler! It was difficult but I managed to control both of the characters at the same time…just about!

Many thanks! Sorry about the errors, can you remember roughly where it happened?

Thank you! Yeah, that’s been the main issue for people so far. I’d love to go back and tweak the combat timings so that things feel a little tough but fair, and not just borderline impossible in certain cases! Thanks for playing though, sorry about the crash!

Slick art style. I quite liked the idea of controlling melee and ranged at the same time, was well executed, felt very flashy!

Ah that must be the ultra-hard mode ;)

The themeing on this is really cool! Felt a little out of sync at times but otherwise great presentation. The music itself was a highlight!

Thank you! I made a last minute decision to have the button order (z,x,c,v) rearrange dynamically as the party order changed which may have not been a good idea! Appreciate the feedback 🙇

Thank you! Sadly I didn’t get time to balance it well so there are a few attacks that are nigh unavoidable unfortunately! If you’ve got a sec could you tell me where you had crashes, please and thank you. 🙇

Nice! Fun little puzzle game! My brain started to break once I got to the unsynced lasers though 😭