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Hi! I’m not as familiar with Unreal Engine but there should be no reason why not. You’d have to implement it differently to Game Maker Studio but the core idea should remain the same. If you’re using a fully fledged 3D engine though, you might as well draw each subimage as its own textured polygon, so you’d have a 3d model which consisted of a stack of faces so to speak. Hope that makes sense!

Hey, could you by any chance send me the original 3d models (if you have them)? It would make it alot easier :D

These were sprited by hand, so no models unfortunately! However, I found Magicavoxel had a slice export function so any other asset packs I do will include that file as well in the future. Cheers