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how to import Pixel art in any engine loooool :D

A topic by monochroma380 created Aug 15, 2020 Views: 291 Replies: 4
Viewing posts 1 to 4

I think most of people are struggling with importing pixel assets :D :D : D

Me too, trying to jam this into GDevelop without mipmapping :P :P :P

Submitted(+1)

Not familiar with GDevelop but I found this on google:

"If you want all your objects to be sharp instead of blurry, and you don´t want to uncheck everything (is tedious), Go to Project, game settings, properties and then in the scale mode select "Nearest (no antialiasing, good for pixel perfect games). With that done, every single object is going to look sharp."

For Unity set the Filter Mode on the assets to "Point (No Filter)" and maybe uncheck "Generate Mip Maps".

in unity in the inspector check filter to be point (no filter) or in godot in the import settings of the asset the filter change it to no filter.

Submitted

yeah, for godot go into the import settings and disable basically everything or it will be fuzzy

Submitted(+1)

There's a preset in Godot for pixel art

I think you know most of this but being super detailed for anyone else:

  1. After importing your image, click on it in the resource list (in the bottom left part of the screen)
  2. On the top left choose the Import tab (it's right next to the Scene tab)
  3. Click on "Preset"
  4. Choose "2D Pixel"
  5. Click "Reimport"
  6. The image should no longer be blurry
  7. ???
  8. Profit!